Author Topic: Can't understand why Bomb accuracy is a needed gameplay concession  (Read 1060 times)

Offline DB603

  • Nickel Member
  • ***
  • Posts: 375
Can't understand why Bomb accuracy is a needed gameplay concession
« Reply #30 on: April 18, 2001, 03:45:00 AM »
S!

 Well...buffs are way too accurate atm because of the above mentioned reasons.Also..even U had the Norden,U just can't see a single AA emplacement from the 25k+ alt!I think the best modeling of bombing is in B17 II,even the game itself sucks in other areas.U really have to take in account the wind drift,speed etc when adjusting and calibrating the Norden.And there's no friggin zoom!Enuf of buffs...I hate them so I kill them wehn they are down from their ultimate 30k.This brings up the FM of them...A Lancaster outmaneuvering a fighter!Every source indicates Lancaster is a HEAVY and BIG plane,that DOES NOT turn on a dime,as in AH.Same is with B17.It is NOT a dogfighter,but a bomber.No 4-engined WW2 buff outmaneuvers a fighter.Period.
 IMO the FM in AH behaves a bit strangely.Planes are quite accurate in climb,speed and roll etc.But the planes still don't feel right.They are more or less "thing on a spring".A question..What does FM in AH take in account and what calculations are made?What is the whole FM based on?Table?Force?Hybrid of these 2?IMO the size of AH quite much restricts the FM modeling,but I can be wrong here.Comments and flames?




------------------
DB603
3.Lentue
Lentolaivue 34

Offline flakbait

  • Silver Member
  • ****
  • Posts: 867
      • http://www.worldaccessnet.com/~delta6
Can't understand why Bomb accuracy is a needed gameplay concession
« Reply #31 on: April 18, 2001, 04:56:00 AM »
* Leave the buff guns the way they are.

* If a 500 pound bomb makes a crater 12 feet across and 5 feet deep IRL, it shuld do the same here. I want to see that idiot taking off from a field and run through a crater, sheering off his gear. I want to see a Panzer or half-track get stuck in the crater.

* If bombs dropped from high altitudes drifted some IRL, they should do the same here. Something like:

if(alt.equals) 12,000
then(bomb.disperse) 50

That's feet, not yards. Fighter-bombing is fun for me since I can't hit crap. It's a thrill when I stare at the buffer wondering if I hit anything for a few seconds. I think the same thrill would apply to BUFFs at 20+ thousand feet. Sitting there wondering just how many bombs are gonna blow up an enemy target. I know I'd get a kick out of it.

* Leave the norden the way it is. Bomb scattering at higher altitudes would take care of the GPS/Laser guidance system.


-----------------------
Flakbait [Delta6]
Delta Six's Flight School
Put the P-61B in Aces High
"With all due respect Chaplian, I don't think God wants to hear from me right now.
I'm gonna go out there and remove one of His creations from this universe.
And when I get back I'm gonna drink a bottle of Scotch like it was Chiggy von
Richthofen's blood and celebrate his death."
Col. McQueen, Space: Above and Beyond

 

TheWobble

  • Guest
Can't understand why Bomb accuracy is a needed gameplay concession
« Reply #32 on: April 18, 2001, 05:45:00 AM »
 
Quote
But I would rather see more aircraft with FMs based on the best available data first. How is that moving away from realism?


Thts the thing...to bombers the FM of our bombs has just as much effect on the level of realism AND FUN as the FM of our planes...

Would it be fun to fly a fighter that had really accurate FM but the guns behave totally unrealistic, had no bullet drop, no dispersion every one just went straight ahead in a perfect line and never dropped...would that be fun and realistic to you?? ...NO?...Now you know how we feel.


 
Quote
* Leave the norden the way it is. Bomb scattering at higher altitudes would take care of the GPS/Laser guidance system.

This is what Im ALL for BTW, this EXACTLY

You wont need to fubar the sight if the bombs behave as they should.




[This message has been edited by TheWobble (edited 04-18-2001).]

Offline Twist

  • Nickel Member
  • ***
  • Posts: 400
Can't understand why Bomb accuracy is a needed gameplay concession
« Reply #33 on: April 18, 2001, 07:38:00 AM »
I like what flakbait said, would be a good start, and if you added arming fuzes to prevent carbomb dweebs from sitting on the runway baiting pilots or driving across a base to kill an M3 by dropping their load while taxiing in a last pathetic act of desperation, it would sure keep this old farts happy meter right where it should be.  
Razer

Hellcat FG

"They porked the Hellcat? Why did they do that?"