Author Topic: Technical question about AHVoice  (Read 387 times)

Offline agosling

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Technical question about AHVoice
« on: May 09, 2002, 07:29:05 AM »
I sent this question by email, but it may have been mislaid. Would you be willing to tell me what voice product you used for AHVoice? We are trying to develop a similar application for the Columbus Control Center (the control centre for the European part of the International Space Station. I would be really interested to know what voice product(s) (if any) you used to implement AH Voice, as it fits our requirements almost perfectly.

If you wrote it all yourself from scratch, first off, a big . Secondly, would you be willing to license it?

Please help me if you can.

Thanks

Offline Lephturn

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Technical question about AHVoice
« Reply #1 on: May 09, 2002, 07:39:30 AM »
Well, I'm not an HTC representative, but I believe HiTech wrote this himself.  He ran a beta for a couple of months with AH Voice as a stand-alone application, and then integrated it into AH itself.  I believe he wrote it from scratch using the Microsoft Direct X API's... but that's just my guess.  I believe that there are some voice comm API's built into the Direct Play suite now, and I bet he wrot it to those.

And yes, IMO, HT deserves a big for this great feature.

Offline SKurj

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Technical question about AHVoice
« Reply #2 on: May 09, 2002, 01:13:36 PM »
now.. where's the off switch.... +)


SKurj

Offline bloom25

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Technical question about AHVoice
« Reply #3 on: May 09, 2002, 05:14:59 PM »
Gamevoice technology was acquired by M$ and integrated into DX 8.  I'm sure that is what HT is using.

Offline Skuzzy

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Technical question about AHVoice
« Reply #4 on: May 09, 2002, 05:23:30 PM »
Hmmm,..would not bet on it bloom25.

If you are serious about this, you should just send an email to HTC and ask them about it.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline bloom25

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Technical question about AHVoice
« Reply #5 on: May 09, 2002, 05:37:08 PM »
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dx8_c/directx_cpp/Play/CPP_Ref/Ifaces/interfaces.asp

What I meant BTW was that Microsoft acquired the rights to use the voice technologies from that company and implemented them into the DX 8 API.


I'll see if I can find a link that backs me up on that, but I'm 99.999% sure I'm right on this one.

(Of course that doesn't mean HT is using DX 8 DirectPlay, but if not, why the DX 8 requirement when the voice betas were released?)

Offline bloom25

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Technical question about AHVoice
« Reply #6 on: May 09, 2002, 05:40:57 PM »
http://msdn.microsoft.com/chats/directx/directplay_022500.asp

That should be good enough.  I didn't read the whole thing, but they mention the DirectPlay portion of DX 8 was developed by people formerly from the company that created Battlecom.  (I knew I'd read that somewhere a long time ago, but I couldn't remember what their product was called...)

Yep, I was right: http://www.e-magix.com/3dx/feb.html
Look about 1/2 way down.
« Last Edit: May 09, 2002, 05:44:31 PM by bloom25 »

Offline agosling

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Thanks for comments
« Reply #7 on: May 09, 2002, 06:34:50 PM »
Thanks for the information. I had tried this question by e-mail, but got no response. It does look pretty likely that HTC is using DirectX stuff, which is unfortunate, because we're looking for a multi-platform solution.

I'll keep looking around.