Author Topic: A Perk Idea  (Read 218 times)

Offline Furious

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A Perk Idea
« on: January 28, 2002, 03:55:29 PM »
Just an idea….

Give us something to spend our perks on.  Perk loadouts, as well as the MA monsters.


For an example I will use the Fw190a5

Basic Configutation:
2x20mm, 2x7.79mm, 100% fuel
Perks = free

Cost of add-ons:
DT = 0.5 perks
250kg Bomb = 0.5 perks
500kg Bomb = 0.75 perks
4x20mm Cannon = 0.5 perks
Rockets = 0.25 perks

So a configuration of Basic + 500kg bomb + 4x20mm would cost 1.25 perks

Extrapolate the above for all rides and adjust perk values as required.  Adust ENY values as well depending on loadout.  Also, one-off or rare field modifications could also be available at higher rates.

With this system the basic loadouts are always free.  Perks are relatively easy to get, why not have something interesting to spend them on.  Also, each new account should come with 200-500 perks off the bat.


F.

Offline Wotan

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A Perk Idea
« Reply #1 on: January 28, 2002, 04:07:57 PM »
I agree that we need more stuff to spend perks on and the loadout idea wouldn't be too bad.

But nobody would go for it.

the only thing I would oppose would be

Quote
Perks are relatively easy to get, why not have something interesting to spend them on. Also, each new account should come with 200-500 perks off the bat.


perks are so easy to get that I dont think we need every 2 week wonder flying 262s off the bat.

I would be cool if perk values for ground targets would fall into a category that could be used to purchase loadouts/ and or damage repair.

I dont think most folks would go for it though. I mean a chog costs 8 perks then add another 1 to 3 perks for ordinance would be too much for some guys to handle.

Offline Raubvogel

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A Perk Idea
« Reply #2 on: January 28, 2002, 04:33:15 PM »
I still like the idea of being able to repair minor damage by spending perk points on the rearm pad.

Offline AKDejaVu

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A Perk Idea
« Reply #3 on: January 28, 2002, 04:44:50 PM »
Don't you feel this would somewhat discourage attack sorties?

Either you are restricting those that don't use perks to unrealistic loadouts or you are enabling unrealistic loadouts to those that do use perks.

AKDejaVu

Offline Furious

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A Perk Idea
« Reply #4 on: January 28, 2002, 05:09:51 PM »
Quote
Don't you feel this would somewhat discourage attack sorties?

Nope, just modify the basic configuration depending on whether "fighter" or "attack" option is chosen.  So maybe a 500lb bomb would be free but a 1000lb bomb would cost 0.5 perks and adding rockets would cost 0.33 perks.

Also, I like the idea of having repairs done in hanger for perks, but i think the cost should be high.  Somewhere around, total perks earned so far in sorty -1.


I am starting to like this idea more and more.  Most probably won't, but that is OK too.  

Its like Mechwarrior or similar games.  Alot of the fun is configuring the ride and getting everything in under the limits.  :)


F.
« Last Edit: January 29, 2002, 12:36:35 PM by Furious »

Offline Furious

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A Perk Idea
« Reply #5 on: January 29, 2002, 12:41:43 PM »
Quote
perks are so easy to get that I dont think we need every 2 week wonder flying 262s off the bat.


True, true.  But how easy would it be to shoot down a newbie in a 262?  First flight its crashed in a stall trying to lift off to soon and second flight it is vultched by a 202.   weeeeeeee.  No more perkies. :D


F.

Offline AKDejaVu

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A Perk Idea
« Reply #6 on: January 29, 2002, 01:11:28 PM »
Furious.. you are limiting those that don't have perks with this system.  You should not need to use perk points to load enough ordinance on your fighter to down a hangar.  Sorry... but I think you're way off base here.

Right now perks buy you performance.  It should stay that way.  Since an aircraft's performance is strictly defined, you are in limited to actually purchasing a specific aircraft with those perks.

Really.. what you are suggesting is no different than perking WEP.

The aircraft performance and capabilities need to remain consistant.  The perk system needs to work within that environment.

AKDejaVu

Offline eskimo2

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A Perk Idea
« Reply #7 on: January 29, 2002, 01:29:10 PM »
I would gladly spend perks on extra gondolas or cannon.

eskimo

Offline Furious

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A Perk Idea
« Reply #8 on: January 29, 2002, 01:30:19 PM »
Disclaimer:
We are just having a conversation.  I am not trying to push this on AH.


Wouldn't necessarily limit the perk impared.  A basic and useful set of tools would always be free.  The more robust and unusual weapons sets and features would require a small fee.

Yes, perk WEP.  That is if a field-mod is well documented, not part of the typical features, it could be bought for a small price.  IE. the GM1 / MW50 debate.



Ooooh, a strat idea.  

Maybe the upgrade costs don't come from your own perk cache, but from a country perk pool.  The perk pool would be tied to specific strat targets.  As long as these targets are healthy all is good and well.  If these strat targets are damaged, just basic loadouts are available.   hmmmm.   More thought required for that one. :)


F.
(having fun)

Offline AKDejaVu

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A Perk Idea
« Reply #9 on: January 29, 2002, 01:37:36 PM »
Define "more robust and unusual weapons sets and features" please.

What you end up doing is perking a limited number of items on a limited number of aircraft.  Perhaps perk the Gondolas on 109s?  Or the center bomb on P-47s?

There is nothing unusual about a 1000 lb bomb.  Nor is there anything unusual about a rocket.

The basic thing I feel should be avoided is the "power up" scenario.  Many of these feature perking suggestions are accomplishing just that.

Right now, perks buy you specific aircraft with specific advantages.  You don't need to use them to fly missions, to attack aircraft or to keep up with the exact same aircraft you are flying.  You only use them when and if you feel the need.

You can play all aspects of the game quite well without resorting to perk usage.  Proposals like this limit what you can do unless you use perks.  That needs to be avoided.

AKDejaVu

Offline DamnedATC

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A Perk Idea
« Reply #10 on: January 29, 2002, 01:47:05 PM »
The perk system was a bad idea to begin with. I vote to remove it, and the airplanes that are associated with it.

Keep those aircraft for scenario's, only.


ATC

Offline Zippatuh

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A Perk Idea
« Reply #11 on: January 29, 2002, 02:00:38 PM »
I don’t think it’s a good idea to perk ordinance.  It’s hard enough for people to load out the aircraft with bombs and/or rockets.  Putting a price tag on it would limit it even further.  I hardly spend any of my perks because I’m a cheap bastige ;).  Make me pay for things that already make it harder to survive will probably put a stop, or slow way down, the number of attack sorties I fly.

As someone else said though, it would be cool if we could repair damage with perk points.

Zippatuh

Offline Wotan

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A Perk Idea
« Reply #12 on: January 29, 2002, 03:06:19 PM »
Theres nothing wrong with the perk system.

If you wanna fly perk planes kill planes with a lo eny value with planes with a hi eny value.

If you dont wanna fly those aircraft then theres no need to like or dislike the perk system.

When the 262 was introduce to AH i had close to 4k fighter perks.

I lost a bunch and was down to 800 now I'm back to 1400 or so.

I get enough perks per sortie that every 2 sorties I can fly a 152. at the end of each day (depending on if I even fly) I can get enough for a temp or f4u4 (even though i'll never fly those 2 planes).

Back on topic as I've said I'm not against furious suggestion but it would be a hard sell to the rest of the folks. I agree with dejavu that it would discourage jabo (not like a lot of folks are into jabo anyway).

I am opposed to an idea that looks to give perk points away for free or to an idea that would make the current perk planeset free and unlimited.

No free lunch......

I do think there are good ideas out there for different uses for perk points. I saved up all mine by default.......

theres was nothing to spend umm on. Even flying 152s at the end of every day I was earning positive perks. When the 262 came out is when i started losing umm.