Having spent well over 2,300 hours in military aircraft, there is one thing that flight sims generally show, that in really interferes with outward vision. Canopy frames. If anyone has actually sat in one of these aircraft, you quickly realize that you simply do not notice the canopy frame. Why? Because one merely tips or turns one's head to see over and around them as an automatic reflex. Really, you don't notice them at all because they are no longer within your focal range. You simply look through them. It's different when a portion of the airframe blocks your view, but canopy frames become, essentially, invisible in the cognitive sense.
To get it right, canopy frames should be thinned and "ghosted" (darkly), so you can see through them to reflect normal human stereoscopic vision, wherein you see the same effect. Here's a simple test to prove my point: When was the last time you noticed the A pillar (at the edge of you car's windshield) on your car? Do you have any memory of it blocking your view? Think about it. Such obstacles to vision effectively cease to exist when you can move your head intuitively, which you cannot do in this type of simulation. If any here have flown a military simulator, you would understand my point. I understand that from a graphical point of view, the canopy frames need to be visible. However, the functional reality, they do not.
My regards,
Widewing