Why do you think so?
Because you should decide your 'mission' before you fly?
Just curious... it isn't so obvious to me, I guess
Suppose I'm a score monger. I'm trying to lead in Fighter stats. I launch in "Attack" mode so that my time will be counted against my attack stats. If I see an easy victim down below, I dive in and press my now mapped "fighter" button right before I fire my cannons at the poor soul. I then press my now mapped "attack" button and pull out of the fight to look for my next unsuspecting victim.
Next is the problem of counting sorties. You go up once, but fly in attack and fighter capacity. How many sorties?
What your likely to see with this "feature" is people carrying 100 kills to no deaths and about .5 kills/second. Talk about skewing the stats.
The real question is "why do we need this feature?" You went up as a fighter and meant to go up as an attack? You went up as a fighter but couldn't find any targets to jump at the base, so you want to straff fuel dumps? Why?
The feature would open up the option for so many loopholes that it isn't even worth the perverbial "well at least lets give it a try before condemning it".
I'd much rather see individual aircraft role memory by FE including salvo settings or some kind of automatic "if the plane has ordinance default is attack.. if only fuel cells or clean default is fighter" feature.
The option to toggle mid flight should not be introduced.
AKDejaVu