TOWD, i recieved a nasty gram from Mage for suggesting such a thing as a method to balance the teams in AW.
I'd imagine the same problem exists in WB's too.
The basic reply (edited) was that in no way were side #'s goin to be limited because it could leave friends unable to fly together, and it could also create problems for squads.
Now I'm positive there has to be a method devised that could help balance play but what it is I do not know....
Free perk planes... won't help one bit... the gangbangers will just get to vulch 262's... the majority of players aren't too concerned with earning perks, no matter what they say as they takeoff in that spit9.
The mob rules... if they are going to hit base A4, I gonna go too!! (not me specifically) mob mentality...
tougher planes for the gangbanged... ... won't happen...
dynamic eny values based on player numbers per team... hmm .. do the players care enough for it to matter?
The only thing that comes close maybe a new strat system, which penalizes a team by having bases too far from HQ. All base resupply being based on the distance from HQ. Further away, longer it takes to rebuild without player intervention.
Lets say a generic figure of 10 minutes per sector... measured in a straight line (mebbe a b#tch to implement...)
This actually would be sorta realistic in a way...
I am looking forward to HT's new strat version in the works, maybe it will aid the little guy in some way...
Check my sig for more ideas +)
SKurj