"geeze... saying that it's allright for a newbie to get killed by a perk plane because... He woulda died anyway? Yeah... that'l make him feel a lot better. How's about this? why would anyone with skill wish to kill newbies with a perk ride? I say that it's bull. The perk system assures that the arena is unfair parity of olane wise, 100% of the time. The latest plane additions merely shift the war to late war and make the earlier planes useless.."
eh? So you saying give the newbie the ta-152 and pit him against the vet in the 202? The newbie will still have a damn high chance of getting shot down.
I like what is proposed here, but with a twist. Have the arena split up the tour's 30 days into the 3 eras.. Early, Mid and Late war. The first 10 days would see early war planes be free, mid war be really cheap perks, late war be expensive perks. Next 10 days, mid-war comes into effect, early war planes will gain twice the perkies from killing mid war planes, mid war planes will cease to be perked, late war planes become cheap perks. Last 10 days make early war planes gain 4X perkies when they kill a late war plane, mid war planes gain 2X perkies when killing a late war plane (but gain only half perkies when killing an early war), late war planes cease to be perked (except for the mega uber rides) and gain 1/3rd perkies when killing early war and 1/2 perkies when killing midwar.
This way the planeset would "evolve" as would the perk point gain/spending.
The only thing needed are more early war planes in AH *hint* *hint* (HT

).