Author Topic: Collisions, wtf?  (Read 978 times)

Offline Montezuma

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Collisions, wtf?
« Reply #30 on: May 16, 2002, 07:32:28 PM »
Quote
Originally posted by ergRTC

Now that may be lag....  What I dont understand is that normally when you cause damage, it requires the server to contact there fe then come back with what damage you did to there plane.  Mighty strange.  probably just a really wierd fluke.  I filmed a snipit of it, will have to go back and see if I can tell anything from it.


I agree that was probably some sort of lag related wierdness, that is not the way it normally works as you know.

Offline Mino

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Collisions, wtf?
« Reply #31 on: May 17, 2002, 12:22:49 AM »
I did not read the whole thread, but I do have a question regarding collisions.

Has anyone done any testing as to which plane will take the damage, if both planes collide on both FE's?  

Seems to me that most of my collisions only one plane will take damage.  This could be that as most know, only one plane collided on one FE.

-OR-

Is it the plane that reports the collision first to the HTC server, that takes the damage?

How many times have you collided and then make a comment to the player you collided with, and then have that player respond "NO! You rammed me!"?  

The other player knew there was collision.  They knew that they were part of a collision, but took no damage.

Just wondering....

Thanks

Offline Tumor

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Collisions, wtf?
« Reply #32 on: May 17, 2002, 01:08:26 AM »
Quote
Originally posted by MrRiplEy[H]
90% of my collisions happen when I'm bouncing a spit or a n1k. I scream down from alt at 400mph and half way of getting a guns solution the spit/n1k loops up and turns to HO. I'm too fast to manouver away efficiently and collide to the t&b plane. Often both die, in some occasions the HO looper flies away and gets insulted by me :)


.... I insult'em too lol
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Offline K West

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Collisions, wtf?
« Reply #33 on: May 17, 2002, 09:09:46 AM »
I've been in several collisions where the other person ended up streaming towards the ground completely disabled (flaming smking heavy too) and I've been able to continue flying albeit with damage (aileron/rudder/elevator missing, engine hurt etc etc ).  So it's not always one person being damaged.

 Westy

Offline Mino

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Collisions, wtf?
« Reply #34 on: May 18, 2002, 01:16:47 AM »
Westy;

Have you ever thought you collided, heard the collision sound, watched the other plane turn into a fireball, yet took no damage?

Offline SKurj

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Collisions, wtf?
« Reply #35 on: May 18, 2002, 08:43:10 AM »
The slower you both are going the greater the chance you will both go down.  cuz of the lack of distance you have travelled between net updates.


SKurj

Offline Maverick

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Collisions, wtf?
« Reply #36 on: May 18, 2002, 12:08:51 PM »
Collisions as modeled are a "feature" in AH. HT has already said he won't change it as that would "encourage raming" and he doesn't want that to happen. After all, EVERYONE knows that in flight collisions are always onesided in real life so only one plane is damaged. That makes AH more realistic and helps to maintain "immersion". :rolleyes:

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Offline Wotan

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Collisions, wtf?
« Reply #37 on: May 18, 2002, 01:18:17 PM »
thats not what he said. If someone colides with you on your fe but you dont see it on your fe and you both die tell me you wouldnt be on the bbs whining that "its stupid that i die with out even coming close to the other guy, Real immersive blah blah blah."

They way it is now if you see the colisions on your fe you colided not the other way round. It works the same as hit sprites. If you see the hits on your fe they count. They are sent through the server bac to the guy you hit and he recieves the damage.

You simply dunno what your talking about if you think theres a better way to do it. il2 has same colisions go read the board there and see folks complain about coliding and the other guy flying off.

wb is the same way go read agw. Theres a recent thread there call "roadkill colisions" Same exact whine as here.

Net lag doesnt allow for exact "real time" positions on both fes at once. Either way ht does it folks will whine. How ever the way its done now is if you see it you did it. it works as good as can be expected.

Offline MrRiplEy[H]

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Collisions, wtf?
« Reply #38 on: May 18, 2002, 01:51:42 PM »
In a way both dying would be more fair anyway..

Because if both would get damage at least the player who wasn't at fault would see both plummeting down.

It feels unfair to the other party if the other side flies away unharmed from the clear collision, especially if the collision was caused by the other player turning his plane into HO at close range.

It's a tricky issue.. Best thing naturally is to try to avoid it.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline SKurj

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Collisions, wtf?
« Reply #39 on: May 18, 2002, 03:12:02 PM »
both dying would create a WHHHHINE heard from here to .... well much further than we need to worry about.


The guy will say (and his film will prove) that he missed the opponents plane, due to netlag again, the guy who 'missed' will also be already quite a distance beyond the 'collision' before his FE is informed that the other player hit 'something'.

If your FE didn't see any contact, but your opponent's did, the message that contact occured will have to be then sent from his FE to the HOST and then to your FE at which time your plane goes boom.  Depending on lag you may not hear any damage for half a second or more...

You complainers of the current system really need ta think more +)

Come up with a solution that makes sense and is possible in the 'real' world, and I am sure HT would listen.
Frankly at this point in time, I don't think such a thing exists...

IMO HT has developed the most whinefficient collision model possible.


SKurj

Offline Wotan

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Collisions, wtf?
« Reply #40 on: May 18, 2002, 03:24:41 PM »
mrripley you arent getting it. its always your fault in a collision. You are the only one responsible for what happens on your front end. You can whine till the cows come home it wont change that.

"He rammed me" is bs,  its always "I collided on my fe" . Even if the guy diving on you from hi 6 if you see the collide and die and he doesnt then to him he made a perfect bounce.

He only gets a kill credit  if he pings you with his guns.

There is no other way unless u turn collisions off. if you think hos are bad now wait till then.

You cant have both die because in most collisions the only occur on 1 guys front end. So lets say  me and you are in a ho.

in my fe you fly through my cockpit but on your front end you ping me good and break away at d200.

But as you fly away you explode. You check your film and it shows you to be d200 to my 9 and i didnt ping you at all. Are you telling me you wont be on the bbs here whining your arse off till the cows come home every time that happens? :rolleyes:
« Last Edit: May 18, 2002, 03:27:04 PM by Wotan »

Offline Frost

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Collisions, wtf?
« Reply #41 on: May 19, 2002, 12:09:00 AM »
BS it's always your fault in a collision.  I've had many people turn into me and no matter what I do to avoid I still take damage.  Just because he didn't see it on his FE doesn't mean he didn't do something to cause a collision.

Offline eskimo2

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Collisions, wtf?
« Reply #42 on: May 19, 2002, 12:42:22 AM »
If you think it's BS try this.
Go to the TA with a friend.
Sellect the same plane and loadout and sellect auto-take-off.
Time it well and take off together, same direction, and leave it on auto pilot/TO.
Have player A leave throttle at full and touch nothing.
Have player B use WEP or cut throttle (don't touch the joystick) a bit to try to get both planes in the same airspace (friendly collisions are off).  When it appears to him that both planes are intersecting, player B should leave throttle at full (both planes should be left on auto take off the entire time.).

Both guys should then report to each other how they see each other.  Player B may see player A in front of him at say 7, with his prop choppin up A's tail.  But, player A will see player B no where near a collision.  Take a good look at this situation from external veiw from player A's point of view.  

Now after doing this come back here and tell us if this should this kill player A.

eskimo

Offline MrRiplEy[H]

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Collisions, wtf?
« Reply #43 on: May 19, 2002, 03:42:26 AM »
Eskimo try the same setup except this time youre shooting the tail of the player A.

The player a in this case sees the bullets fly totally to the other direction from his plane, yet he dies to the hits.

Now tell me why player A should die? Because thats how THAT works now. It's just a question of choices made.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline SKurj

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Collisions, wtf?
« Reply #44 on: May 19, 2002, 10:00:22 AM »
MrRipley no it doesn't....

your bullets fire where u are pointing... if 2 planes are traveling the same direction, at the same attitude, same altitude then their bullets will also travel the same path no matter what netlag comes into play

now u just losin it MrRipley... make sense at least please... and stay on topic...
U can't prove your point, and so try to deflect the subject... sheesh..


Start more of your own threads where we can address each 'inconsistency' of the game as u perceive it...



SKurj