Kinda irritates me........no, it pisses me off when I get in a GV and encounter another GV and we engage.
I've noticed that I can hit a Pnzr, Osty, M16, or M3 multiple times (more than 4 hits) with the cannon in my M8 with no effect, yet I can hop into the commander's position and open up with the MG there and POP! they start smoking after a 2 or 3 second burst.
What's up HTC?
Last couple days I've had multi-kill sorties in the M8, but about 75% of my kills came from the machine gun position! We're talking armored tanks and Ostwinds here, not just thin metal M16's and M3's! I'm not sure what is up with the weapons modelling versus the GV damage models, but right now it is SO screwed up it is a joke!
Last sortie I did last night was at A25, enemy GV's spawned just north of the city there, so I hop into an M8 and race out there to engage them.
Get close enough to start firing, see an M3 at the city, his troops are out, range is 700 yards thereabouts........I hop into the turret and put 5 rounds amongst the paratroops WITH NO EFFECT! Swing the gun 10 degrees to the right and pop off 4 rounds into the tail of the M3, no effect there either. Jump into the MG, start hammering away at the troops and the M3, POP! POW! my M8 starts leaning to the side, turret is out, MG is ded, I say to hell with it and exit the vehicle, M3 driver gets a kill.
Gameplay concessions I can understand, but not to this extent. The PNZR ought to be impervious to MG fire pretty much. Minor damage at the most.
Osty about the same, you should be able to disable the turret, but not kill the thing with just a MG.
M16, you ought to be able to chew it and the M3 up with a MG, maybe not blow them up, but damn sure disable them.
M8? Am not sure about the armor on my favorite GV, but it too is highly susceptible to MG fire. Heck, it can be knocked out by an errant sheep turd, but I am almost positive that it was designed to stop the average MG round, which it does not right now.