Author Topic: I dont really like this map...  (Read 416 times)

Offline Tac

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I dont really like this map...
« Reply #15 on: April 22, 2001, 09:35:00 PM »
Nuttz, what you're saying was done somewhat in SWOTL.  

Here's my take:

Add AI railroads, AI goons and AI trucks and roads. Add Aircaft Factories (1 factory would make 3 types of AC/gv's), add a limited amount of AC and ordenance avaliable at each field. Make Factories be capturable by grunts.

Roads would interconnect ALL fields, railroads would connect factories with the HQ and HQ with all back fields.

With this in place, the supply lines would run as follows:

Factories make stuff. The Stuff gets shipped to the HQ via railroad. From HQ, stuff gets shipped to backmost fields via railroad and to frontmost fields via AI goons.A Field may supply the nearest fields via goons or trucks (goons flown by humans, not AI in this case, trucks would be launched by human but STEERED by AI). In sea-dependant cases, supply ships with 1 escort DD may be used.

Make 2 of the backfields be RAISED by 10k BUT have NO fighter hangars. These would be BUFF fields only.

AI supply convoys would be:

Train Convoy: AI trains would have AA guns on top of them. only 2 of their guns would be mannable. Train Speed: 90mph

Truck Convoys: Each convoy would be made up of 10 supply trucks with 2 M16's at each end of the line. M16 guns mannable (cant steer m16).Truck speed: 50mph

Goon Convoy: 6 goons, no mannable defenses. Goon speed:200mph.

What the convoy/supplies would do: When a supply convoy reaches its destination, a % of its ordenance and AC types is replenished. % is dependant on how many of the supply units survived to reach the airfield.So if only 5 out of 10 trucks arrive, field only gets 50% resupplied. If a human flown goon or human-launched truck convoy (coming from another field) arrives, player has the option of choosing either a resupply or a relief cargo. Relief cargo cuts down on rebuild times and will bring up 2 AA up inmediately).

Supply convoys are launched from factories from HQ every 15 minutes minutes and from HQ to fields every 30 minutes.

If factory gets captured that factory would send its production to the country that captured it via goons.

--------------------*----------------*----------*-----

Modifiers:

Small fields:
60 units per AC type (and gv's). If hangars gets blown, field loses 10 AC per type. Divide 10 per hangar type.

Medium Fields:
80 units per AC type. If hangars gets blown up, field loses 20 units. Divide 20 per hangar type.

Large Fields:
150 units per AC type. If hangars gets blown, field loses 30 units per AC type (divide 30 per number of hangars).

Of course, if a field gets its FH's down, field would not lose bomber or gv unit types, as they are not housed on the FH.

This would make the strat of the game to rely on their factories and supply convoys. If a country wants to capture a field, they would have to supress it, prevent supplies from coming in. Shooting enough AC and preventing supplies would also cut down on the number of defenders. Bombing HQ and factories would affect supply to the whole country.

Comments HT?  

[This message has been edited by Tac (edited 04-22-2001).]