Author Topic: Proposal for a "perk point" system.  (Read 857 times)

Offline Jimdandy

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Proposal for a "perk point" system.
« on: February 05, 2001, 09:29:00 AM »
I suggest to eliminate any complaints about the perk planes they should be made available to everyone. No points at all. Make the planes available to everyone just limit the number of times you can fly it per tour. Simple and everyone gets a taste of flying there dream ride in the MA. Base the number of rides available on the rarity and performance of the plane. For example the C-hog was rare but not a SUPER plane so allow 10 rides in the C-hog per tour. The Me 262 was rare and a SUPER plane so allow 3 rides per tour. My dream ride the Martin-Baker MB.5 was a one of a kind prototype so allow 1 ride per tour. Make perk bases to fly out of that will limit there use. If you go out and use all your perk rides up at the beginning of the tour than that's your fault. You still can be shot down buy some guy low on your six and never even get to dogfight. The bases that they fly out of can be bombed and limit there flight time. What do you all think? You could even keep the perk point system and allow an extra flight per 1000 perk points or something. This would allow squads to organize special mission with the planes. The number of rides available for any given ride might have to be adjusted but everyone would get a chance this way. You could even have factories for the perk planes that could be bombed like the Spit factory on Air Warrior. All of these would help to limit the use without making people feel like they will never have a chance to use one do to skill level or time factors. You could even make the times these planes are available very during the tour. The later models wouldn't be available for use tell later in the tour.

[This message has been edited by Jimdandy (edited 02-05-2001).]

[This message has been edited by Jimdandy (edited 02-05-2001).]

Offline fscott

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Proposal for a "perk point" system.
« Reply #1 on: February 05, 2001, 09:36:00 AM »
I think HT has much experience in how to limit plane availability and the perk system seems perkfect the more I think about it.

HT has implied that the perk planes are meant to be trophies, or rewards for doing a job well done. If a new guy can't fly an Me262, too bad. He will have to learn to fly then to get better. He already has a whole list of planes to flt from and I'm sure it will get longer.

fscott

Offline Jimdandy

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Proposal for a "perk point" system.
« Reply #2 on: February 05, 2001, 10:09:00 AM »
   
Quote
Originally posted by fscott:
I think HT has much experience in how to limit plane availability and the perk system seems perkfect the more I think about it.

HT has implied that the perk planes are meant to be trophies, or rewards for doing a job well done. If a new guy can't fly an Me262, too bad. He will have to learn to fly then to get better. He already has a whole list of planes to flt from and I'm sure it will get longer.

fscott

fscott have you ever had to work a lot of over time. I mean for a month or two at a time. I have and that's the business I work in. I still like this game and want to have the same chance at all the goodies when I get a chance to play. I work construction and when the job is going you don't get 9 to 5 most of the time. That's the biggest reason I would like to see it. If guys like me only have two or three hours a week to play then they don't' have the time to build points. I would still like to get online when I have the time and have a shot at a perk ride as often as the guy that can set on here all day. It's not all about skill its about time also. I'm sure the HT people can sympathize with that. I bet they get plenty of OT.

[This message has been edited by Jimdandy (edited 02-05-2001).]

Offline Ripsnort

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Proposal for a "perk point" system.
« Reply #3 on: February 05, 2001, 10:15:00 AM »
Jimdandy? The same guy that had a 15+ kill streak going on yesterday?  

Offline iculus

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Proposal for a "perk point" system.
« Reply #4 on: February 05, 2001, 10:16:00 AM »
There's no reason that there can't be a comprimise between both ideas.  

Offline iculus

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Proposal for a "perk point" system.
« Reply #5 on: February 05, 2001, 10:18:00 AM »
beat to the next post by Ripsnort...LOL

AKSeaWulfe

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Proposal for a "perk point" system.
« Reply #6 on: February 05, 2001, 10:28:00 AM »
If you attack a facility, like Grunt Training Facility, or something like that and score it as fighter you can accrue a huge number of points. Between 20 and 60 depending on the plane you use.

-SW

Offline fscott

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Proposal for a "perk point" system.
« Reply #7 on: February 05, 2001, 10:31:00 AM »
Bah..I say dont care, too bad.

What about all the non-skill newbies who would prefer to see a Fighter Ace calss flight model? Heck, let's just make it mroe accessible for the Quakers and tone down the flight model. It's too hard, I don't have alot of time to learn this flight model. Let's implement straight trajectory bullets casue deflection shots are too hard.

You can't appease everyone. The reward system is perkfect, because it rewards you for working hard at it rather than just anyone getting to fly a monster dweeb plane like an Me262.

fscott

Offline Jimdandy

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Proposal for a "perk point" system.
« Reply #8 on: February 05, 2001, 10:39:00 AM »
 
Quote
Originally posted by Ripsnort:
Jimdandy? The same guy that had a 15+ kill streak going on yesterday?  


LOL!!!!!!!!!! Well Ahhhhh.   I think that was setting on the CV popping stuff. I wish it was air to air I'd feal like a god.  

Offline Eagler

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Proposal for a "perk point" system.
« Reply #9 on: February 05, 2001, 10:45:00 AM »
 
Quote
Originally posted by Jimdandy:

LOL!!!!!!!!!! Well Ahhhhh.   I think that was setting on the CV popping stuff. I wish it was air to air I'd feal like a god.  

Don't worry, there's a perk AA battery in your future...

As Titus' dad would say "Wussie!"  

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Offline Kieren

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Proposal for a "perk point" system.
« Reply #10 on: February 05, 2001, 11:08:00 AM »
I think if I wanted to expand on Jimdandy's idea, I would simply limit the number of planes of type you could fly.

Let's say the Ta152 made it in. You get three of them, period. If you screw it up, you don't get any more til next month. You had your chance, but you didn't have the experience to handle the beast. Higher experienced pilots, or as some elitist prefer to call themselves "smarter pilots"  , would maintain a bit more caution. In short, it would allow everyone a shot at flying the elite planes, but force you to be more cautious if you wanted to keep it, rewarding the pilot who wanted to fly "realistically" (whutevah that means).

Personally, outside of H2H flyers I do not see how anyone will be expert in any of the uber planes. You simply aren't going to have them long enough to learn too much if you fly aggressively at all. The whole thing doesn't trouble me at all- it will work out somehow. I do think that saying "screw the new guy or the working stiff" is a poor attitude that some have.

Offline Jimdandy

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Proposal for a "perk point" system.
« Reply #11 on: February 05, 2001, 11:37:00 AM »
 
Quote
Originally posted by Kieren:

...I do think that saying "screw the new guy or the working stiff" is a poor attitude that some have.

Exactly. The planes will still be limited in all the ways I said above. As I said you could keep the perk system just use the points for more rides in your favorite plane. Say 500-1000 points per extra ride. The good pilots would get there bounces that way. The people with no time or skill to get the points would still get to fly them. A poor pilot in a "perk" ride will be a great bounce for a skilled pilot in a non-perk ride. He will add to those points for that extra ride in his favorite plane. Also the fact that squad mission could be planed that way. Everyone in the squad would save there one ride for the tour for that bomber run or jabo mission or what ever. Then that would be it. All of those people would have used up their one ride in plane X for that tour. One of the guys may have gotten enough perk points for another ride but the rest are SOL. It would be a little more realistic also. You would actually have seen these planes more often than not in groups of two or more. You don't go up without a wing man if you don't have to. As I said above base the number of rides available for the plane on the bases of rarity and performance. One ride in a 262 or 163 would be enough. A C-hog might be 10. That's just an example. The good pilots might get 2 or three rides with their perk points.

lazs

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Proposal for a "perk point" system.
« Reply #12 on: February 05, 2001, 02:48:00 PM »
jim... I see what you are trying to do... Get rid of the "everquest" no life, live on line and do boring toejam till ya puke to get perk points mentality but..... it really is only a stopgap fix for an unworkable system.   Think about it.... It would allmost guarentee that there were "perk" uber rides in the arena at all times, thereby insuring that there would be no fair fights ever again in AH.... Real or percieved.  

Plus... it does nothing about the dead end nature of the idiotic "perk" system.   Again, it allmost insures that there will never be early war rides.   Some of the most important planes of WWII will never be modeled but totally insignificant "perk" class planes will be the focus of AH.

Granted, I am in the minority in my love of early war planes but certainly.... A "realistic" sim would feature the more significant and important early war planes over the joke perk rides?   Or is that a different kind of "realism"?  
lazs

BMF

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Proposal for a "perk point" system.
« Reply #13 on: February 05, 2001, 03:13:00 PM »
This simulation is just getting started but you all make it sound like it is in its final format.

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Bare*Metal*Finish

Offline Jimdandy

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Proposal for a "perk point" system.
« Reply #14 on: February 05, 2001, 03:13:00 PM »
laz, I see what your saying too. I was thinking that buy limiting the number of rides and the ability to bomb the perk bases and factories that you could keep them rare. If everyone only gets say one ride in a 262 per tour for example they would be careful when and where they used that one ride (ride being get in the plane and fly it tell your shot down or land and go to the tower). Your right that that's what I'm trying to limit because I would like to see some of these planes. I would also like to see some of the early war rides brought in. You could be right that this would eliminate probability of the early war stuff ever being seen on AH. I know that on Air Warrior there were people including myself that would get in the early war rides for different missions. I really don't know but I would like to see these planes. I just don't like it that my money isn't as good if I don't camp on AH or fly like a god and that's what we are really talking about.