Author Topic: HTC fix the GV modeling  (Read 868 times)

Offline illo

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HTC fix the GV modeling
« Reply #30 on: March 03, 2002, 08:58:48 AM »
here is .50 cal penetration graph against 15mm plate (PzIV top turret).

conclusions:
top turret (15mm) penetrations
65-70degree angle or more, under 250m distance
at 90degrees up to 400m distance

my rough estimates for top deck(12mm) penetration
45 degree angle or more, under 300m distance
60 degree angle or more, under 500m distance
at 90 degrees up to 600m distance
« Last Edit: March 03, 2002, 09:21:00 AM by illo »

Offline Sikboy

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HTC fix the GV modeling
« Reply #31 on: March 03, 2002, 11:50:48 AM »
WTG Illo, Nice presentation. Facts, analysis and everything.

-Sikboy
You: Blah Blah Blah
Me: Meh, whatever.

Offline RDSaustinTX

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HTC fix the GV modeling
« Reply #32 on: March 03, 2002, 08:32:36 PM »
well golly, i ain't no physicist and i've never driven a real tank.
but hell, i've grazed a LOT of trees in a chevy pickup. we're talkin just brushing against outer branches. my chevy never blows up, but the darn panzers sure do. amazed krauts ever took em into the woods, must have been horrible, all those tanks blowing up every time they contact a tree limb.
 

 
russell in texas

Offline lazs2

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HTC fix the GV modeling
« Reply #33 on: March 04, 2002, 08:34:08 AM »
doesn't 300 mph plane speed increase the penetration of fifties?  Fifties penetrate very well at angles as the illustration shows.  How thick is the armor on the back of a panzer?
lazs

Offline illo

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HTC fix the GV modeling
« Reply #34 on: March 04, 2002, 08:21:58 PM »
lazs

REAR - turret 30mm/15, upper hull 20/11, lower hull 20/8

no change penetrating that without 23mm or 37mm.

Offline RatPenat

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HTC fix the GV modeling
« Reply #35 on: March 05, 2002, 03:58:18 AM »
Why i have to die with my il2 (plane do it to kill pnzers) or F-8, or Hurri when he ping me with his stupid .50 cal?

Why a osti can rip a wing with and only impact of his 37mm vs armored planes as il2 or F8? Is it a cannon or it's a laser?

Why panzers or osties never blow when rockets impact near? I saw it more of 10 impacts near a ostie he only smoke.

Why do you need direct hit with bombs?

Stop complain about your armour.

Why is it more effective 37mm vs building that HE ammo?

Offline eddiek

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HTC fix the GV modeling
« Reply #36 on: March 05, 2002, 05:44:24 AM »
Kinda irritates me........no, it pisses me off when I get in a GV and encounter another GV and we engage.
I've noticed that I can hit a Pnzr, Osty, M16, or M3 multiple times (more than 4 hits) with the cannon in my M8 with no effect, yet I can hop into the commander's position and open up with the MG there and POP!  they start smoking after a 2 or 3 second burst.
What's up HTC?
Last couple days I've had multi-kill sorties in the M8, but about 75% of my kills came from the machine gun position!  We're talking armored tanks and Ostwinds here, not just thin metal M16's and M3's!  I'm not sure what is up with the weapons modelling versus the GV damage models, but right now it is SO screwed up it is a joke!
Last sortie I did last night was at A25, enemy GV's spawned just north of the city there, so I hop into an M8 and race out there to engage them.
Get close enough to start firing, see an M3 at the city, his troops are out, range is 700 yards thereabouts........I hop into the turret and put 5 rounds amongst the paratroops WITH NO EFFECT!  Swing the gun 10 degrees to the right and pop off 4 rounds into the tail of the M3, no effect there either.  Jump into the MG, start hammering away at the troops and the M3, POP! POW! my M8 starts leaning to the side, turret is out, MG is ded, I say to hell with it and exit the vehicle, M3 driver gets a kill.
Gameplay concessions I can understand, but not to this extent.  The PNZR ought to be impervious to MG fire pretty much.  Minor damage at the most.
Osty about the same, you should be able to disable the turret, but not kill the thing with just a MG.
M16, you ought to be able to chew it and the M3 up with a MG, maybe not blow them up, but damn sure disable them.
M8?  Am not sure about the armor on my favorite GV, but it too is highly susceptible to MG fire.  Heck, it can be knocked out by an errant sheep turd, but I am almost positive that it was designed to stop the average MG round, which it does not right now.

Offline MANDOBLE

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HTC fix the GV modeling
« Reply #37 on: March 05, 2002, 05:48:10 AM »
RatPenat:

1 - Dying to a panzer MGs is even more stupid than dying to a 50", cause the panzers only have 7.7 cal Mgs.

2 - If the 37mm ammo is HE, I see no way to survive a direct impact. But if flak ammo is HE, I see no way to kill panzers with it.

3 - About the rockets, only a direct impact should be able to do any damage to a panzer. If these rockets are HE, that is, usefull against non armoured structures, I see no way to kill a panzer even with a direct rocket hit. In the case they use a HEAT charge, then a direct hit is needed to kill the vehicle.

4 - About bomb hits, I suppose that general purpose bombs have little chances to kill a panzer without direct hits unless 500Lbs or larger used and very close impacts. The fragments of the bomb will have little chance of penetrating heavy armour, perhaps a tremendous shock wave may shake the tank and damage some parts.

5 - About the 37mm against buildings, this is a mistery. Is it AP or HE? Based on the damage done to the planes I think it is HE, but being able to kill panzers I may be AP... ...a mistery.

Offline illo

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HTC fix the GV modeling
« Reply #38 on: March 05, 2002, 07:28:48 AM »
Quote
3 - About the rockets, only a direct impact should be able to do any damage to a panzer. If these rockets are HE, that is, usefull against non armoured structures, I see no way to kill a panzer even with a direct rocket hit. In the case they use a HEAT charge, then a direct hit is needed to kill the vehicle.

Im not so sure about that...ive seen film where 3 t-34s are thrown in air by burst of one 1000kg bomb(i think)

Also ive seen pictures of Tigers thrown over from bomb/rocket blast after air attack. That thing weights over 60tons so i wouldnt be suprised of 25ton osti or pziv being killed by near miss.

« Last Edit: March 21, 2002, 06:29:59 PM by illo »

Offline SKurj

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HTC fix the GV modeling
« Reply #39 on: March 05, 2002, 03:27:12 PM »
500kg is an 1100lb bomb...


SKurj

Offline KXSwa

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I'VE NEVER ACTUALLY DRIVEN A NON-VIRTUAL TANK (GV)
« Reply #40 on: March 06, 2002, 05:47:33 AM »
I've never driven a real GV, so I can't really comment on AH's acuracy.

Regardless, in AH, I do know contact angle does take into effect.

It's MUCH easier to kill a panzer with it taking a blast from the side.  It also has heavy armor on the front, machine gun fire just bounces off of it.

Now, I've gotten pretty darn good with the M16 & the Osterd, or what ever the hell it's called.

With the Osterd, yes, with a well aimed (well, lucky) shot, you can take most fighers with 1 or 2 shots.

Even the bombers can't take many shots from the Osterd, that's a huge freaking rifle mounted on top that thing. :)

I really like it though, and I have ticked a good number of people off by shooting them down with that thing.

If someone is vulching people a lot, I just hope into a Osterd and shoot them up real good everytime they spawn.

I hate whiners, so I don't complain, I just wait until their about 20 feet off the ground then pound a couple rounds into them.  They usally get the point after a few times.