About the long range shooting in AH (800-plus yard hits)
Is it realism or gameplay you guys want? It IS realistic for these weapons to be able to get hits at 1000 yards and even kills, particularly in the case of 20mm's. In a game like AH where it's of little concern if we waste our ammo or die, people will tend to take shots at longer ranges than they would in the real deal.
Realism is what AH currently has, at least in the technical sense. However, is that what people want?
I came here from AirWarrior. In AW, the bullets disappeared at 800 yards. In addition, there was no hit notification (no hitsprites) at ranges greater than 650 yards and at greater range than 650 bullet effectiveness was severely reduced--so at 650-800, you COULD hit the enemy, but you'd hardly damage him and wouldn't know whether you hit him or not. The result was people rarely bothered to fire at more than 650 yards and couldn't hit you at more than 800. This was hardly realistic from a technical standpoint (real bullets don't just magically disappear), but in terms of gameplay people seemed to be more content with it than with AH's full-realism gunnery. I certainly never saw anyone asking for gunnery range to be increased to 1K-plus

It can be argued that because there's (rightly) no fear of death/dying, the realistic aspects of the gunnery model are causing extremely UNrealistic side-effects in Aces High. It's possible that the artificial "gameplay" concessions can actually cause the game to become more realistic in practice, not less so.
So, what does the AH player base want? Consider this post to be an opinion poll, all opinions welcome

Count me as "undecided"--I see advantages to both systems and I can't really make up my mind as to which course is better.
J_A_B