Author Topic: My Perk System: Comments please  (Read 387 times)

Offline Replicant

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My Perk System: Comments please
« on: March 28, 2002, 06:53:59 AM »
Hi,

I did post this in another thread but didn't get any comments.  I'm sure we all agree that there needs to be a total rethink on the price/use of Perk planes.  Remember that HTC spend many, many hours developing these planes and yet they hardly get any use....  Either re-price the planes all lower as mentioned in Citabria's thread or consider the option below:-


1) Each month every player gets 'X' amount of hours of free perk plane use.

2) The ratio of hours per perk plane could be set to its current value. e.g. if you had 'two hours' left you could spend the two hours in a Ta152 or 'one' hour in a Spitfire XIV (30:60 perk point ratio, 1:2 hour ratio) - hope this kinda makes sense?

3) After the free time has expired then all perk planes slowly increase in price every time you take a sortie.

4) 'X' amount of rearms/refuels will count as a new sortie as far as the perk price is concerned.

5) 'Free hours' could also apply to high perfomance non-perk planes (10-20 ENY). If you go over 'X' amount of time in these planes then they start costing you perk points. This could be set at a very high free hour usage and again in proportion of its current ENY value. e.g. 20 hours in a ENY 20 plane might only be worth 10 hours in a ENY 10 plane.


I hope I've explained the above clearly enough. I think if this was introduced it would allow both rookie and veteran an equal share and use of the higher value perk planes. It will also mean that if you are an experten in a perk plane then you will only have so many hours to fly it - a variable could even be set so that if you get so many kills per sortie in a perk plane then your time runs out quicker or its price is increased sooner etc. Of course, you could always spend your perk points on the plane as soon as your time as run out, though the price might be slightly higher than its current price to reflect the 'free usage' facility. This would allow more fun usage; currently if you're in a perk plane then you might run to the deck if you lose the advantage all because you're worried of losing your perk points. It will also mean that you should be seeing a very wide cross section of aircraft in the MA, especially if high ENY planes are affected too.

Anyway, like I say, just an idea and please feel free to add constructive critism.

Regards

NEXX

PS I know the above would be pretty difficult to introduce but I think it would be worth the hassle.
NEXX

Offline lazs2

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« Reply #1 on: March 28, 2002, 08:40:19 AM »
I say no.   giving away free perk points at the beginning of the tour would lessen the stigma attached to flying such a wussy ride and.... make them less rare at the same time.

Better to simply put everyone on an even playing field and have a couple of free perk plane days at the end of each tour.   A solution does not have to be complex unless you wish to hide an agenda.    Why should skill be rewarded by giving the skilled player the biggest club in the fight?
lazs

Offline SirLoin

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« Reply #2 on: March 28, 2002, 09:40:00 AM »
I would like to see perk points transferable albeit,at a cost...If you want to use Vehicle perks for a plane,it'd cost 1.5X the normal price...

I love the perk system...Makes for a more intense flight....
**JOKER'S JOKERS**

Offline Karnak

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« Reply #3 on: March 28, 2002, 11:43:09 AM »
Laz,

Don't you fly that wussy F4U?

You uber dweeb.

You should only fly 109Es.  Anybody who flies anything else should be permamently marked as a wimp who needs an unfair advantage over his adversarry.

Cherry picker.


:rolleyes:
« Last Edit: March 28, 2002, 12:38:27 PM by Karnak »
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Offline FLS

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« Reply #4 on: March 28, 2002, 12:03:39 PM »
I did post this in another thread but didn't get any comments.

I'm sure we all agree that there needs to be a total rethink on the price/use of Perk planes.


Maybe the second statement should be reconsidered in light of the first one.

--)-FLS----
Musketeers

Offline Fatty

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« Reply #5 on: March 28, 2002, 12:24:23 PM »
I think an automated, self adjusting system would be great for both eny and perk costs.  Plus I would get to see a whole new topic of whines on the rating algorithms.

Btw Karnak, hurricane I isn't the helpless little gocart people seem to think it is.  I don't fly it for the challenge, I fly it for the easy kills :)

Offline Karnak

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« Reply #6 on: March 28, 2002, 12:39:09 PM »
Fatty,

Noted and modified.

I haven't actually flown it myself.
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Offline lazs2

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« Reply #7 on: March 28, 2002, 02:46:06 PM »
sirloin... yes it does make for more intense "flight"   as in fight or flight.

FLS.... damn.... that was funny.   best I've seen in a while

karnak.... yep -1a is a "mediocre" plane and a real pain to the earlier birds.   "mediocre" is the largest group in the MA tho...  I say flying the early planes takes balls but exudes martyrdom... I make a lousy martyr but I don't mind killing martyrs.   I would not be unhappy if there were an early war area where I could not fly the -1a.   I would fly a p40 or f4f or spit one etc.  in such an area.   the fact that the early war planes are so rarely used even tho free...... makes my point, not yours.    easier perkies will just make more planes on the bottom useless and planes like the lag, pee 51, D9, nik etc. even more popular.
lazs

Offline LLv34_Camouflage

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« Reply #8 on: March 31, 2002, 12:50:20 AM »
In my opinion, a perk system that categorizes players depending on their time online, is not good.  Some players like to fly long sorties, some like it short. In any case, there should be no "cab meter" ticking away while you fly. The original idea of "pay-per-plane" is better, imho. Keeps it simple. If you land your the plane safely, you should have your perk points returned.

But I do fully agree that the perk system needs to be re-thought. How about a rolling perk set?

Camo
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Offline Replicant

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« Reply #9 on: March 31, 2002, 04:58:29 AM »
Quote
Originally posted by LLv34_Camouflage
In my opinion, a perk system that categorizes players depending on their time online, is not good.  Some players like to fly long sorties, some like it short. In any case, there should be no "cab meter" ticking away while you fly. The original idea of "pay-per-plane" is better, imho. Keeps it simple. If you land your the plane safely, you should have your perk points returned.

But I do fully agree that the perk system needs to be re-thought. How about a rolling perk set?

Camo


Yes but everyone will be treated equally.  If you want to have longer sorties then when your time has expired you simply pay for your perk plane using your perk points.  The 'free time' is there purely to allow all pilots a equal and fair perk plane usage.  

Nexx
NEXX

Offline lazs2

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« Reply #10 on: March 31, 2002, 09:19:14 AM »
"Yes but everyone will be treated equally. If you want to have longer sorties then when your time has expired you simply pay for your perk plane using your perk points. The 'free time' is there purely to allow all pilots a equal and fair perk plane usage.

Nexx"

the only perk system that would allow for equal and fair perk plane usage is to have them unavailable except on the last day or two of the tour and to then have them free with unlimited usage for everyone.    I can't believe the everquest mentality of some of you guys.     Every setup I have seen rewards those who least need it.   Every system I have seen suggested kills parity in the arena and makes things more complex and muddled.   Why is that?   I believe it is because most guys are having trouble hiding their personal agendas.   They need to make things incomprehensible in order to hide their less than noble agenda.
lazs

Offline LLv34_Camouflage

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« Reply #11 on: March 31, 2002, 05:13:31 PM »
Quote
Originally posted by Replicant


Yes but everyone will be treated equally.  If you want to have longer sorties then when your time has expired you simply pay for your perk plane using your perk points.  The 'free time' is there purely to allow all pilots a equal and fair perk plane usage.  


Ahh, ok, I think I misunderstood you first.  So, after you run out of the free hours, the regular pay-per-plane perk system kicks in?  That sounds better. :)  The free time shouldn't carry on to the next tour, in my opinion.

However, would a system like this achieve the same thing: Give each player a certain amount of "start perk points" (separate from the players own perk points) at the beginning of a tour. Those points are used first, and once they're gone, the player must start to use his own perk points if he/she wants to use a perk plane. The "start perk points" would not carry to the next tour, but would be reset to the certain amount at the beginning of the tour.

And since Lazs will start his whine about this system as well, here's a variation just for him. ;)  If a player has more perk points than the "start perk points" level is, he/she would not be given any "start perk points" at the beginning of a tour.  This would put the players into a more level playing field and would not give an extra advantage to the players that already have huge amounts of points.  

What do you think?

Camo
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Offline LLv34_Camouflage

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« Reply #12 on: March 31, 2002, 10:28:20 PM »
Quote
Originally posted by lazs2


the only perk system that would allow for equal and fair perk plane usage is to have them unavailable except on the last day or two of the tour and to then have them free with unlimited usage for everyone.    



That is really not a perk system, is it?

In my opinion, perk planes should be available all the time, the cost depending on the performances of the planes.  Also, more planes should be perked than what are right now and the prices should be generally lower. Players should be encouraged to fly the early war planes more, by perking the later-war planes. The prices should be very reasonable though, so that an average pilot has the opportunity to fly the planes frequently enough. Also, if the "start perk points" are introduced, this would allow everyone to fly the perk planes.

Lazs, I recall you are a fan of the early war planeset?  The perk system would be perfect to get people to fly the early war planes more.  The system just has to be re-thought, to achieve this. But I do believe all the necessary elements are already in AH, all that is needed is for the arena managers to reconfigure the system. CT would be a good place to experiment on this.

Camo
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Offline MANDOBLE

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« Reply #13 on: April 01, 2002, 02:26:22 AM »
Quote
Originally posted by lazs2
the only perk system that would allow for equal and fair perk plane usage is to have them unavailable except on the last day or two of the tour


Tell that to the people that cant fly these days.

Offline DmdNexus

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« Reply #14 on: April 01, 2002, 12:36:08 PM »
What's wrong with the current perk system, where I just send HiTech an extra $20 and he gives me 200 perkies?

(snicker)