Author Topic: Bring back the element of surprise...  (Read 869 times)

Offline pbirmingham

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Bring back the element of surprise...
« Reply #15 on: April 18, 2002, 06:53:50 PM »
Quote
Originally posted by Ripsnort


I like this.


Jeez, give you guys an inch and you want a mile.  You got your NOE radar blind zone, but you just can't stand that you might actually have to face defenders when you attack a field, so you want to be able to disable the field attack warning, too.:rolleyes:

Offline CavemanJ

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Bring back the element of surprise...
« Reply #16 on: April 18, 2002, 07:50:14 PM »
Quote
Originally posted by Ripsnort


I like this.


yep, that radio hut idea is a ringer in my book.

Offline zipity

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« Reply #17 on: April 18, 2002, 11:42:47 PM »
>Jeez, give you guys an inch and you want a mile. You got your NOE radar blind zone, but you just can't stand that you might actually have to face defenders when you attack a field, so you want to be able to disable the field attack warning, too.

No problem here facing defenders but lets look at a bit of reality.  When the first shots rang at Pearl Harbor, the siren did start blowing.  HOWEVER...pilots in flight over the Atlantic did bail out of their planes and suddenly appear in Hawaii to defend the bases.  Ok...how about this: dar bar and flashing stay as they are but all defenders have to wait 12 hours before appearing at the field under attack, thus simulating real life travel time.   :)

Offline AKDejaVu

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« Reply #18 on: April 19, 2002, 12:33:21 AM »
And how many times do you think that happened after the US actually entered the war zipity?  You can pick one example to prove virtually any point.

You also forget that if you remove the "base under attack" warning, you can attack a base completely undetected.  I seriously doubt that happened anywhere at any time.

AKDejaVu

Offline Gwjr2

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« Reply #19 on: April 19, 2002, 06:47:17 AM »
well didnt take long for a good thread to go down hill .....I like the radio hut Idea...:)
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Offline zipity

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« Reply #20 on: April 19, 2002, 08:17:06 AM »
Opps, forgot to mention, I also really like the radio hut idea.


AKDeja.... Wasn't really trying to prove a point...the little smiley at the end of a message is normally used to show that the writer isn't totally serious.

Offline gofaster

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« Reply #21 on: April 19, 2002, 02:03:17 PM »
Quote
Originally posted by popeye
Maybe set the air raid range a bit shorter (3 miles?) from dusk to dawn, and in The Rain Storm, to simulate reduced visibility.  It would add a positive aspect to night.


Well, let's see here.  Assuming the bombers are coming in at 120 miles per hour at 10,000 feet, that would leave defenders about 2 minutes to get off the runway, climb to altitude, and pull in a position to attack.  A B-26 or two and some Me-110s could pretty much take everything out while the defenders are still cranking up their gear.  Maybe to simulate reduced visibility and war-time technology, the bomber's GPS kneepad should be turned off so that attacking pilots have to hit their targets based on pure navigation skills. ;)  Or let us fly the Messersmitt Komets!

Quote
Originally posted by popeye
Also, add a "Radio Hut" to each field which, when destroyed, would disable the flashing and audio warnings.
 [/B]


I would agree to silence the audio warnings (who is this guy "Ace" and why is he always under attack?), but with the map so spread out and so few pilots available in a tower at any given time, the flashing icon is a good way to tell defenders where to be.

You gotta remember - we don't have coastal watchers with binoculars squatting in a jungle to tell us where we need to go with fighters, so the indicators serve that purpose.  I say keep them at their current range and let the 5,000 yard icon do its job.

Offline Seagoon

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« Reply #22 on: April 19, 2002, 02:05:39 PM »
Suggestion...

If you blow up the radio hut the field Icon should stop flashing but go darker to indicate a total lack of communication with the outside.

- Seagoon
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Offline ccvi

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« Reply #23 on: April 19, 2002, 02:07:49 PM »
Quote
Originally posted by MrLars
Go online click on the set-up button...select the arena settings button. Change the country to something, anything then change it back to All...settings will magicaly appear :D


LOL. Read the posts above. This is how I thought I found out that SectorCounterAlt was 0, but as hitech and others pointed out these values aren't the arena settings.

PS: I like the idea of the radio hut, too. Just make it work differently: If the radio hut is down, HQ knows there's something wrong with the field and the icon is flashing, but no strat information about that field available unless you move there.

Offline popeye

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« Reply #24 on: April 20, 2002, 10:16:23 AM »
Seems like there was no alt limit for dar bar in the Island terrain last night, or this morning.  Not sure if there is supposed to be.  Flew in a couple of NOE missions and lit up a big green bar both times.
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Offline Hamish

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Bring back the element of surprise...
« Reply #25 on: April 20, 2002, 01:37:24 PM »
Quote
Originally posted by popeye
Seems like there was no alt limit for dar bar in the Island terrain last night, or this morning.  Not sure if there is supposed to be.  Flew in a couple of NOE missions and lit up a big green bar both times.


Observation: It could be that the "enemy counter" setting is the only one set to 500 (why limit the ability to see friendlies?)

Also, Love the Radar tower Idea, modified by the above suggestion to make it "black out" the field


Offline steely07

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« Reply #26 on: April 20, 2002, 06:39:10 PM »
Like the radio hut idea,also how about telephone lines on poles that follow the road's/railways,if you want to take a base you would have to destroy the "field telephone" lines to cut a base off from comms when the radio hut is out,this way a field can't get advance warning of an attack from "forward observers" and wouldn't flash when a properly executed sneak attack is mounted,air raid siren could be set off only when dots are visible from the field,add a "communications down" counter to the tower status display and voila :)
 PS I bet HTC has something along these lines planned and can't wait to see what it is :)
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Offline Yeager

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« Reply #27 on: April 20, 2002, 06:57:39 PM »
Just make it so that if no enemy shows on dar then no field flash.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Esme

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« Reply #28 on: April 20, 2002, 09:09:37 PM »
Like the radio hut idea, like the comms blackout amendment. Places were attacked without appreciable warning throughtout the war by low-level raiders of both sides.

As a thought, maybe some percentage chance of an NOE plane being notionally "spotted by a ground observer" per unit time or fixed distance travelled within a certain range? That way, sometimes attackers would be lucky and be able to get on top of the target before the alarm was sounded, other times theyd be effectively spotted by a keen-eyed observer who just happened to be looking the other way. An of course, the larger the number of planes attacking, the greater the chance of a ground observer seeing/hearing them.  Add in a suitable delay for the siren to start (which automatically starts when the first hostile projectile hits the target) and I think we're there...

Esme

Offline RDSaustinTX

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Bring back the element of surprise...
« Reply #29 on: April 20, 2002, 11:12:14 PM »
My vote: Get rid of the flashing. It's absurd when the main problem in arena now is overcrowding.
 
My question: Why do some fields stop flashing when they're being vultched.
 
My observation: HT comments not withstanding, we DO make an enema bar dar, even at 50 feet. Have tested this several times.
 
mullah