Author Topic: Dot command for Attack or Fighter  (Read 723 times)

Offline Raubvogel

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Dot command for Attack or Fighter
« on: March 14, 2001, 03:10:00 AM »
would be nice to be able to select this with a dot command.  Just type .attack or .fighter and be able to switch it in mid air.

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Offline Pepe

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Dot command for Attack or Fighter
« Reply #1 on: March 14, 2001, 03:40:00 AM »
Second  

Pepe

Offline Purzel

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Dot command for Attack or Fighter
« Reply #2 on: March 14, 2001, 03:58:00 AM »
Yeah!

I almost have none attack-missions to date, because I always forget to select attack...

Or maybe just throw this thing completely overboard and just have Fighter missions. I mean, wasnt it a kill when a Tiffie on an attack mission shot down a FW-190?

If someone wants to have extra-stats on attack-runs, then why not take the amount of hits on ground-objects and Panzers and stuff? If you compare these numbers you might be as well able to get some kind of ranking.


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funked

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Dot command for Attack or Fighter
« Reply #3 on: March 14, 2001, 04:32:00 AM »
Switching in midair is not going to work for obvious reasons.

Offline StSanta

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Dot command for Attack or Fighter
« Reply #4 on: March 14, 2001, 04:38:00 AM »
How about making attack default on some planes, like the 190F8?

Dunno how many times I've forgotten to set it to attack.

Or let user define his or her preferences and save 'um in some file.



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Offline BlauK

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Dot command for Attack or Fighter
« Reply #5 on: March 14, 2001, 05:03:00 AM »
A very simple solution would be to keep the previous setting for each plane, just like salvo setting is kept for each plane.

It is truly annoying when one dies on an attack mission and goes straight to runway for another run..... and only then remembers that should have gone to hangar instead to set "attack"....  

Make the game keep track of the previous selection for each plane and do not change it back to "fighter" automatically !!!


  BlauKreuz - Lentolaivue 34      


Offline Duckwing6

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Dot command for Attack or Fighter
« Reply #6 on: March 14, 2001, 05:09:00 AM »
how about:

if you load A2G weapons it's a Attack sortie, if not well then it's a fighter sortie.

DW6

Offline CavemanJ

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Dot command for Attack or Fighter
« Reply #7 on: March 14, 2001, 05:14:00 AM »
 
Quote
Originally posted by BlauK:
A very simple solution would be to keep the previous setting for each plane, just like salvo setting is kept for each plane.

It is truly annoying when one dies on an attack mission and goes straight to runway for another run..... and only then remembers that should have gone to hangar instead to set "attack"....    

Make the game keep track of the previous selection for each plane and do not change it back to "fighter" automatically !!!

If you die on an attack mission, then respawn as soon as you hit the tower without stopping in the hanger first, the second run IS scored as an attack run.  Fighter/Attack scoring only resets to fighter when you enter the hanger or login (first time or after a disco, etc).  HT and Pyro have both said this numerous times.

Offline BlauK

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Dot command for Attack or Fighter
« Reply #8 on: March 14, 2001, 08:49:00 AM »
 
Quote
Originally posted by CavemanJ:
If you die on an attack mission, then respawn as soon as you hit the tower without stopping in the hanger first, the second run IS scored as an attack run.  Fighter/Attack scoring only resets to fighter when you enter the hanger or login (first time or after a disco, etc).  HT and Pyro have both said this numerous times.

Tnx Caveman, I have not seen HT or Pyro saying this anywhere. But why does it reset at all??


  BlauKreuz - Lentolaivue 34      


Offline AKDejaVu

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Dot command for Attack or Fighter
« Reply #9 on: March 14, 2001, 08:58:00 AM »
I'd like to see the Fighter and Attack be remembered for each aircraft.  I fly a Yak-9U for a fighter, but a Typhoon or F4u-1D for attack.  I don't fly either the Typhoon or F4u-1D in the fighter role.

Doesn't seem to be too difficult to have my FE remember what was last assigned to each individual aircraft and retain that.  Doing the same for salvo settings would also be nice.

I think that's pretty much what blauk was saying and it really has nothing to do with respawning in the same plane again.

BTW... having it switchable in flight via dot command is a very manipulative feature.  Look like a bogey is going to get you.. use dot command to switch to attack.  Only the kills are registered as fighter, the deaths as attack. I am very much against that option.

AKDejaVu

Offline Sky Viper

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Dot command for Attack or Fighter
« Reply #10 on: March 14, 2001, 08:58:00 AM »
 
Quote
Originally posted by CavemanJ:
If you die on an attack mission, then respawn as soon as you hit the tower without stopping in the hanger first, the second run IS scored as an attack run.  Fighter/Attack scoring only resets to fighter when you enter the hanger or login (first time or after a disco, etc).  HT and Pyro have both said this numerous times.


Hmmm...I swear this is broke, but I will have to watch it next time out.
In the mean while would it be so hard to add a little A or F button next to the lanuch buttons on the main clipboard?
This would remind you to select, and show current setting.


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Offline Kratzer

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Dot command for Attack or Fighter
« Reply #11 on: March 14, 2001, 09:31:00 AM »
 
Quote
Originally posted by funked:
Switching in midair is not going to work for obvious reasons.

Why do you think so?

Because you should decide your 'mission' before you fly?

Just curious... it isn't so obvious to me, I guess.


Offline AKDejaVu

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Dot command for Attack or Fighter
« Reply #12 on: March 14, 2001, 09:51:00 AM »
 
Quote
Why do you think so?

Because you should decide your 'mission' before you fly?

Just curious... it isn't so obvious to me, I guess

Suppose I'm a score monger.  I'm trying to lead in Fighter stats.  I launch in "Attack" mode so that my time will be counted against my attack stats.  If I see an easy victim down below, I dive in and press my now mapped "fighter" button right before I fire my cannons at the poor soul.  I then press my now mapped "attack" button and pull out of the fight to look for my next unsuspecting victim.

Next is the problem of counting sorties.  You go up once, but fly in attack and fighter capacity.  How many sorties?

What your likely to see with this "feature" is people carrying 100 kills to no deaths and about .5 kills/second.  Talk about skewing the stats.

The real question is "why do we need this feature?"  You went up as a fighter and meant to go up as an attack?  You went up as a fighter but couldn't find any targets to jump at the base, so you want to straff fuel dumps?  Why?

The feature would open up the option for so many loopholes that it isn't even worth the perverbial "well at least lets give it a try before condemning it".

I'd much rather see individual aircraft role memory by FE including salvo settings or some kind of automatic "if the plane has ordinance default is attack.. if only fuel cells or clean default is fighter" feature.

The option to toggle mid flight should not be introduced.

AKDejaVu


Ice

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Dot command for Attack or Fighter
« Reply #13 on: March 14, 2001, 10:26:00 AM »
Last night I flew an attack sortie...landed...replaned at another base...went to hanger...unloaded bombs and rockets...took off...fought(6kills) landed...the sortie was scored as an attack...is this the way it is supposed to work? And, yes the little button for fighter was selected when I left the hanger.

Just curious



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Offline DmdStuB

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Dot command for Attack or Fighter
« Reply #14 on: March 14, 2001, 11:10:00 AM »
This whole thing confuses me.  Why does the score depend on how you set up the mission?  If you are going on an air to ground mission and get jumped after you make your passes and happen to kill the guy who jumped you, I think that you should get attack points for killing the ground target and you should get fighter points for killing the other a/c. I seem to recall that in WW2, the P47's would escort bombers and then, on the way home, would get low and shoot up anything on the ground they could find.  

StuB