Author Topic: Knits read: 6 Call function  (Read 912 times)

Offline Saintaw

  • Platinum Member
  • ******
  • Posts: 6692
      • My blog
Knits read: 6 Call function
« on: January 20, 2002, 05:03:47 AM »
Maybe there should be an Add for that key, seems like knits don't know how to use it...

http://www.hitechcreations.com/keycmds.html

-----> CHECK 6 key is '

USE IT!

 :mad:
Saw
Dirty, nasty furriner.

Offline Revvin

  • Silver Member
  • ****
  • Posts: 1724
      • http://www.ch-hangar.com
Knits read: 6 Call function
« Reply #1 on: January 20, 2002, 05:28:49 AM »
Don't feel bad Saintaw we have similar problems in Bishland. If I can even bother to give six calls when I'm in the bombardier position over target then I'm sure its just as easy to press the ' key when flying about, why not map it to a joystick button?

Offline Wilbus

  • Platinum Member
  • ******
  • Posts: 4472
Knits read: 6 Call function
« Reply #2 on: January 20, 2002, 06:19:09 AM »
Agreed saw, only peoplewho give 6 calls are those you know and a FEW others, 90% of the people online don't give 6 calls, even when they are on the 6 of a person who is on my/your 6 they don't warn you. Then there are those who GIVE 6 calls and give alot and they are GREAT. To those of you who give, too many 6 calls is better then non at all!
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Saintaw

  • Platinum Member
  • ******
  • Posts: 6692
      • My blog
Knits read: 6 Call function
« Reply #3 on: January 20, 2002, 08:18:51 AM »
[.]
« Last Edit: January 20, 2002, 08:20:59 AM by Saintaw »
Saw
Dirty, nasty furriner.

Offline J_A_B

  • Gold Member
  • *****
  • Posts: 3012
Knits read: 6 Call function
« Reply #4 on: January 20, 2002, 10:36:24 AM »
I'm one of the people who don't give out 6 calls.  I find most of them annoying, especially considering how 90% of the ones I recieve are when the enemy is 4-5K away on my 12.  I do of course thank the people who send me the occasional good 6 call....but such are few and far between.  I don't give them out because I can't be bothered to; I've got other things to worry about than watching somebody else's tail for him.  Should a friendly not seem to notice an enemy I might call out 666 on the text buffer....or I might not.  

Then there's the people who complain about not getting 6 calls and blame everybody for their getting shot down except themselves.  Sorry, but if you get shot down it's your fault and nobody else's.  If you get a useful 6 call you should treat it as a "lucky break", not EXPECT your countrymates to watch your tail.

J_A_B

Offline Soulyss

  • Platinum Member
  • ******
  • Posts: 6559
      • Aces High Events
Knits read: 6 Call function
« Reply #5 on: January 20, 2002, 01:37:46 PM »
...and here I was thinking that we were all up there trying to look out for each other.... ;)
80th FS "Headhunters"
I blame mir.

Offline JaCkNiFe

  • Zinc Member
  • *
  • Posts: 79
Knits read: 6 Call function
« Reply #6 on: January 20, 2002, 01:42:39 PM »
Its not the problem they dont know how to use it but when... (i think) When they see u move around like u know u have some one on six they dont bother doing it... OR if there is like a 3.0 distance from u and him and u are flying in 2 different dic. they think ur ok... OR they only use it when u really have a guy ON YOUR SIX not 7 or 5 lol...i dont know but every once and a while i get like 5 or 6 :) some people do it and some people dont.....

Offline Elysian

  • Nickel Member
  • ***
  • Posts: 637
Knits read: 6 Call function
« Reply #7 on: January 20, 2002, 02:10:58 PM »
What the guy above me said...  I'll always give one when it's an obvious bounce on a teammate...  However, sometimes it's hard to tell whether a friendly is aware of the guy on his six or not.

 If it's a tough call I give the teammate the benefit of the doubt on his SA, rather than mess up his rhythm (gotta admit hearing that cyborg 'Check 6' on my headphones startles the crap outta me sometimes).

Nits been good to me on check 6s though...  Saved my bellybutton many times thos tour, can't remember that last time I was bounced without being made aware of it 1st. nits!


Elysian/cmorris

Offline Beegerite

  • Copper Member
  • **
  • Posts: 209
Knits read: 6 Call function
« Reply #8 on: January 20, 2002, 02:21:11 PM »
I've been in AH for 2 years and have learned one thing, don't assume anything.
One pet peeve of mine is something that's been around for a long time, too many assumptions are made.  Solely because somebody is in the neighborhood doesn't make him your wingman.  You need to fly with another player who will assume that role.  On take-off and actually BEFORE takeoff the flight roles should be SPECIFICALLY agreed upon.  One is the lead and the other is the wingman.  The lead should have a plan of action and detail it to the wingman.  The wingman's job is to protect the lead and follow the plan of action.  On the next sortie the positions should be reversed.  Guess what?  It don't happen!!!  We jump in these virtual machines and just go off into into battle with very little communication and the inevitable happens, we get killed.  I for one try to give 6 calls when I see somebody in danger but it does get frustrating to be sending out calls to the wrong guys or in cases where the enemy is actually in front of the friendly.  Just isn't an exact science and if I get killed I just fluff it off.  Hell, if I was looking around for people who coulda shoulda given me a six call maybe that's why I got killed.
Beeg

Quote
Originally posted by Soulyss
...and here I was thinking that we were all up there trying to look out for each other.... ;)

Offline mrfish

  • Parolee
  • Gold Member
  • *****
  • Posts: 2343
Knits read: 6 Call function
« Reply #9 on: January 20, 2002, 02:31:28 PM »
but deeeewd! i like to fly round and round round and round woooot another loop ack ack ack ack ack whoah this la7 is sweet....ok mom i'll do my homework just a few more minutes zoooom zoooom

;)

Offline Wilbus

  • Platinum Member
  • ******
  • Posts: 4472
Knits read: 6 Call function
« Reply #10 on: January 20, 2002, 02:49:34 PM »
Atleast I know who not to give 6 calls...
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Widewing

  • Plutonium Member
  • *******
  • Posts: 8801
Knits read: 6 Call function
« Reply #11 on: January 20, 2002, 02:50:47 PM »
Quote
Originally posted by Elysian
I'll always give one when it's an obvious bounce on a teammate...  However, sometimes it's hard to tell whether a friendly is aware of the guy on his six or not.

Elysian/cmorris


I know exactly what you mean. Sometimes, when I see a fast mover closing from behind, I wait till the range drops to under .8, then yank my Mk.V into a blackout lmmelman that the Badie couldn't follow if we were tethered. Of course, the guy giving you the "Check 6" call couldn't know that you were snookering the Badie with the intent of disappearing like a fart in a tornado.
:D

BTW, the funniest radio message I've seen all week went like this:

Rook pilot: "Hey Rooks, I've got about a dozen Bishes cornered over A44 (or whatever it was), if ya hurry, I'll save ya a couple."

Now, there's a guy with the proper attitude. Share and share alike!;)

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline funkedup

  • Plutonium Member
  • *******
  • Posts: 9466
      • http://www.raf303.org/
Knits read: 6 Call function
« Reply #12 on: January 20, 2002, 03:00:50 PM »
If JAB's attitude is that of the new breed of AH players, I think I'll find a new game to play.

Offline LePaul

  • Platinum Member
  • ******
  • Posts: 7988
Knits read: 6 Call function
« Reply #13 on: January 20, 2002, 03:33:20 PM »
I would've gottten Whine of Week had I posted this  :)

But I agree, give them from crying out loud.  I give them as often as I can and from the "Ty!" ' s I get, people don't seem to mind.  I think I gave Vulcan a few zillion on our way to try to get 54 back last night  :)

The most maddening is to be in a group of 20-30 friendlies and that one stray enemy dives in on someone and no one gives that guy (usually a goon or buff) a CheckSix.  Takes those folks a lot longer to get to the action, least we can do is help em out.

Offline Widewing

  • Plutonium Member
  • *******
  • Posts: 8801
Knits read: 6 Call function
« Reply #14 on: January 20, 2002, 04:17:54 PM »
Quote
Originally posted by J_A_B
I'm one of the people who don't give out 6 calls.  I find most of them annoying, especially considering how 90% of the ones I recieve are when the enemy is 4-5K away on my 12.  I do of course thank the people who send me the occasional good 6 call....but such are few and far between.  I don't give them out because I can't be bothered to; I've got other things to worry about than watching somebody else's tail for him.  Should a friendly not seem to notice an enemy I might call out 666 on the text buffer....or I might not.  

Then there's the people who complain about not getting 6 calls and blame everybody for their getting shot down except themselves.  Sorry, but if you get shot down it's your fault and nobody else's.  If you get a useful 6 call you should treat it as a "lucky break", not EXPECT your countrymates to watch your tail.

J_A_B


Maybe it's me or just the teamwork ethic engrained in me while flying for USN. But, I spend more than half of my time chasing bad guys from the tail of my Rook teammates. Despite this, I still get plenty of opportunities. Moeover, I don't go running around chasing them once I get them to break off. I stick with my guy until he breaks off himself. If everyone looked out for each other, the opposition would get a lot less kills and you'd meet your missions goals faster.

Try this sometime:

Pick out one member of your side and stick with him like glue, making sure no one can latch onto his six. Don't even tell him your intent, just do it. Better yet, pick someone who looks like a rookie and cover his ass. I've seen some teamwork in the MA, but not much. I did spot two Jugs flying a textbook Thatch Weave, covering each other perfectly. However, that's the exception that proves the rule.

Just in case you haven't heard, air discipline reaps the same benefits in AH as it does in the real world. A well disciplined formation will tear the hell out of any disorganized gaggle of individual pilots all on a personal mission to run up their numbers.
I'd love to see an entire squadron of Jugs rip through a swarm of bad guys, zoom up, reform and do it again and again till the enemy is scattered all over hell and back.

A few thoughts on teamwork:

I'd love to see a properly organized attack mission structured as follows:

Shooters: F4U, 2,000 lbs bombs and /or rockets. Altitude-8-12k
Mid level cover: Spitfire Mk.IX. Altitude- 15-18k
Top Cover: P-47 and/or P-51. Altitude- 20-25k

The Corsairs hit the target, Spitfires protect them, Jugs cover the Spits. Commit the cover forces as required. Send in Spits first to break up any gaggles stooging about. While the Spitfires occupy the enemy fighters, send in the shooters. After target is hit, send top cover down to distract defending fighters, pure B&Z only. This should allow Spits to disengage. If goons are inbound, send in top cover shortly before goons arrive. Protect goons by positioning an unloaded B-17 directly astern of each Gooney. This makes getting to them VERY hazardous. In preparation for the Market Garden parachute drops in WWII, Gen. Doolittle suggested doing exactly this to protect the troop laden C-47s and gliders. He thought that building a mixed force would do two things:
1) Offer the protection of the Bomber's guns, while masking the C-47s at the same time.
2) These heavies would continue beyond the drop zones and hammer bridges, railroad yards, airfields and road nets in the rear, slowing an enemy response. That his idea was not adopted does not mean it wasn't one hell of a good concept. There just wasn't time to get it organized and the Brits were worried about how to control such a huge force.

I'm convinced that should someone try it, they will see that the best escort for the C-47 is the B-17 with its Death Rays set on "vaporize".;)

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.