In Falcon 4.0 there was much discussion and maybe even hard data on the aircraft released for the players to study, namely optimal corner speeds for various aircraft. It may be information available in AH, although I have either choose to be ignorant enough to not find it, or can’t remember.
That’s why I like the Dora. Go fast as you can, and Zoom. If that don’t work run. I simply lose in turn fights because players either know the corner speeds or exploit me not knowing in the Spit class TnBer’s when I try flying them as such. I usually just BnZ them. I have learned from F4 though, that speed in a turn fight is bad at times, it’s where less can be better.
I whined about this before, and don’t remember the result. I think the consensus was to be a test pilot on your own time before combat, and I don’t have the patience for that. There are climb charts available in case you want to run away and grab the most altitude at the best speed. Dunno, never understood them fully. Why all the secrecy for most stuff? You’d have to send another e-mail Im guessing.
I’m of the school where a motivated user like yourself might post hard hints/stats that says, “In a Spit, the optimum corner speed is 200 +/- 5 kts.” That’s easy to remember, and I bet in WWII they figured it out and told pilots before sending them up. Something like that, and when merging in a dogfight, try and achieve the parameters to win.
They call it ACM? I read Shaw’s fighter combat and he talks about it all the time, but I usually ended up perplexed and then reading the shampoo bottle and finishing up business and getting out of the bathroom.
Good luck, you’ll need it.