Author Topic: Arcadish 88's  (Read 168 times)

Offline Wilbus

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Arcadish 88's
« on: April 20, 2002, 10:44:17 AM »
We ever gonna get rid of the arcade 88's? As it is now they'd be better suited in X-wing or something, really, you can fly a B17, Lanc or Ju88 (any big plane) through 10 minutes of fleet ack and field ack combined and most of the time you survive. Take a fighter, open the throttle full and dive in 60 degree 600mph dive and 88's WILL get you within a few seconds. Turnfight, loop, spin, dive, zoom up in 90 degrees in 500 mph and they will get you.

This is getting VERY anoying, 88's work were to shoot down level flying bombers (or other planes flying level) not to use pin-point accuracy to shoot down a 500mph diving and turning P51.

The shells used in WW2 were set on time, you had the alt and speed of the enemy and you calculate dthe travel time for the shell, fired well ahead and put up a wall of flack (anybody who's seen Memphise Belle know what I am talking about).

To calculate, shoot, change time, fire etc on a fighter going vertical or turning and changing altitude with such shells is WAY beyond Impossible, even a computer controlled gun with such ammo would miss a twisitng and turning fight.

How does it work in AH? Why are fighters the most common planes to get wacked by uber laser aimed 88's who can't really hit anything that's going slower then 250mph and flying straight but hit everything fast/turning and maybe even altitude changing.

The reason I write this is because my 262's got wacked by 88's when I was fighting another 262 outside A10 on Isles map.

We started fighting ( Trikky) and an F4u joined in, got a snapshot on him then went down to the deck and put about 1000 yards between me and trikky, heading away from the enemy CV near A10. Think trikky know what I was doing and we flew away for maybe a minute, we were FAR away from CV when I started scissoring and let him in closer, snapshot from him and from me I finally succeeded to get on his six and a climb fight started. Flying about 400 yards behind him he kept it just out of my reach, was very nice flying! We suddenly hit 3000 feet and 1 second after I got hit by a direct 88mm, POOF, Trikky gets the kill.

Np with him getting a kill, no problem with losing a 262, have enough perks for quite a few more. But getting killed by 88's when in such a position FREAKING SUCKS. It was the second time in 2 days I was killed by 88's like that. The other time I was in a TA152 going vertical in 350mph heading down on a N1K2 and AGAIN the 88's laser accuracy puts an 88 in my cockpit.

Trikky, not a whine against you, was a great fight and and VERY fun!

HT, get rid of the dweebish arcade 88's, make them realistic or make them not shoot at any fighter or something (bad solution but better then this). As it is now they pull down the whole realism thing with AH to a VERY gamish level.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Wilbus

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Arcadish 88's
« Reply #1 on: April 20, 2002, 10:44:55 AM »
PS. Rude, be sure to read this carefully and consider it for your whine of the week :D
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline BUG_EAF322

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Arcadish 88's
« Reply #2 on: April 20, 2002, 11:16:17 AM »
yep this got potentional

vote now  !!!!







:p

Offline Naudet

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Arcadish 88's
« Reply #3 on: April 20, 2002, 11:17:25 AM »
Yes the big acks are really annoying.

1st it should not be able to shot at someone when the line of sight is blocked. No shell can penetrate a hill!

2nd the targeting lock mechanism. Once they track you, the only way to get rid of em is to drop under 3k or to fly far far far away.
And even than they will fire at once at you when you get within range, even if there are much closer targets than you, that possess a much bigger threat.
Not seldom i get pint by 88s, run below 3k come up after 10 miles and moments later i am covered on dirty little poofs even thought there are 5+ targets closer to the CV.

And the range, no heavy AA can fire up to 15 miles. If i am at 25k and 10 miles of the fleet, i am just out of reach, but in AH i am still fired upon. that is simply ridicolous.

So, hope that increases the chances of this thread for the whine of the week.

Offline 715

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Arcadish 88's
« Reply #4 on: April 20, 2002, 12:15:07 PM »
Do you guys really get hit by the ack that often in fighters?  I've had it fire on me many many times and I have never once been hit (I'm at high alt though).

I will agree, however, that the targeting mechanism seems a bit suspect ;)  You can manouver and shells that were fired long before you made your turn will still "mid course correct" and track you ;)

I'm curious: does the flak in AH have persistance?  For example, after it exploes can you run into and be damaged by the shrapnel?  Or are you safe if the initial explosion misses you?  I would suspect that persistant flak would be very difficult to model (lots of extra 3D collision calculations).

Offline ra

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Arcadish 88's
« Reply #5 on: April 20, 2002, 01:29:22 PM »
I don't think the otto ack fires at you, your FE just generates random explosions around your plane.  That's why no amount of jinking will get you clear.  But it's true that buffs seem immune to otto ack, or at least a lot less prone to getting hit.  Maybe it's another gameplay concession.

Also, it seems like the ack is modeled as having proximity fuses, so that makes it a lot more deadly than timed shells.   Also, it's radar aimed so flying into a cloud won't save you.   Radar aimed with proximity fuse was a very late war combination.  I think only the allies had it.

ra

Offline Wilbus

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Arcadish 88's
« Reply #6 on: April 20, 2002, 04:04:56 PM »
Up, radar aimed existed in germany too if I am not mistaking but they had problems with prox fuses, doesn't matter though, more or less impossible to hit a jinxing plane even with prox fuses. Must be changed.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.