Making it so that fields can be porked but not captured is a time consuming detail that will drive people away. These planes are slow. Glad we both agree that they need short distances to the fight. making any of the planes "perk" is a detail that will drive people away.. limiting the allready limited planeset is a time consuming detail... Simple think before you work on a "feature". Ask yourself if it will make it harder to get into the fight or if it will kill parity.
lazs
The whole point of this thread is to get feedback on the setup. The above quote is from today. The BoB has been up in the CT since Friday afternoon. I've got to assume you haven't bothered to check it out, or you'd know the following facts:
1) Fields ARE capture-able
2) NO, repeat, NO aircraft are perked
3) All aircraft and vehicles allowed to each side are enabled at all original bases, just not captured bases. That last part may seem gamey to some, but we're trying to present the Battle of Britain, not Operation Sealion.
In short, it seems to be what you're asking for. The one problem I'm trying to figure out how best to handle is radar. The map has a flaw with the placement (or lack of placement) with radar sites for the Axis. This gives them spotty radar coverage. Despite that, people seem to be finding the fight pretty quick. By the way, there's more to making a viable map, one that HTC will approve for use on their servers, then you understand. Try it. Try the CT, too. And make sure you read the MOTD before you launch. They you'll be fully informed before making posts in here.
Sabre
CT Staff