Author Topic: Contrails and Proxy kills!  (Read 145 times)

Offline RAPT0R

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Contrails and Proxy kills!
« on: April 01, 2002, 12:09:38 AM »
One thing I would like to cover here is the implememtation of contrails :) to aircraft that are at hi alt! This would be awesome to see in gameplay and it would make it easier to spot hi alt enemies. The other thing I want to cover is Proximity kills! :mad:  They absolutely SUCK! If you dont hit anyone you shouldnt get credit for a kill plain and simple! This takes away from the overall realism of the game. I hope someone from HiTech reads this and gets their head outta their tulips :eek:  and does something about it! Lose the Proxy Kills and  give us contrails!!!!!!!!!!!!! :D

Offline Mudshark

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Contrails and Proxy kills!
« Reply #1 on: April 01, 2002, 12:25:23 AM »
Whew man...  Take a deep breath..  OK  now take another...

Contrails? This seems like something to get worked up over? Maybe the frame rate would take a big hit. I know when I fly by a burning field things slow up abit. I am not real excited about this happening when I am trying to gun down a bomber. Just my thought on that.

I like the proximity kill.  I kinda figure its in there for the manuever kill. If I am raceing through the canyons with a bogie fat on my 6, and he ploughs into a wall, I kinda think I had something to do with it. So, in this case I think HiTech oughta keep there heads up there prettythanges, but then again, just my thoughts on that.:)

Offline Toad

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Contrails and Proxy kills!
« Reply #2 on: April 01, 2002, 12:27:58 AM »
IIRC, a few kills were awarded during the war to pilots that literally "flew their opponent into the ground".

Too tired now to go looking for them though.
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Offline MANDOBLE

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Contrails and Proxy kills!
« Reply #3 on: April 01, 2002, 03:07:33 AM »
Ok, fly your opponent into the ground anf get the kill, but at least ping it once.

I bet that actually, most of the prox kills are awarded to people that never saw the falling enemy.

Offline Taiaha

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Contrails and Proxy kills!
« Reply #4 on: April 01, 2002, 07:24:13 AM »
OK, while Raptor is taking a deep breath, he does have a good point about the Proxy kills.  Not that they shouldn't be there, but it should be more along the lines of what you are talking about, a maneuvre kill.

At the moment, the kill attribution does some pretty strange thing.  Case in point: last night I was trying to clean a bandit of my squaddie's six when the guy abruptly reverses and comes back at me.  I reflex shoot and try to evade: he disintegrates, but he blows my wing off.  Then I saw the kill go to someone else who just happened to be in the vicinity when he officially bailed.

[insert endless thread ranting about HOing here]

I think kill attribution actually works better in Warbirds.  You kill each other, it's a mutual kill.  You fly someone into the ground, it's a maneuvre kill.  You get nailed by AI flak, it's a system kill.  You fly into the control tower on take-off, it's no one's kill.

[insert endless thread ranting about Warbirds versus Aces High here]

Offline Rob Cashman

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Contrails and Proxy kills!
« Reply #5 on: April 01, 2002, 07:51:16 AM »
YeAH!

 WhuT RapTUrRE sayed.  Anne I wanna ME-163 witt a hebby bombaod sO I can vulc?HJ faster!

  Rbo

Offline Sikboy

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Re: Contrails and Proxy kills!
« Reply #6 on: April 01, 2002, 08:08:13 AM »
Quote
Originally posted by RAPT0R
I hope someone from HiTech reads this and gets their head outta their tulips :eek:  and does something about it!


History has shown that this is the best way to get HiTech to do what you want.

-Sikboy
You: Blah Blah Blah
Me: Meh, whatever.