Author Topic: Flying Boats, Which one's?, and Why do we want theam?  (Read 861 times)

Offline Dr Zhivago

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Flying Boats, Which one's?, and Why do we want theam?
« Reply #45 on: April 30, 2002, 05:25:37 AM »
EKRANOPLAN :eek:

Offline Dr Zhivago

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« Last Edit: April 30, 2002, 06:38:44 AM by Dr Zhivago »

Offline FirstBorg

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Flying Boats, Which one's?, and Why do we want theam?
« Reply #47 on: April 30, 2002, 06:18:04 AM »
This thing cannot fly. It uses an effect near to ground to move fast over the water, but it cannot fly.

Offline Tilt

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Re: Flying Boats, Which one's?, and Why do we want theam?
« Reply #48 on: April 30, 2002, 07:00:42 AM »
I agree we would have to consider what role we use them for.........

For me any FB that could fulfill the role of Goon, medium bomber and or anti submarine craft would be an interesting addition.

We would really only need one whichever type it would be.

It would spawn at the boat spawn points attached to ports and would have to "dock" to land successfully.

The ability to re supply fleets at sea could add many interesting game play additions including the possibility of attrition at sea such as depletion of ship borne guns and fuel and repletion by supply.

Of course then subs would have to be added at the same time as any anti sub AC...........

Onto subs I s'pose the U Boat is the basic craft. (PAC orientated folk may disagree) I would make it so that it could only stay submerged when manned by a captain. So if some one set it some way points and was not at the helm it would surface for all to see.......... when the captain is at the helm the way points switch off.

Further when making an attack it would have to be at periscope (f1) depth so a small wake becomes visible above it.

When fully submerged you have sonar (f6) and the map to steer by.

When surfaced the tower takes on a gunner position just as the deck gun does.

It could only come in shore when fully afloat. (Submerging in the shallows = death)

Each port has 2 maybe three subs with a limited torpedo and fuel set which can be replenished by a supply carrying flying boat.


Tilt
« Last Edit: April 30, 2002, 07:06:14 AM by Tilt »
Ludere Vincere

Offline Dr Zhivago

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Flying Boats, Which one's?, and Why do we want theam?
« Reply #49 on: April 30, 2002, 07:25:24 AM »
That Ekranoplan was just offtopic... ;)
Heres few ideas what flying boat could do at game

1. long range reconnaissance
2. *U-Boat/PT/ship support*
3. bomber
4. torpedo bomber
5. *surface minelayer*
6. *chute/pilot rescue*
7. troop plane

H8K2-L is transport version of H8K and could carry 29 passengers or 64 troops :)

Float seaplane (launched from cruiser/destroyer/carrier)

1. reconnaissance
2. fighter/bomber
3. target/fire spotting
4. *chute/pilot rescue*

Some floatplanes got quite good armament ;)
N1K Kyofu (Mighty Wind)
-two 7.7 mm Type 97 mgs
-two wing-mounted 20 mm Type 99 Model 1 cannon.
-two 30 kg bombs
Arado Ar 196
-twin MG FF 20mm cannon in wings
-MG 17 7.92mm
-twin MG 15 at back
-two 110lb (50kg) bombs
A6M2-N Rufe
-two 20mm cannons
-two 7.7mm mgs

Offline whels

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Flying Boats, Which one's?, and Why do we want theam?
« Reply #50 on: April 30, 2002, 09:29:40 AM »
add to that the ability for 25 mile local dar working(even if HQ down) when PBY is aloft.  since it was a spotter/recon plane.


whels

Quote
Originally posted by Dr Zhivago
That Ekranoplan was just offtopic... ;)
Heres few ideas what flying boat could do at game

1. long range reconnaissance
2. *U-Boat/PT/ship support*
3. bomber
4. torpedo bomber
5. *surface minelayer*
6. *chute/pilot rescue*
7. troop plane

H8K2-L is transport version of H8K and could carry 29 passengers or 64 troops :)

Float seaplane (launched from cruiser/destroyer/carrier)

1. reconnaissance
2. fighter/bomber
3. target/fire spotting
4. *chute/pilot rescue*

Some floatplanes got quite good armament ;)
N1K Kyofu (Mighty Wind)
-two 7.7 mm Type 97 mgs
-two wing-mounted 20 mm Type 99 Model 1 cannon.
-two 30 kg bombs
Arado Ar 196
-twin MG FF 20mm cannon in wings
-MG 17 7.92mm
-twin MG 15 at back
-two 110lb (50kg) bombs
A6M2-N Rufe
-two 20mm cannons
-two 7.7mm mgs

Offline FDutchmn

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Flying Boats, Which one's?, and Why do we want theam?
« Reply #51 on: April 30, 2002, 10:45:24 PM »
Just to reiterate what Tilt said... I see good suggestions for the role of float plane, but some of them require additions to the gaming concept, so I think we should keep that separate from the reasons why we should add these planes to AH.

My personal feeling is that having a float plane like the Emily or the Catalina as another goon or bomber/torpedo plane gives more strategic values to ports or vehicle hangers near the shore.  This alone is a good enough reason for their addition I think.

Things like reconnaissance, pilot rescue, anti-submarine warfare, and the like can be added to the plans when HTC decides to add these features to the game.  (I've seen good suggestions like for reconnaissance, wipe off all enemy facilities and airbases off the map and make them appear only after they have been photographed and the like...)

Even the addition of a float plane now, HTC needs to address certain issues.  For example, why does the PT boat explode when hitting the shore at a very low speed?  This would apply to the float plane I think. i would not want my plane exploding just because it bumped the dock.  (while a CV steaming at full speed will drag your plane without killing you...)

HTC will also need to consider how we are going to turn these planes around after refueling.  (well, this is not a hard task I guess, just like handling a GV...)

HTC will need to add boueys to mark the "runway" on the water and to identify "re-arm pads".

Of course, please consider making these "runways" unusable when there is a storm. :)

Ah what else... catapult launched seaplanes... addition of another type of task group without the CV will be interesting... perhaps more mobile than the current TGs...

Can we consider addition of submarines capable of launching planes?... :)  Just out of seer curiosity, kinda wanna see the I-400 and the Seiran modeled... hehehehe...  Well, that is not the all planes that was launched from a sub... gotta do some research to confirm it though...

Ah well... just my ramblings and two cents on this matter...

Offline MiloMorai

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Flying Boats, Which one's?, and Why do we want theam?
« Reply #52 on: April 30, 2002, 11:20:07 PM »
FirstBorg,

are you saying the Wright brothers did not fly that day at Kittyhawk SC, for they did not get out of ground effect as well?

Offline steely07

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Flying Boats, Which one's?, and Why do we want theam?
« Reply #53 on: May 01, 2002, 03:03:22 AM »
Wadke,thanks 4 the links,i have those already,but thanks a lot :)
Milo,nice,i think checkmate ")
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