Originally posted by lazs1:
the real problem of an HA is basic and has been ignored by all the "historic" crowd.
In A real HA, the only way to have an HA is to have one person in charge and he will order the "missions". If you don't have missions and finger fours and such then nothing you do from then on will be anything like historic. These things are step one and allways ignored except in scenarios.
lazs
Well, most of us have our squad to wing with, and is easy to coordinate with other squads. noone needs to tbe the boss in such an arena.
HA with bar dar extending 1 sector away from the most near field, no dot dar, and no bar dar for cons under 500 feet.
HA with accurate FMs and GMs. No gameplay concessions whatsoever.
HA with enemy icons under 4K, with "bar" rangefinder (not numeric laser rangefinders). The icons in WWIIOL are the best for an HA IMO.
HA with RPS, historical matchups, no perk system.
HA with NO comat trim, NO auto-fuel tank selector, NO engine EZ-mode, etc
HA with REALISTIC head movement limits.
HA with DECENT AAA IA, not the fortune teller gunners in MA.
etc etc etc.
BTW some people use the events as an excusse and ignore the basic fact: Not everyone can make it to the events, NOT all the events are of the same interest for hte people...and over all events take a very small time of the total paytime of AH.
He who pays for AH, pays 30$/month, no 30$/12 official special event sessions. There are 30 days a month, with 24 hours each day. Not 12 days with 12 events of 2-3 hours each, with a schedule that for some people is hard to attend.
Its an easy case of difference between what some people want and what does AH offer.
Toad, you say this is a GAME not a SIMULATOR. if both are so different things why the oposition to a HA where it is a SIMULATION, and not so much of a GAME?.
[ 08-03-2001: Message edited by: R4M ]