Author Topic: What is broken in 1.08?  (Read 511 times)

Offline whels

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Re: What is broken in 1.08?
« Reply #15 on: February 09, 2002, 05:22:43 PM »
Quote
Originally posted by AKcurly
There are a number of features in 1.08 that need to be fixed in 1.09. Here are a few.  You guys know of others?  I'm not talking about flight/damage models.

1. .showjoin

2. perk values need to be revisited. The Ta152 is rarely used; the F4U-4 is never used.  Something is wrong.  The tempest must be perked about right.  I see it frequently, but it's not disruptive (like it could be.)  Jeez, can you imagine encountering a swarm of the damn things? :)

3. map size needs to be revisited.  Maybe the current mapsize is right, maybe not.  I want someone who isn't biased about gameplay (read pyro) to look at it.

4. HTC needs a new ISP.


curly


id say also adjust Buff ENY and OBJ numbers.
lower the ENY, they shouldnt get more for killing
a fighter then a fight can for killing them, after all
thier job was/is to bomb things not kill fighters.

while lowering ENY on buffs, up thier OBJ rewards
for making the target and egging it.

whels

Offline mrfish

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What is broken in 1.08?
« Reply #16 on: February 09, 2002, 06:36:06 PM »
yeah, the server thing is getting noticable. can't say i've ever had a significant problem with aces high until the server issues.

wotan summed up the perk thing pretty well. it's a non-issue for most really isn't it? ;)

Offline Fariz

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What is broken in 1.08?
« Reply #17 on: February 09, 2002, 06:39:42 PM »
What shall be fixed first of all is strat. Right now you can remove from MA all hq's, stations, cities, and all factories, and game will not change at all. Hitting strat targets now is just a waste of time. Strat of 1.07 was WAY better. Leave towns in game, rework all other part of 1.08 strat.

I really miss big strat buffs raids, both flying them and intercepting them. I also miss the ability to turn the table against the odds with correct tactical strikes. In 1.08  if country is gangbanged or has bad numbers numbers, it has no chance to survive.

1. .showjoin is a bug. Will be fixed I guess.

2. Agree on perk points. For example, adding 262 to AH made arado (and other perk planes) less safe, but arado perk price stayed the same. New strat made is hardly worthy too, because arado's main role were tactical strikes. IMO, perk prices shall be adjusted basing on planes' use and when new planes added to the game or AH rules changed.

3. I think map size is fine if we get working strat. Now with 2-3 frontal fields you have no means of breaking thru the massive defence, because fields are resupplied faster, than they are hit. When the means of attack have not enough value against the defence, you get a 1916 style trench war.

Fariz

Offline Glasses

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What is broken in 1.08?
« Reply #18 on: February 09, 2002, 06:48:12 PM »
Lepaul is right something in gameplay missing from the hay days of AH is lasting craters that could damage your aircraft and can actually modify the surface you're on (sorry but WB does a nice job on crater damage) something like that would be nice  for AH.


I agree on lowering the perk cost for the planes mentioned and I agree with Creamo  :eek:  on that they should still be rare,but I say not that rare that they're not used.
« Last Edit: February 10, 2002, 10:13:20 AM by Glasses »

Offline Raubvogel

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What is broken in 1.08?
« Reply #19 on: February 09, 2002, 07:15:20 PM »
Need........more........bandw idth..........please.......

My only real complaint. The strat system is annoying, but I can live with it. The lag and warping stuff I can't.

Offline whels

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Re: The baltic map seems a little funky
« Reply #20 on: February 10, 2002, 10:17:32 AM »
Quote
Originally posted by osage
When you kill barracks at some baltic fields, strat still says they're still up.  Dunno if they actually are.

Also, It's possible to capture fields on the above mentioned map with town buildings still up.

Map building is clearly quite complex.  Looks like there are new debugging tools now, though.

I think it's critical that there be consistency across all maps.

Otherwise 1.08 is pretty damn tight.


Osage,

when u want to kill troop barracks now, u have to hit the
1 in the town plus the 1s on the field.  since HT put towns
on the fields they have a troop barracks and a Ammo
bunker in them.

whels

Offline aknimitz

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What is broken in 1.08?
« Reply #21 on: February 10, 2002, 11:14:16 AM »
Wilbuz,

You misinterpreted Curly's post.  He didnt say the TA-152 should be perked less than the F4-4.  He said that considering how much each of those 2 planes are flown, their perk value is a little high.  Meaning both should come down.  I think I agree that the F4-4 should be perked more than Ta-152 ... but I think the Ta-152 should be around 5-10 maybe and the F4-4 around 20?  

Also I think that the F4-4 should show up only as an F4U.  The perk label F4-4 makes it virtually impossible to fly without attracting a swarm.

Nim

Offline Oosik

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What is broken in 1.08?
« Reply #22 on: February 10, 2002, 04:42:47 PM »
On the topic of .showjoin, why not reverse the command ie. .invite "X", that way the radio buffer will be full of people requseting someone to invite them, not a pop-up that is in the flyers screen.  Just a thought.

0osik

Offline AKcurly

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What is broken in 1.08?
« Reply #23 on: February 11, 2002, 02:38:19 AM »
Quote
Originally posted by Oosik
On the topic of .showjoin, why not reverse the command ie. .invite "X", that way the radio buffer will be full of people requseting someone to invite them, not a pop-up that is in the flyers screen.  Just a thought.

0osik

Damn Oosik!  That's exactly the solution.  Joins could occur only by invitation.  Wonder why it's not that way?

Offline AKcurly

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What is broken in 1.08?
« Reply #24 on: February 11, 2002, 02:42:05 AM »
Quote
Originally posted by Wilbus

F4u has got both more kills and less deaths then the TA152. It is used more and it is a better MA plane, should be more expensive then TA152. Same thing in tour 23.

Rgr Wilbus - I agree.  I think the TA152 should be perked less than the F4U1c.  I'm not sure about the F4U-4 (perk value.) If it's perked, it should be perked more than the TA152.  Both planes have unreasonable perk values when compared to the F4U1C and Tempest.

curly

Offline Creamo

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What is broken in 1.08?
« Reply #25 on: February 11, 2002, 02:51:29 AM »
I think your right. Perk values are needed, but they are kinda outta wack. All of them.

I killed hordes of planes for 4 tours in a Dora, and finally had enough for ONE, err, 1,  262.

Rare is rare, but I shouldn't have to wait 4 more months if I run outta fuel hiding from everyone (which I did. Did you know a VH landing saves 200 perks?!).

Well, actually, the 262 sucked. Whatever.

Offline BUG_EAF322

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What is broken in 1.08?
« Reply #26 on: February 11, 2002, 02:02:54 PM »
Just stop the fediddlein lockups

that's all

thank u



BUG322

=Twin Engined Devils=

Offline CRASH

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What is broken in 1.08?
« Reply #27 on: February 11, 2002, 03:37:56 PM »
I'd like to see strat play a larger part in the game, although in what form I'll leave to the experts to figure out as long as it meant that for a country to survive  they'd have to both defend strategic targets and make strategic strikes to weaken their opponents.  I think that would lessen the continual furball type of thing and spread the action over more of the map.  
     Why does a country want or need a fighter force?  The answer, quite simply and in keeping with age old sound military doctrine is to hold the high ground.  For if you can hold the high ground, in this case the air space over a battlefield, you have greater control over whats happening on the ground.  The ground war is the driving force behind airpower, controlling the ground war by controlling airspace is the only reason airpower exists, and without a robust ground war to influence air power is superfluous.  To a large extent, the lack of a meaningfull and robust ground war result in what we have in the MA.  Launch, climb, furball, die, launch, climb, furball, die...ad nauseum.  Now, what does all this gibberish mean?  Expand the ground war.  Make it possible for a well coordinated gv column to take a base or city without air support.  Make every front line base vulnerable to gv attack and capture.  Base ack shouldn't destroy tanks, only airplanes and other gv's should be able to destroy tanks.  A couple of HE rounds should destroy a hanger, not 40, thats rediculous.   Make the spawn points around bases random so that everyone doesnt spawn in the same spot.  I think osti and tank guns are way to vulnerable to a/c gunfire and definately need to be hardend.  I think that if you wanna stop a tank you should have to hit it with a bomb or a boat load of 20mm API.  
     I know HT wants to develop an infantry model with the idea of having underground bunkers to capture and the like. I'd like to see an fps infantry model above ground as well if its technically feasible.  As a pilot I'd like to have infantry to strafe :), and at the same time, as long as there's cover I dont mind bein' a target.  
     I think that if implemented these things would really round out the air war in general and give us good reason to fly other than furball, not to mention attract players interested in things other than the air war, therebye benifiting all of us.
     Either way AH is still a great game

CRASH

Offline Qnm

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<P>
« Reply #28 on: February 13, 2002, 10:55:01 AM »
Nitroglycerine clutter.

Offline AKIron

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What is broken in 1.08?
« Reply #29 on: February 13, 2002, 04:12:30 PM »
Quote
Originally posted by aknimitz
Wilbuz,

You misinterpreted Curly's post.  
Nim


What're you, his lawyer? ;)
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