Author Topic: Gun damage: Overmodelled?  (Read 766 times)

Offline Tac

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Gun damage: Overmodelled?
« on: February 12, 2002, 02:12:16 PM »
Well, I got the Wild Wednesday prize that Sirloin of Beef kindly awarded ( big !) yesterday.

Gun Camera Footage of WW2.

Ive never seen that much guncam film in one sitting. Its hard to think that I was seeing real stuff.. real people getting shot up. Sent chills up me spine.

The film has a lot of 109 and 190 vs. B-17 gun film, the tracers and guns being fired are easily ID'able as being cannons... and good lord those B17's took a toejamLOAD of punishment and kept going. Many of the guncams puts the LW fighters on the tail of the B17 shooting it up (tail gunner dead im sure :( ) .. they hit the outer engine on one wing... puting around 50 shells on it, then put 20 or so on the inboard engine.. the b17's engine didnt smoke or showed any sign of stopping.. though im sure that engine wouldve eventually died out. One 17 got a huge number of hits on its wingtip and it didnt rip out. The ONE thing I did see the B-17's losing easily was the vert. stabs when the LW shot the tail gunner up.

Thought: AH buffs are waaay too weak.

B17 gunners camera show the tail turret hitting many 109's and 190's as they passed.. yet the 109s and 190s did not "pop" as in AH. Im sure that its because not ALL guns in it was shooting at the LW fighter, but even then, it was a LOT of hits and that LW fighter kept going.

Thought: #$#@ AH turbolasers.

50 cals vs other planes: ALL of the guncams showing the P51 and P-47s shooting up LW and IJN/A planes were very consistent with the enemy fighter receiving a boatload of hits before something ripped or blew off. The part where they show P-47 film, theres about 10 scenes of a jug shooting 109's to pieces.. literally. Burst after burst of HITS and the 109 would shed metal bits but it would still turn and dive and tried to manouver. And these are CLOSE range shots. The 50 cals were very effective at punching the LW and IJN/A fighters to the ground, but a very long stream of hits was required.

Thought: in AH you barely have to put 40 rnds of 50 cal into a plane to bring it down. In this film that 109 took about 200 rnds or more. What gives?

OTH, they showed a guncam of a 109 putting a crapload of hits onto a P-47.. and it kept going and going.. the guncam ends by the 109 pilot peeling to the right... even though the P-47 was still flying straight. LOL.

Film of P-38 guncam shooting a 190 and an IJN buff: GOod LORD. Short tracer stream, the 190's wing and tail SNAPPED. IJN buff BLEW UP as the 38 strafed it from left wing to right wing.. then the hits centered on the right engine and POW!  engine blows up and the buff spins 2 times on its missing wing and then blows up entirely.

Thought: Baaaa! nose guns rule. Missing in AH :)

A VERY cool thing I saw was some footage from P-40s shooting up LW ju-52's and 109's.

Thought: I wanna P-40 in AH :D

I then compared these gun films with what I had seen of BOB hurricane guncams.. and I must say that the .303 is VERY, VERY effective at close ranges.. them hurricanes could rip a He111 to shreds and make their engines fire up with a good burst of lead.. yet in AH the 303 cant kill a thing unless you put 900 rnds into it.

Are the .303's undermodeled in AH

Are the 50 cals overmodelled in AH? Or is it the damage model thats waaay undermodeled?

Offline BenDover

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Gun damage: Overmodelled?
« Reply #1 on: February 12, 2002, 04:09:41 PM »
yes, the b17 was one tough bird, and the wing tips come off wayyyy to easy in AH

and i also thought that .50 cals are over modled, as i said in a thread b4, "the 50 cals are ALMOST as powerful as 20mm"

Offline LLv34_Camouflage

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Gun damage: Overmodelled?
« Reply #2 on: February 12, 2002, 04:11:48 PM »
Quote
I then compared these gun films with what I had seen of BOB hurricane guncams.. and I must say that the .303 is VERY, VERY effective at close ranges.. them hurricanes could rip a He111 to shreds and make their engines fire up with a good burst of lead.. yet in AH the 303 cant kill a thing unless you put 900 rnds into it.

Are the .303's undermodeled in AH

Are the 50 cals overmodelled in AH? Or is it the damage model thats waaay undermodeled?


Notice the range in those videos.  I'd guess the range is well under 100yds, close to 50yds?  Go that close in AH and even the .303's/7.9mm's will shred the target to pieces.

Why don't people go this close in AH?  Because they don't have to.  A player can easily hit a target at 500yds in AH, with any weapon.  But at that range, the effectiveness is already highly reduced, especially with non-explosive mg rounds.

I think this mostly a matter of the hit bubble size and the laser range finder.  For a concrete example of the hit bubble issue, compare AH's long range gunnery to IL2's and you'll see what I mean.  

In real life, hitting at ranges above 200yds was more luck than skill. Atleast the pilots hardly ever shot from that far... They went much closer, "until the target fills the windscreen".  How often do you do this in AH?  

I can understand HTC's point of view though, its a gameplay issue.  However, this means that .303s/7.9mm mg's can feel really underpowered...

Camo
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Offline Hooligan

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Gun damage: Overmodelled?
« Reply #3 on: February 12, 2002, 04:28:33 PM »
Tac:

What exactly is the name and publisher of the video.  I would like to see it.

thanks,

Hooligan

Offline Tac

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Gun damage: Overmodelled?
« Reply #4 on: February 12, 2002, 05:14:13 PM »
http://www.ihffilm.com/r671.html  < --- Hooligan.

"Notice the range in those videos. I'd guess the range is well under 100yds, close to 50yds? Go that close in AH and even the .303's/7.9mm's will shred the target to pieces"

Ive been at d85 of a con hitting him with the spitv's 303's (and conv. for the 303s s set to 100), and I still have to put half my ammo to get it to jerk something loose. Same goes for the 202. In Mindanao, Fariz made a 202/205 map.. I chased a low E 190 on the deck for almost 5 minutes pinging and pinging and pinging at ranges below 150 and it wasnt until the 190 stalled that he spun and augered. :p

Id say the range in those videos was real close. a 190 isnt that big from a rear view and it was BIG in the film.

The thing is that in these videos the planes being hit were at very close range, yet they took a lot of hits to bring down.. and thats from 50 cals. In AH if you are d100 or less on someone's 6 one little burst, even a shapshot will do monstrous damage.

Im just comparing the 2 things, the difference is huge imo.

Offline Hooligan

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Gun damage: Overmodelled?
« Reply #5 on: February 12, 2002, 05:21:32 PM »
Well I own the same video and we are not seeing the same things.  It doesn't seem to take many .50 hits at all to take down a 109 or 190 when I watch it.  I'll have to take a close look at it again.  One thing you may be unaware of.  Those gun camera clips are usually shown is slow motion so what looks like a few second burst might only be a half second.

Hooligan

Offline LLv34_Camouflage

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Gun damage: Overmodelled?
« Reply #6 on: February 12, 2002, 06:23:32 PM »
I dont usually fly other than the 109 G2.  After I run out of 20mm ammo, I switch to "windscreen" mode:  get in close to 50-100 yds and let go with the 7.9mm's.

I remember one such an instance. I parked myself behind a C47 and peppered both of its engines with about 200 rounds each from about 50 yds range.  First the engines started smoking, the wings lost some flaps and ailerons, finally the engines quit.  I gave the final blow by shooting off the elevator with a long burst.

About 200 rounds of 7.9mm per engine, estimating 25% hits from that range, thats 50 hits to destroy the engine. Sounds about right. Has anyone done any empirical testing on this?

Camo
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Brewster's in AH!
"How about the power to kill a Yak from 200 yards away - with mind bullets!"

Offline mrsid2

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Gun damage: Overmodelled?
« Reply #7 on: February 12, 2002, 06:38:54 PM »
The reason why people don't go that close in AH is that due to net problems the enemy tends to warp across the screen that close. An evasive move from the enemy will bounce him offscreen and that's hardly what you want to happen.

Second thing with buffs is that the buff gunners are too hard. When was the last time you shot up the tailgunner of a b17 and then progressed to shoot his engines out?

Has never happened to me. It just keeps shooting at you untill the tail drops. Not to mention that the guns can fire through fuselage so if even 1 gunner is alive, he can probably shoot you from some gun.

Offline Tac

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Gun damage: Overmodelled?
« Reply #8 on: February 12, 2002, 06:56:38 PM »
"Those gun camera clips are usually shown is slow motion so what looks like a few second burst might only be a half second"

DAMN. I never thought about that. You may be right! :eek:

Offline Wilbus

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Gun damage: Overmodelled?
« Reply #9 on: February 13, 2002, 12:44:25 AM »
Think Hooligan has got a rel good point here.

Allso, I'd say the DM in AH is undermodelled in some aspects, where in real life you could put around 20x20 in a B17 before it went down (avergage, some took more, some took less) in AH you can easily put 30 or more rounds IF you don't hit the same place, it the same place such as a wing tip and they might go down after 10 rounds (B17's don't fly well with a wing tip gone).

This is the problem with AH DM IMO, getting quite old to have planes, hit 20mm, no dammage, do the same thing 10 times (by now the plane should be full of holes, staying up, maybe, manuverable? Sure not, make it back to base? Doubtfully).

We need more advanced DM in AH.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline SageFIN

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Gun damage: Overmodelled?
« Reply #10 on: February 13, 2002, 03:00:12 AM »
Now where's funked and his quote about Herr Stigler's shot up 109?

My point being: No way you will saw a plane in half (or a wing or much anything) with a burst of mg caliber ammo. Make a lot of holes in the skin yes, penetrate the pilot armor and the pilot yes, pierce fuel tanks yes but no sawing off wings and rear fuselages with a short burst.

AH has good ballistics. Every bullet is modeled but different ammo types are not -> good, not excellent. The damage model is very basic compared to the ballistics modelling. Beef it up and move the emphasis from major structural failure to critical system failures (engine, controls, pilot) as the reason of planes getting shot down and there we are. Such a DM might require modelling different ammo types so it'd be a lot of work.

Offline Kweassa

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Gun damage: Overmodelled?
« Reply #11 on: February 13, 2002, 04:59:48 AM »
I agree with Wilbus and SageFIN.

 I think it has got to do with damage modelling rather than
 gun damage. A plane can be shot up real bad, but it does not
 necessarily mean structural failure.  Powerful  20mms  might
 blow large chunks off the fuselage, but it won't necessarily
 mean this damage will destroy a whole section of the   plane
 that is hit, throwing it off the flight path completely  and
 destroying the plane due to immediate crash.

 Most of the gun-cam footage or historic photos  I have  seen  
 records fires, damaged or dead engine,occasional destruction
 of wing or blowing  up  as  the main  factor of target plane
 being destroyed.. rather than sawing off a whole vital section
 and rendering the plane totally inoperable.

 This sort of simplified damage model is what I think the main
 reason behind those instances of '1-ping Hispano deaths'  or
 '700 yard 4-cannon spray and pray' deaths. In these instances
 it is no doubt possible that a stray, lucky 20mm shot can hit
 and seriously damage a plane, but the damage would be more like
 a small section torn off from the vertical stabilizer or rudder,
 elevators punctured and etc. This sort of damage would put the
 enemy out of the game, but it still would probably let the
 plane fly and hold together with the pilot inside struggling and
 cursing. The real problem would come when the pilot tries to land
 his plane after he escapes. Currently, in these instances, a
 Hispano cannon bird would land one or two lucky pings at the tail
 section(in many instances these areas never even pinged before)
 and would just totally saw it off. The vertical/horizontal stabs,
 or two elevators totally off, or a ping at the wing root totally
 knocking it off.

 The solution lies in better damage modelling. With better damage
 modelling introduced, I predict taking a well aimed shot for
 enough time would destroy the plane. The 600~800 yard spraying
 so common with planes with guns that are able to hit up to very
 far distances would cause distruptive handling for the guy who
 is hit, but the plane would be able to limp away with speed..
 the real problem coming in the landing sequence.

 The case of a good contending flight game IL-2 demonstrates this.

 Shots from out of critical range do land some successful hits,
 possibly destroying parts of tail or puncturing areas of the wing.
 But these sort of hits never ever just knock a plane outta the
 sky like hitting a pin with a bowling ball. Only when an enemy
 plane is well within range(in AH, it would be about 50~200 yards)
 a destructive shot comes. And even in these cases the reason for
 being shot down is heavy damage to the engine, fires starting,
 control surfaces damaged and plane inoperable.. structural failure
 like wing blown off is rare(unless it is 30~37mm guns).
 Most common deaths I have experienced is from desperate maneuvers
 with badly damaged planes causing a stall and augering, or fuel
 leaking and catching fire.

 And contrary to popular belief, the guns aren't undermodelled either,
 judging from my experience. It just won't go down if guns are fired
 like in AH. Quick snapshots never kill planes(they do kill the
 pilot quite many times, however), wild shots from  200~300 meters
 don't blow a plane, few 20mm pings don't instantly knock off a
 wing. Only if you give it a good chase, take concentration and
 shoot carefully will the plane go down.

 When these sort of damage modelling is introduced in AH, I can
 say with confidence the people complaining about Spits and N1K2s
 would greatly diminish. The guns won't be destructive enough
 with sphisticated damage modelling. 400~500 yard shots would rarely
 award someone a kill. The slow plane it is, planes like Spits would
 have to land a real good shot within real good range to kill
 someone. And being able to take more damage than before, a faster
 plane would have better chance to stay alive till the seperation
 (but of course, quite badly tattered).

 And no, this is not a Luft Whining thread. The 'penalty'(if it is
 to be considered a penalty) applies the same to LW birds. Just that
 pilots who mainly used LW birds are more familiar with getting in
 close range to fire a shot, that they won't notice that much of a
 difference.

 Better damage modelling. The single largest request I have
 for AH and HTC.

Offline Sparks

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Gun damage: Overmodelled?
« Reply #12 on: February 13, 2002, 06:09:15 AM »
I would agree with the arguement that AH damage modelling is out - certainly structural failure such as we see in AH I don't believe is realistic.  As previous posters have said I think we should have more fire / control linkages / fuel tanks / oil leaks instead of the loss of part wings / tail etc.   Take a ping in the oil system and you really should be looking for a way out.

Where I DO believe the guns are over modelled is the damage caused by even canon on Tanks.  I am doing some research on my uncle who drove Churchills in the war and really the only rounds you see killing a tank in the battle reports are those 75mm and above - my uncle was killed by an 88 coming through the Drivers glass (4in thick !!!).  The reports consistantly show scoops and ricochets of the turret and armour of even 75mm rounds.  So how do Hispanos and other small calibre cannon dod the damage they do ?? I would be interested in any real life evidence anyone can highlight to the contrary.

Offline Wilbus

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« Reply #13 on: February 13, 2002, 06:23:17 AM »
Il2 is very good example of the "modern" dammage modelling IMO, one of most common reasons to a plane being downed was shooting his engine, putting it on fire. Marseille always aimed for the engine and went back to the start of the cockpit or little further back then stoped. He knew it was enough, and it allways was. Improved advanced DM is my single most wanted feuture to AH aswell.

Ground veihcle modelling is a bit weird IMO, there are quite many combat reports of Shermans not being able to penetrate the Panzer 4 armor, and that wasn´t an exteremely thick armor (sherman 76mm wasn't the best gun either). How a 20mm or even normal 50 cal guns can take em out in one or two passess is beyond me (from behind, together with the speed of the plane it might).
Rasmus "Wilbus" Mattsson

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Offline MANDOBLE

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Gun damage: Overmodelled?
« Reply #14 on: February 13, 2002, 07:38:24 AM »
In IL2 I'm able to aim accurately at the radiator of an IL2, score a pair of hits and have it smoking. In AH I'm only able to aim in the general direction of the enemy engine, fire a burst and have any random results (oil, engine stopped, radiator, pilot wounded).
Gunnery and DM are very very different between those sims.