Author Topic: 1.09 Strat system  (Read 729 times)

Offline SirLoin

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« Reply #30 on: March 06, 2002, 10:46:21 PM »
Back to the top you go..
**JOKER'S JOKERS**

Offline StSanta

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« Reply #31 on: March 08, 2002, 05:38:48 AM »
Heh, kkudos to HTC. By far, they're the best  development team in the industry.

For added strategy element, they need to add bombs to the C202 Folgore.

202 POWWAH!

Offline Lephturn

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« Reply #32 on: March 08, 2002, 02:19:04 PM »
Just as long as there is no way to completely wipe out radar for a country with one strike, I'll be happy.

Give me radar... all the time.  Make killing HQ remove "uber dar", but as long as local field radar is up I should always have bar dar to like 50 miles and dot dar maybe 1/2 that.  IMHO.

This system looks very interesting, I can't wait to try it.

Offline Wotan

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« Reply #33 on: March 08, 2002, 02:46:05 PM »
what would you all think about something like this.......

Each field has its own radar and a "radio" or "communictions  shack".

Individual field radar information is relayed back to hq through a "sector" command station either at one of the cities or factories.

You would have several fields per sector.

from "sector command" the radar information from the various fields in that sector is relayed to HQ then redistributed back to all the fields globally through the seperate sector commands.

example if you destroy a sector command then it stops radar information from that sector being sent out country wide.

However at the individual fields the local radar would still be up. If you were to up from any one of those fields you would have local dar extending xxx miles from the field.

If you just destroy local dar at a field then a radio a message via the "radio shack" is sent out through the sector command to HQ which sends a message over country channel "field xx is under attack"

It would add a new dynamic to field grabbin. To "sneak" a field you would need to cut off communications. You could then kill local dar to entirely mask your attack.

Knocking out HQ or any the sector commands would leave local dar at the fields but would give you no global view.

Mission planners would love the complexity of knocking out sector commands, communication and supply. Not to mention grabbin the field as well.

Add in a an air raid siren that goes off locally at a field when it the twn/field is attacked. attach it to the communications shack so it can be knocked out as well.

Anyway probrably a bit too complicated by sounds good :)

Offline Otto

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« Reply #34 on: March 08, 2002, 03:23:11 PM »
So.............???   Are we going to get B-29's......?

Offline LePaul

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« Reply #35 on: March 08, 2002, 03:42:57 PM »
Cool!

In place of the radar, can we tie in with the thread on the Reconaissane role?   :D

Offline Red Tail 444

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« Reply #36 on: March 08, 2002, 05:40:32 PM »
makes a lot of sense wotan....i like it

Offline hazed-

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« Reply #37 on: March 08, 2002, 05:45:31 PM »
I think it sounds great hitech.

One thing i might suggest for the player ressuply though:

if 2 hours down time is the maximum and 30 minutes is taken off for each drop I think we will see a lot of 4xc47s resupplying quickly.Most will do it just to spoil the effects of a big bomber raid or mission set up to cause some real damage and will probably require long climbing flight times.If the work of the bombers is undone so quickly you wont see them used as it is now in MA. I havent seen hardly any of the big bomber missions for a long time and i think they were great when they were pretty much the only way to level a base.
What I was thinking is perhaps to reward the player in a different way than 30 minute repair time saving.
If we made it so that 10 were needed for the full 2 hours but raised the perk reward maybe this would be a fair compensation for the relatively low effect the player doing the drops would feel his cargo has done.Obviously a perk bomber would be needed to ake the perks worth having! :) or maybe they could earn 'open perks' usable for any catergory? if i knew every drop i would slow down time by 10-15 minutes and would receive 10 perks to spend on fighters I'd be willing to do it.
This would mean that the bomber players would at least get the chance to fly home before the damage has been completely repaired!. Theres nothing worse than being halfway home and a player calls out 'its all up!'.

just a thought :D

Offline eskimo2

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« Reply #38 on: March 08, 2002, 06:17:50 PM »
Wotan,
Good ideas, I like em.
Its probably not as complicated as it first sounds.
But then again, I'm not writing the code.
Either way, it makes sense.

eskimo

Offline Sabre

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« Reply #39 on: March 09, 2002, 10:24:03 AM »
I'm still most curious to know if player resupply of strat targets is going away with 1.09 or not.  The trains will resupply them I gather, but HiTech made no mention of whether players will be able to do so.  With the map being split into provinces (each with it's own logistics/strat sytem), the damage from strat raids will be more localized.  Therefore, removing player resupply of factories and cities should be removed to have the more long term effects a strat raid should have.  It's never made sense that the front lines should be able to resupply the rear-area strategic infrastructure.  Strategic targets support the front, not the other way around.  Again, it's a question of making targets worth defending by making them worth attacking.  Player resupply of strat targets is what killed strat raids in post 1.08 era, IMNSHO.
Sabre
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Offline SKurj

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« Reply #40 on: March 09, 2002, 10:27:49 AM »
Oy Wotan


I suggested something similar to this 'communications" idea awhile back in my 'fluid' front scenario.  Wish I could find that again.

Think the thread was:

An alternative to the base capture thingy



SKurj

Offline Jack55

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« Reply #41 on: March 10, 2002, 08:35:12 AM »
Sooner or later than two weeks for the 1.09 release?  :D

Offline CavemanJ

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« Reply #42 on: March 10, 2002, 05:05:57 PM »
That sounds really nice, be interesting to play with....

But 10minute spawn time and 60mph travel speed for convoys??

That's roughly a ~6minute trip from spawn to delivery.  Take incredible TOT timing to make the convoys and be awfully hard to hit once ya make the target.

Why not 15min spawn times and 30mph travel speed?  12minute trip, little easier to hit, and players can still bring in supplies :D

Offline gavor

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« Reply #43 on: March 10, 2002, 08:54:19 PM »
Woo hoo! Sounds great HT. Havent played for 2 weeks now after getting really frustrated with the strat side.

Unless we get a Boomerang :) , im not fussed with new planes, but I was really hoping for some gameplay changes. NOW i'm excited about 1.09 :).

Offline Broes

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« Reply #44 on: March 14, 2002, 03:06:27 AM »
punt