Keep it fast, very fast.
It's not that great at altitude, I never bother going higher than 20K.
It takes a while to get up to top speed in level flight, and you're better off leveling out early to get at the fight at top speed than extending the climb and arriving at the fight maybe 3K higher and maybe 100 MPH slower.
It does turn better than most people seem to expect, especialy at speed, but it won't do it for long. If you haven't got the kill in the first circle, dive away and then come back for a second try, don't get tempted to pull one more circle for the kill.
I set convergence on the primary pair of guns quite a bit longer than the other pair specificaly for ack straffing - no need to fire all four at ack.
Rockets don't seem to unbalance the plane much, nor affect top speed noticeably. If you find they do, you're probably flying it a bit too much like a Spitfire - stay faster.
While not a terrific steady state climber, it *is* a terrific zoomer - nothing will catch you going up hill at high speed, and if you're gentle, it's controllable at surprisingly low speeds at the top of the loop.
I think it's a good plane for a newbie - fast, stable and packs a big punch. It's only real weakness is poor roll rate at speed.
I like it
