I believe what kfsone is saying he doesn't like the proposed buff mods. Doesn't matter if they make it in 1.09 or not, he doesn't like the direction. To each his own.
The argument has played over and over, what left is there to say? If you want to have a mega-impact, come in mega-numbers and back it up with mega-support. If it takes the ability of one buff to virtually nuke the other side's resources to make the buffing game fun, well, good riddance. Two lancasters able to destroy radar and resources for up to 4 hours before was a bit lame, don't you think?
Don't want to see anyone go, but you can't have your cake and eat it, too. If you are perfectly willing to accept the game concession of buffs that operate 15K over historical altitudes with pinpoint accuracy (please don't quote the B-17's 36K ceiling- first, it seldom went that high, and secondly, it couldn't hit Rhode Island from up there), then you have to accept your damage can be undone by people in a game concession manner. I've seen many of you guys pull stunts and maneuvers at altitudes that would have made the pilot's ears bleed, and perform better up there than a fighter with a supposedly higher ceiling could ever dream of. It's funny, I never hear a buffer complain about that one.
I think the game wants and needs buffers, but you cannot expect more game concessions than you already have. If they happen, great for you. I still can't understand why it isn't fun to fly in, blast a base, get a few kills, and land that sortie the way it is. I guess the only thing missing is the former ability of buffers to effect a tactical nuclear strike.
Then again, could it be that Jabo is actually effective now, and people don't want to take the long flight up? If so, is that bad? Seems like another option, which can't be all bad.
In the end there is no need to call anyone that doesn't want to buff a "take off shooting type"- as a sweeping generalization it just doesn't fit. To me this turns your argument into yet another "play it my way" rant.