Originally posted by Preon1
While I agree that a strat system with rebuild based entirely on logistics is more realistic, I think it would hurt gameplay.
I would profer that any system could unbalance game play if improperly implemented. Either through innappropriate use of time constants, map layout or supply quantity variables.
Any system can use modifiers to enhance gameplay without changing the core principle.
Some examples that may be used in the 100% logistic model
1) All facilities could be capable of being topped up to 125% or even 150% of logistics required for peak performance.
2) capture modifiers could be made more numerous (more town objects, scattered more about...............more ack objects) for cities, factories and or fields, depots or stations.
3) proper carpet bombing required due to wind and drift factors reducing bomb accuracy from high level bombers.
4) replenishment values of resupply can be chosen to balance normal area inertia.
the key aspect of the 100% model is that fields / facilities cut off from their strat sources should perish. IMHO this is more preferable than a field lasting for some time with poor ammo / fuel reserves or occasional FH facilities coming and going. If logistic supply is cut then lack of replenish ment could mean that the end quickly happens as attrition uses up recources. the field is lost and the combat moves on to an area where strat supply isstill secure.
To actually do this (cut the logistic supply) may not be a simple task and would require much combat around a single zone(which is good game play). However once (if) done and sustained for even a short period then the end should be swift Capture should be quickly enabled to allow gameplay to move on to another area without the need for folks to fly 20 mins just to reach the area of action.
Whilst we would see fields with full strat supply should be quite difficult to capture.
The other aspect is the role of the high alt buff ( or buff formation that may be coming). It should be strat based not tactical yet we find it is used tactically. Apart from occasional mission based massive jabo gang bang raids it is the heavy buff which is presently used to take out gun pits, hangers and pinpoint individual targets on air fields most successfully. The 100% model will give the carpet bombing heavy buffs a vital strat role one they may need if their present one is removed. If less accurate formation flying buffs are coming a role must be found for them else another imbalance will occur whilst the jabo role becomes the core battle field ground attack tool ( Along with the panzer). The obvious indeed historical role ( for heavy buffs) is strat targets.
And whilst the strat target requres a fairly large group of buffs then they become the focus of a zone of combat al beit at a higher altitude.
Just my opinion
Tilt