Author Topic: Absurd features  (Read 2800 times)

Offline K West

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Absurd features
« Reply #15 on: February 26, 2002, 08:35:54 AM »
7) No nekkid women on the beaches!

Offline SOB

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« Reply #16 on: February 26, 2002, 09:21:05 AM »
I withdraw my previous complaint and put my full support behind Westy.


SOB
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Offline Mathman

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Absurd features
« Reply #17 on: February 26, 2002, 11:28:31 AM »
Absurd feature number 1,234,657.96:

This thread

Offline Lephturn

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« Reply #18 on: February 26, 2002, 11:40:15 AM »
MANDOBLE,

I dub thee WHINEDOBLE!  A richly earned handle.

Lephturn

Offline Rude

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« Reply #19 on: February 27, 2002, 04:55:16 PM »
Somebody say something about a whine?


Offline Witless

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Absurd features
« Reply #20 on: February 27, 2002, 06:19:48 PM »
Hi,
There is one shore battery on the Baltic map, bottom right hand corner possibly A63, which has no view of the sea. That's pretty absurd.
Cheers

Offline Kanth

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« Reply #21 on: February 27, 2002, 06:39:27 PM »
More of a questions but,

Is there anyway to zoom in on the map and actually see the left hand side of it close up??

It always zooms right off the screen for me.

Kanth
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Offline NUTTZ

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Re: Absurd features
« Reply #22 on: February 27, 2002, 06:46:19 PM »
Spawn points cannot be changed, BUT in my maps I've been creating multiple spawn points to eliminate camping. So NW,N,and NE will spawn you at the same feild, but in slitely different locations. But this eliminates the spawn points to OTHER fields, as the spawn points for that direction are allready in use now. The tanks shouldn't explode, but i like to see the tree stop them.


NUTTZ

Quote
Originally posted by MANDOBLE
present in AH. Not lacks in modeling nor bugs, just 100% nonsenses:

1 - Panzers crashing with trees and exploding ...
2 - GVs and PTs spawning in the same exact point over'n over.
3 - Runaway spawn points leading to unclimbable hills.
4 - Enemy CV groups in front of your fields and no sign at all in the clipboard map.
5 - Add yours.

Offline NUTTZ

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« Reply #23 on: February 27, 2002, 06:51:08 PM »
YES, while there is no Pizza or beer in the CT terrain, I did design it with a few squads in mind....

A few of the tiles are taken from Pr0no shots:) So as your reaching 25k look down and see what i mean, Given the 3 choices, Beer and pizza lose, wouldn't you agree? :)

NUTTZ



Quote
Originally posted by SOB
5- No giant Pizza & Beer in new CT terrain.  This should be addressed.


SOB

Offline NUTTZ

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« Reply #24 on: February 27, 2002, 06:54:25 PM »
HTC is this true???
 It's news to me, but is this right?

NUTTZ

Quote
Originally posted by Naudet
2) GVs dont exactly spawn the same point, not long ago we got spawn areas, now GVs will and do spawn around the spawn point in a circle up to 500 yrds.

Offline hitech

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« Reply #25 on: February 27, 2002, 07:01:52 PM »
Yes nutz it's true, all except the hanger spawn point.

Offline FLS

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« Reply #26 on: February 27, 2002, 11:01:20 PM »
Is there anyway to zoom in on the map and actually see the left hand side of it close up??

Shift + mouse button 1 will let you move map with mouse.

--)-FLS----
Musketeers

Offline Toad

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« Reply #27 on: February 27, 2002, 11:24:32 PM »
Somebody remind me........  when was the last time he posted something he liked about the game?
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Kanth

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« Reply #28 on: February 27, 2002, 11:59:51 PM »
Okay thanks

Kanth

Quote
Originally posted by FLS
Is there anyway to zoom in on the map and actually see the left hand side of it close up??

Shift + mouse button 1 will let you move map with mouse.

--)-FLS----
Musketeers
Gone from the game. Please see Spikes or Nefarious for any Ahevents.net admin needs.

Offline Glasses

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« Reply #29 on: February 28, 2002, 01:15:34 AM »
Toad please come on these are some things that need fixing but due to the rather simplistic damage collision model I don't think it could be changed without a major overhaul  taken resources from the new planes an new features from incoming versions.


And of course it won't get changed in many years. Maybe if there's an AH 2.0 it will actually get a more in depth collison damage model until  then....