Author Topic: Lazs' CT Setup  (Read 2739 times)

Offline Ripsnort

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Lazs' CT Setup
« Reply #15 on: March 26, 2002, 09:10:04 AM »
yes, one, would you accept MA dar with 1 min. dot dar updates?

Incidently, you can capture an enemy airfield but you cannot launch aircraft from that airfield (unless you hotfuel) as it stands now.  Close to your 'kill but not capture' scenario.

Basically, 95% of what you mentioned is already there.  Exception would be the CV part (I too would not like to see them)

Offline hblair

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« Reply #16 on: March 26, 2002, 09:55:25 AM »
Yeah, most of what you mention there is already in the CT Lazs. Also, there is a smaller BoB map being built right now that we'll introduce before too long. Until you fly in the arena you won't know what we've got going. As far as being defensive, we just try to let you know why we make the decisions we do. For everything some people like, there's going to be others that don't like it.

Creamo, you really oughta leave that talk in the O'club, or email me. It doesn't benefit anyone to have that in here.

Offline Furious

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« Reply #17 on: March 26, 2002, 10:36:48 AM »
I really like the idea of the bases being destroyed until reset.  Maybe like a 24-48 hour down time.

I like it more the more I think about it.  Bombs break things that take days, weeks or months to rebuild, not minutes.  Blitzkreig baby.  If possible set it so that 20-25 goony trips rebuilds a base, so the late night, bored, milkrun types can contribute.

Personal anomosity aside, I think it would greatly benefit the CT to have a vocal oppenent have a go at a set up.  Work with him.


F.

Offline Sabre

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« Reply #18 on: March 26, 2002, 10:57:09 AM »
Evasive? Only when I’m flying defensively:).  As far as being “full of” ourselves…well, those who are given the responsibility and granted the authority to make decisions are often viewed that way by those who aren’t.  I don’t think starting the conversation with disparaging remarks is conducive to meaningful discourse, but I’ll try to get past it:D.

Lazs said:
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ok... first off, I have zero puter skills.


No crime there.  However, it might be a good idea to go through all the different arena settings available in the Set Up GUI.  It would provide a better foundation for your participation in these discussions.

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I also believe that my ideas are not only simple to say but to implement. How tough is drawing the fields closer together say?


Then do it.  Draw it up on a piece of paper and post it here, and in the Terrain forum.  I’m sure if you approached NUTTZ and politely requested his assistance, he could probably help.  Of course the CM Terrain Team is already making a BoB map, but that’s for scenarios.  It may or may not fit your image of what the BoB terrain should look like for CT play.  Your statement, “How tough” could it be is salient.  There are a lot of things to consider.  First, how many fields and what types?  How would you arrange them (i.e. how close together and where).  How many ack at each field and what type? Will some be man-able?  Will you include a VH at each?  A radar dish?  How many hangers/fuel tanks/ammo bunkers/barracks objects will each field type have?  Will this notional terrain have convoys and trains for auto resupply?  What hardness will you use on all these objects?  What downtimes will you use for each type of object?  All of these affect the arena game play dynamics, and must be built into the terrain.  These factors will determine not only how hard it is to find a fight, but how quickly the map will reset.  Will the map you designed allow a couple guys to get on-line at 2:00 AM and reset the fields by themselves? Remember as you design this map that you must work within the framework of the existing code.  For example, downtime is currently built into the terrain itself, it cannot be changed on-line.  There may be an upper limit to the downtimes allowed, by the way, so better find the answer to that while you’re researching the rest of this.

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Now... what would I make? We are talking CT here? Allied vs axis? Ok, fine... the BOB planeset is one of the very few if not the only worthwhile (parity and choice) plane set for "historical" setups. That is a given.

The planeset was handed to you guys on a silver platter.


Be specific here please.  List exactly the aircraft you’re talking about, and substitutions you’d make (if any), and tell us whether there would be any ground vehicles/pt boats/ships involved.  Would all aircraft for each side be available at every airfield?  Take the time to lay this out, so we don’t have to peruse through past scattered posts, please.  I disagree with statement that the BoB planeset is the only viable one available, btw.  And as popular as it is, most will get bored with it after a much shorter time than you may think.  Just my opinion, of course.

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I would most likely set up a map with a 1/3 sector "channel" between "england" and the rest. fields would be about 1/2 or a little more from their oppossite number across the "channel".


Would this terrain have the historically correct landmass shape?  If so, your two closest opposing airfields might be 1/2 sector apart, but only those two.  The rest will be farther and farther away as you move north and south from the Dover/Calais area.  If it doesn’t at least resemble the actual shape of the geography, many will likely not approve of it.  Remember: your choices need to appeal to the widest audience possible.  That means those who want an immersive experience that goes beyond simply having the correct historical planeset.  One half sector is rather close in my view, but you’re designing the map.

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fields would be destroyed but not captured (nod to strat guys) and when all fields but one were down the war would be over.


This part has me confused, I’ll admit.  This statement by you from the General Forum discussion of the current BoB set up,

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I mean.... what is with the make fields useless so that the slow early war planes have to fly twice or maybe even three times as far to get to a fight thing??


Followed by,

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Does this mean that a field can be captured but it is then useless to either side? If that is the case then the only real effect of this "feature" is to lengthen the time it takes either side to get to a base/fight.


led me to believe you wanted bases to be capture-able or indestructable in a BoB set up.  As Rip points out, wouldn’t your idea to allow bases to be permanently put out of action (in the current set up, at least the original owners can get them back if they need to) work against the your goal of limiting flight times?  Again, what about milk-running?

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MA radar.


No problem here.  The code allows it.  However, what range for dots and bar-dar would you use?  What altitude would radar coverage begin?  In other words, would radar go right down to the ground/sea, or would you set a minimum altitude to allow NOE attacks?  What update rate would you use?  Yes, you could simply copy these from the MA, but is that what you really want?  Be specific, and know what you’re asking for.  You have to design a HQ into the terrain as far as I know.  What hardness would you make it?  People will try to destroy it, so think about that as you put your plan together.

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MA or slightly shorter icons.


You only have two choices here, either long (MA) or short (CT/SEA).  You don’t have the option to make it “slightly shorter.”  Which would you use?

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No CV's until a6m2 and F4f are created.


Fine, just don’t put them into your terrain.  Would there be any ships at all?  If so, don’t forget to add a port for each fleet.

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this is how I would do a BOB in the CT using the CT guidlines od allied vs axis. I believe that it would be the simplest setup yet.


Not so simple, I hope you see.  I’m not trying to discourage you, Lazs; just educate you.  Every set up we run goes through this kind of analysis.  In the case of terrains that we don’t have a hand in creating (most of them, by the way), we at least have to understand all of the above to determine if the terrain and set up will be viable in the CT environment.

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Questions?


I’d say so.  And all the questions above would need to be answered by you before HTC would likely approve you map for use in the CT, and before the CT Staff would agree to run the set up.  Why do we have to agree?  Because if it fails and drives people away, it will be our fault as much as yours.  With authority comes responsibility.

Sabre
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Sabre
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Offline lazs2

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« Reply #19 on: March 26, 2002, 02:47:58 PM »
savbre... ur first post was not evasive if compared to a speech given by a U.S. senator.

Now..   the planset was handed to yu and it doesn't look like you guys have gone as anal on it as you have on some of the other setups and..... it shows.   your numbers are up.   You claim that it is morelike what I would want and guess what? it is and.... people like it.   U have the only viable place to fly early war planes.... that is a huge asset.


With only 5 or so fields all across from each other it is unlikely that say all there would ever be a case where there was not an active field directly across from another active field to get into the fight with.

all fields would have the standard ack and be "small" fields except for the center field in each country which would be a large field.   When all your fields except one were destroyed you would "lose".

radar at each field no gv's   (BOB after all).  

Two kinds of icons?   ok, MA ones then.   Not a big deal tho in any case if the fights are close.

the fields are not resetable till the war is over.... as to milkrunning late at night?   who cares?   let the limp dicks do it if they enjoy that.   An empty arena is useless no matter what the map.
lazs

Offline Sabre

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« Reply #20 on: March 26, 2002, 04:25:41 PM »
Ooookay, so what you’re saying is you approve of the current offering in the CT.  And that means you think we’ve done a good job, right?  Thanks!  Hey look, we’ve converted Lazs to a CT supporter!  Now, why didn’t you say so before, and why haven’t we seen you flying in the CT this week?  I must confess, I find you very hard to follow at times.  Must you be so vague and evasive (had to get that in… Lazs new buzz word, joining "anal" as regular features in any Lazs post)? To quote Indigo Montoya in "The Princess Bride," "You keep-a using dat word.  I donnah think it-a means what you-a think it means."  Anyway, pretty much everyone else seems to be clear on what I’ve said so, gosh, I don’t know why you’re having trouble.  Yes, that was sarcasm…like I’ve always said Lazs, you reap what you sow.  So long as you insist on starting your posts by calling me names (Senator! A politician? Now you’re getting down right nasty, fella), I’m compelled to pick up the gauntlet and slap you back.  No hard feelings.

Now as to the rest of your post, you’ve only answered a fraction of the questions I posed.  I still don’t see a map, field assignments, complete arena settings and the like.  And your whole set up would seem to be built on the “Battle of Britain” planeset we’re using this week.  If you’re up for a real challenge, show us your complete set up, but use six different aircraft from the current stable of AH planes (or five, if you drop the TBM from the pure BoB planeset currently in use).  Walk without that crutch, like the CT Staff has been doing for a couple months now.  Again you throw out generalizations and expect others to do the work and take the risk of failure.

Yes, the numbers have been good this week, in spite of a terrain that’s less than optimal.  They’ve been as good or nearly so for other set-ups we’ve run in the CT.  Set ups that you were every bit as quick to run down as this one, before you realized it actually had some of the elements you’ve been espousing for so long.  Why not come in and join the party, instead of looking in the window and jeering?

Sabre
P.S. Let me know when you've got your set up writen up Lazs.  Oh, and I need it and your terrain (approved by HTC and on their server) by noon on Friday.  Be ready to spend a couple of hours Friday afternoon getting your arena tables built, loaded, and tested.
Sabre
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Offline NUTTZ

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Lazs' CT Setup
« Reply #21 on: March 26, 2002, 06:54:26 PM »
I have no problem helping with and making maps, I get request everyday. Like everyone else My time is very valueable. If you submit an Idea and i find it good i will work with anybody (if I have the time). To save this time, your must have a pretty good thought out map and feild/strat/port/spawn point/depots/city Idea, scketch it out and send to me. Now there are a few things to consider, I have been working with the editor since it came out and i do have knowledge of it's workings. Before anyone submits a map I would STRONGLY suggest you tinker with the TE and have some working knowledge on what Can and cannot be done. With this said I will quote HiTech when asked about what a basic starting point  is for a map.



"The real answer to this is simple.

Do not try to reenvent the wheel in any way, use all our standard object layouts. Changing basic game play stuff can have lots of unforseen consiquences.

Don't put any thing in the terrain just because you think it's cool. i.e. stuff like bridges new river types and such.

Keep fields spaced corrently i.e. between 3/4 and 1.5 sectors is min max, normal try keep field spacing to 1 sector.

Never sacrifice game play over real land mass or real field layouts.

Rember players will abuse any diffencancy in the terrain.

Vehicle spawn point to base is normal around 5miles from the tower.

Finaly:
Rember you are not creating a terrain for yourself or to show people how inovative your are,or because you found one wwii era facinating, you are making terrains for other people to have fun at.

And if you realy wish to make a main arena terrain, save yourself lots of work , make a simple bitmap of land mass and field/factor/city/hq layout, send it to us befor you start the real work.


Good luck."

Even though you can create a map theres a whole lot of other information thats needed (some HTC has given us and some HTC won't and really doesn't concern us mapmakers anyways). Thats why I asked in previous post "would people prefer Fantasy maps over real geological landmasses"  Real places are nice and add a feel for the real deal of imersion, but may be horrible for gameplay.

Perdonia is a real place ,but was changed drastically for gameplay, so much that it is a "fantasy" map and a few people jumped in and whined how they wanted "REAL" places. But yet the first few maps in AH are fantasy maps. I prefer fantasy maps to balance gameplay, but there are the others that reject this and are hardnosed about not having fantasy terrains, never giving a thought if it was good for gameplay or not.  

Theres a forum just for the TE, start making a map, once you've sacrificed your last chicken to the TE gods and need answers hop in it and ask questions, theres plenty of people eager to answer all questions( probably the nicest forum in the whole AH BBS).
I'm not asking anyone to walk a mile in my shoes , i'm just asking to try them on for a second and see how much work is involved with making a map that WORKS and is FUN and has a balanced GAMEPLAY. Then and only then I will help ( you will find you'll answer half your own questions, that eliminates half of anyone answering them).

You'll find out why the CM and CT team get their panties in a bunch ( and rightfully so) when someone works 300-500 hours on a map and 4 people pat the mapmaker on the back, which BTW the thread quickly dissappears and is overshadowed by the hundreds  of whining,squeaking, namecalling,nikidweebriding,ho'ing, over/under modeled, why can't i have the spit14 cause the LW have the 262, CT sucks, milkrunning, chutestudmuffin killing, I HATE NSDILESMAP, overmodeled ACK  threads.

Why anyone would volunteer to even help HTC make maps, design senerios, run the CT is beyond me, I'll rather shove an Icepick in my ear than  put in hundreds of hours, sacificing family and quality down time than waste it on people that are going to dump a hot steamy turd on your hard work.

No, I'm not part of the CM or CT team, but They know they have my services, and my support.

A big WTFG! to the CM and CT team! You guys got much thicker skin than I have.  You all should give them a round of and try asking for things you would like to see and stop DEMANDing them, and know what can and cannot be done before your little fingers start typing slurs and slander.

NUTTZ

Offline Sabre

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« Reply #22 on: March 26, 2002, 09:28:26 PM »
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You'll find out why the CM and CT team get their panties in a bunch ( and rightfully so) when someone works 300-500 hours on a map and 4 people pat the mapmaker on the back, which BTW the thread quickly dissappears and is overshadowed by the hundreds of whining,squeaking, namecalling,nikidweebriding,ho'ing, over/under modeled, why can't i have the spit14 cause the LW have the 262, CT sucks, milkrunning, chutestudmuffin killing, I HATE NSDILESMAP, overmodeled ACK threads.


ROFLMAO!  I tried to say this sentence all in one breath...passed out cold! You hit it on the money, NUTTZ.  Thanks for weighing in.  The CM's and CT staff take our share of abuse, but we also get more kudos than the unsung heros that labor over maps.  Anyone who hasn't worked on an AH map, let alone go through the iteration after iteration before Ronni will put it up on the servers can't really know what you guys go through to produce these terrains.  I took one look at the TE and knew that it would have to waite for me to retire for good...or win the lottery.  Thanks again for the education.

Sabre
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Offline NUTTZ

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« Reply #23 on: March 26, 2002, 10:54:53 PM »
Sabre,
I didn't really mean Me or any mapmaker I should of used a wider brush, I ment the people who volunteer their time, be it setting up the CT, putting on senerios or making maps. I wasn't looking for any personal attention, I was just alittle torqued that some people make it so personal.

NUTTZ

Offline lazs2

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« Reply #24 on: March 27, 2002, 08:56:23 AM »
sabre.. read your first post and tell me it wasn't wordy and evasive full of politician style disclaimers.   If you have "slapped me down" in any way then I am too dense to see it.   There is nothing evasive about what I say and... I can't fly in any arena right now due to company.

I have allways said and continue to say that BOB is about the only "historical" CT, whatever, setup that works.   look at your numbers.   Do you think it is because of the map?   Well... it is to an extent, you didn't screw it up too bad.

I did pop in for a minute last night (screw the company) but..... the close fields were closed.    Yep... you had to fly several fields deep to get to a fight.   That is simply blowing it for early war (any war for me) planes.   Why would you set up the fields like that??   Who likes that crap?

Details???  Are u kidding?  As nutz says... "why re-invent the wheel?"...  simply line the fields up parellel to each other with a "channel in between.   Make the fields capturable or not.... who cares?    no deep fields...

Settings?   make em all the same as the MA or change dar and icons one at a time to see how it goes over.

So what "details" do ya need?   you can't picture parellel fields?  You don't have to mess with any settings.   No matter what you change em to the strat potatos are gonna whine.    

Main thing... you don't wanna fly a sector and a half or more ever to get to a fight in these slow birds.


So what did you guys do right this time that you didn't do right every other time?    Nothing... you simply had the right planeset handed to you and you failed to screw it up too much with "anal" detailing.  Nothing is happening here that I didn't predict before 1.09 planes actually came out.

you can't stop milkrunning becaus it is the nature of the arena and... the people it attracts.   The arena because it is so unpopulated at times and the people because of their focus on what is fun.  

Sooo... make the fields close to each other and one deep on each side.   leave your hands off the settings or... change em one at a time slowly.   you are making this a lot more complex than it needs to be.

The formula is simple for a BOB.... make it hard to get into a fight and you will be stuck with your "core" of diehards and bushwhackers and milkrunners.   Make it easy (to a point) to get to a fight and make for planeset parity and you will increase your numbers.

The formula for other "axis vs Allied" planesets is also simple.    It don't work.
lazs

Offline Ripsnort

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« Reply #25 on: March 27, 2002, 09:07:15 AM »
Being pessimistic is being lazy. (Lazs?Hmm, play on spelling ?)  Its easy to be pessimistic, its difficult to be an optimist.

Carry on.

Offline Sabre

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« Reply #26 on: March 27, 2002, 11:05:35 AM »
I take it then that you and I disagree Lazs, and leave it at that then.  I've come to the conclusion that no matter what anyone tries with the CT (or how many people are flying in there) you'll be hostile to it.  Not just pessimistic, but hostile.  Which makes me wonder why you keep coming in here (or in General Forum CT posts) and spending so much time outputting such lengthy diatribes.  Oh,  and I noted your use again in your last post of both "evasive" and "anal."  Thanks for at least being consistent.

If you have such difficulty understanding my post, get a thesaurus...they're a great help.

Sabre
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Offline BigMax

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« Reply #27 on: March 27, 2002, 11:28:04 AM »
Why would anyone volunteer their time and efforts to such an ungrateful few?!?!?  It really makes no sense why anyone would ask for that kind of continuous frustration.  Constructive critism is one thing, but to verbally attack the various members of the CT staff is asinine.

The hard work the CT staff is putting in really makes for a nice alternative to the Main Arena.  Keep up the good work!

As for the slandering critics, I think they need to "put up, or shut up"!

Hugs and Kisses:p

Offline ergRTC

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« Reply #28 on: March 27, 2002, 12:07:02 PM »
According to the author of the Darwin awards, If I call someone in this post a Nazi, then the thread must stop right?  Well lazs is a nazi.  okay no more posts, and this thread should now dissappear.

I really dont think lasz is a nazi, but man i want the time back I spent reading all this keyboard diarrhea.  Why do you guys even care what lazs thinks?  He wants a dueling arena, not a ct/scenario type arena.  Let him play head to head for free or spend all day in the training arena.

Offline lazs2

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« Reply #29 on: March 27, 2002, 01:53:35 PM »
geeze... 5 guys mentioned me by name before i ever wrote a word.   You don't want to hear what I got to say then don't read my posts but more importantly.... don't ask for my opinion.
lazs