Author Topic: Lets talk a bit about scores.  (Read 567 times)

Offline MANDOBLE

  • Parolee
  • Silver Member
  • ****
  • Posts: 1849
      • http://www.terra.es/personal2/matias.s
Lets talk a bit about scores.
« on: January 28, 2002, 06:41:10 AM »
Actually, your overal score for, for example, fighter category is the result of your K/D, K/S, K/T, HP and points ranks.

With this criteria, you may start a tour and fly a single fighter mission (F4U1C ;) ), go to a vulched base and achieve impressive results in K/D, K/S, K/T and HP. That is, you return to you home base with a 15/1 K/D and K/S, .0040 K/T, .2500 HP and some landed points. Since them, this pilot dedicates his time to attack, buff and vehicle missions the rest of the tour, being at first possition in K/D, K/S, K/T and HP, and having one of the worst scoring in points. What is the result? Almost sure he will be into the top 100 fighter pilots.

The conclusion is obvious, all except points are very easy to achieve in a single mission. What about calculating your score only after you have achieved a minimum of points, or a minimum of sorties, or both? IMO, a minimum of sorties would be the best solution for any category (fighter, attack, bomber or vehicle). what about 15 sorties?

In the other hand, there is no reward for killing "skilled" pilots. You may go near an enemy base, and keep killing that alone rookie over'n over. What about extra points based on the ranking of the victim relative to your own rank? That is, you are into the top 100 pilots and you kill a pilot listed at 1200 pos, you get the normal point quantity. But if that pilot kills you, then he receives bonus points up to twice the normal quantity.

Same with the countries with inferior numbers, more bonus points per kill.

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
Lets talk a bit about scores.
« Reply #1 on: January 28, 2002, 06:52:20 AM »
Nah its pretty good the way its.

No affirmitive action in AH

eny values are the best way to deal with less used vrs more used.

Getting more points for who you kill shouldn't matter. Especially since theres no way to know or choose who you want to engage with the current icons.

Besides if you check the rankings Air points dont effect fighter rank as greatly as k/s and k/t.

It would still give you rank quicker to vulch 15 n00bs in 30 sec then go fight festerbria.

No free lunch

Offline MANDOBLE

  • Parolee
  • Silver Member
  • ****
  • Posts: 1849
      • http://www.terra.es/personal2/matias.s
Lets talk a bit about scores.
« Reply #2 on: January 28, 2002, 08:08:45 AM »
Wotan, ENY will give you only useless perk points.
And I agree, with actual icons there is no way to choose who you want to engange, and this is the good point. If you are a mediocre pilot, and, ignorant of who your opponent is, you engange him, and, not only survive, but also you get the kill, and surprise, your victim was the first ranked fighter pilot, then, IMO, this should be rewarded with extra points.

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 18735
Lets talk a bit about scores.
« Reply #3 on: January 28, 2002, 08:14:21 AM »
I say we earn a star next to our icon after five kills without a death. Starting as a Sgt, you gain rank with ur kill/death ratio until you become a General. At the same time there is a button you press and you totally lose ur cockpit, just a gunsight floating in space and there is a room u start off at alt and mindlessly dive down shooting at anyone and everything ........

oops sorry, just another FA flashback... happens whenever I'm on a diet :)
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | 16GB GIGABYTE RTX 4070 Ti Super | 850 watt ps | pimax Crystal Light | Warthog stick | TM1600 throttle | VKB Mk.V Rudder

Offline air_guard

  • Nickel Member
  • ***
  • Posts: 380
Lets talk a bit about scores.
« Reply #4 on: January 28, 2002, 08:14:28 AM »
Only thing score is good for is commanding a cv if in trubble and a newbie have it :D
Fiter :
quick kills count most + higher hit ratio. Staying alive dont help much.
bomber:
dropping goons and bombs and coming back alone give most points.
GV:
troops, killing hangars and stuff count most.
attack:
lol having a high kill/death kill/sortie score lol ground stuff dont count.

I think this is about it, but then again i could be wrong.

airguard

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
Lets talk a bit about scores.
« Reply #5 on: January 28, 2002, 08:18:30 AM »
I don't think it is that important but it is a loophole for the sky accountants to use.  

I don't see any problem with a minimum of sorties be required.   If the guy is not interested in flying much then he won't be interested in "rank" anyhow.   Make it a minimum of say 20 or so sorties for rank.   If a guiy can keep it up for 20 or so sorties then he probly is pretty good.
lazs

Offline eskimo2

  • Platinum Member
  • ******
  • Posts: 7207
      • hallbuzz.com
Lets talk a bit about scores.
« Reply #6 on: January 28, 2002, 11:21:36 AM »
MANDOBLE,

There still wouldn't be anything to prevent folks from flying 15 or 20 vulch sorties in "Fighter" mode.  I a player only flew in fighter mode when he saw a vulch potential, he could still end up with an outstanding fighter rank by the end of the tour.  Minimal sorties are not the problem here.  Personally, I don't have any problem being "out-ranked" by someone who has flown 1 or 2 really good vulch sorties.

I do like the idea of giving bonus points toward killing a high ranked player.  Perhaps just multiply the enemy pilots K/D against the points earned for that kill.
(Your plane's ENY X Enemy plane's ENY) X K/D of Enemy Pilot.
So killing Fester when he is on a streak could earn you 50 times as many points as killing a pilot with a K/D f 1.
Kill JoeNewbie (with a K/D of 0.1) 10 times to earn as many points as you would have earned killing a pilot with a K/D of 1.

The big problem with Fighter and Attack rankings is that they can be manipulated, intentionally or not.
Personally, I fly most of my sorties in "Attack" mode.  I do this because on most of my sorties I end up attacking something on the ground or water.  I fly in "Fighter" mode only when I am pretty sure that I will be engaging air-threats only.  Even in fighter mode, I end up attacking GVs, straffing ack or whatever more often than not.  

A real solution to the problem should involve eliminating players from sellecting between "Fighter" and "Attack" modes.  The 2 scores should be derrived automatically every time a player flies a fighter.  I have an idea on this that I have been meaning to post.

eskimo

Offline Hajo

  • Platinum Member
  • ******
  • Posts: 6035
Lets talk a bit about scores.
« Reply #7 on: January 28, 2002, 01:24:16 PM »
Aw    screw the scores.....have fun!  :cool:
- The Flying Circus -

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
Lets talk a bit about scores.
« Reply #8 on: January 28, 2002, 02:15:54 PM »
I like the idea of tracking stats.  They can be quite fun to look at and manipulate.

What seems to come up short each and every time its attempted is trying to use statistics to levy some kind of score or rank.

Stats will always fail to provide an accurate summary of a person's capabilities or even their accomplishments.

Fly to have fun... see what your stats look like afterwards.  Once the formula is released the inevitable happens... people start to play the formula.  Complaints begin to be levied based on what hurts your score vs what is fun/not fun.  It really is a pandora's box containing virtually every member of this community.

AKDejaVu

Offline Tjay

  • Copper Member
  • **
  • Posts: 141
Lets talk a bit about scores.
« Reply #9 on: January 28, 2002, 02:16:53 PM »
Quote
Originally posted by eskimo2
MANDOBLE,
I do like the idea of giving bonus points toward killing a high ranked player.  Perhaps just multiply the enemy pilots K/D against the points earned for that kill.
(Your plane's ENY X Enemy plane's ENY) X K/D of Enemy Pilot.
So killing Fester when he is on a streak could earn you 50 times as many points as killing a pilot with a K/D f 1.
Kill JoeNewbie (with a K/D of 0.1) 10 times to earn as many points as you would have earned killing a pilot with a K/D of 1.
eskimo


Makes a lot of sense to me. I agree with Wotan :o that the scoring and perks system isn't bad as it is.  But it probably isn't perfect and there's no harm in putting forward alternatives. Such is the route of progress.

Offline Vortex

  • Nickel Member
  • ***
  • Posts: 365
Lets talk a bit about scores.
« Reply #10 on: January 28, 2002, 04:24:00 PM »
I'm not one that pays much attention to scores. If they stroke your goose though, by all means, chase em!

However I am kinda curious what that "Fighter" and "Attack" buttons are all about. I gather the latter has to do with flying jabo sorties or something to that effect. Why not just combine the two though? I'm a bit unclear on why the split is needed.

Its not really that big a deal, just curious is all.

Vortex
--)-Vortex----
The Musketeers, circa 1990

AH In-Game Handle: Vort

Offline funkedup

  • Plutonium Member
  • *******
  • Posts: 9466
      • http://www.raf303.org/
Lets talk a bit about scores.
« Reply #11 on: January 28, 2002, 04:41:28 PM »
I want bounties.  In Tanarus (futuristic tank sim) each player had a bounty that was proportional to how many points he had scored on his current streak, and how long the streak had lasted.  You could get a high bounty either by scoring a lot of points, or staying alive a long time, or both.  Bounties were displayed in real time on the roster.  If you killed a player, you got points equal to his current bounty.  

It was a great system because you were rewarded for killing the best players.  Also it gave big bounties to gives who avoided fights and stayed alive a long time, and made them targets whether they liked it or not.  It caused some really cool "bounty hunts" where one side would hunt a particular player, while his team would try to protect him.  It was a lot of fun to stealthily hunt a guy with a high bounty, and it was a lot of fun to kill suicidal bounty hunters who were looking to pick up my bounty.  :)
« Last Edit: January 29, 2002, 04:21:37 PM by funkedup »

Offline Drex

  • Nickel Member
  • ***
  • Posts: 627
Lets talk a bit about scores.
« Reply #12 on: January 28, 2002, 05:15:50 PM »
Can we use perk points to be able to use someone else's handle?


Funkedup

Offline Spatula

  • Silver Member
  • ****
  • Posts: 1486
Lets talk a bit about scores.
« Reply #13 on: January 29, 2002, 02:11:24 AM »
Scores, smores...

They mean as much or as little as you let them.
Airborne Kitchen Utensil Assault Group

Offline mrsid2

  • Parolee
  • Silver Member
  • ****
  • Posts: 1081
Lets talk a bit about scores.
« Reply #14 on: January 29, 2002, 02:29:42 AM »
Easy score by vulching is why we see the top ranked pilots flying in the overpopulated countries.

If scoresystem would be revised so that the players whose country has least players (meaning the toughest job having kills, often 4:1 odds) would get the highest points for kills, maybe the scorewh.. oops I mean the highest ranking players would do what they're supposed - balance the sides.. Because that would be the best way to make score.

The endless imbalance in the arena only ruins some people's day while making a couple individuals happy vulching and the rest flying around with no targets. Of course presently the strat folks have their heaven when they can take over empty fields - nobody left to defend.

I have to ask from all those: WHY DONT YOU PLAY OFFLINE IF YOU LIVE ON TAKING EMPTY FIELDS?

Much smarter option would be to switch side so that sides are balanced. Even fight leaves more opportunities for both sides and only then the true skill will result in a victory.