Author Topic: HT talks 4XBuffs  (Read 2408 times)

Offline Wilbus

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HT talks 4XBuffs
« Reply #120 on: May 19, 2002, 03:03:11 AM »
Wotan, the low preasure will affect you even if you use O2, the TA152 pilot used O2. If you Don't use O2 the highest alt a pilot can fly is about 10k, can fly there and above for a little while then he must go down again or pass out.

The preasure affected this TA152 pilot in the way that his, although O2, body started aching etc, will post the report.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline MrRiplEy[H]

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« Reply #121 on: May 19, 2002, 03:20:13 AM »
Leviathn, I thought your first post was in response to my previous post I made 19 posts earlier than your first - there you stated there's nothing wrong with buffs, quoting one of my earlier posts.

I'd say that's a strong statement and a point of view brought to public. Not to mention it was in response to my original post so what was exactly the time where you took over the idea / subject of my previous post?

What youre saying now that when you give YOUR opinnion to my post I've made much earlier, I should all of the sudden take it as the total truth and obey.. You say buffs are darn easy to kill with proper tactics, yet later you admit there's no viable solution of getting them down up high :) You also can't deny that buff gunnery as it is gives easily 1-ping wing losses etc. effects at extreme ranges, 1.5k and up. The problem with b17 is that you have to maintain a 2k distance to it at all times if you want to avoid a sudden and immediate death from the enemy which seems to be clearly at a safe distance. I'd prefer more dispersion to buff guns (if I recall right from earlier posts the dispersion was toned down) if it would mean I'd get a warning before I lose parts. I'd prefer to hear a lot of hits before I lose a wing because it would also enable me to break off if needed. Right now the concentrated fire from all the guns does the exact opposite, the wings snap off in one burst which often sounds as one hit to the fighter.

Sure a lonely 10k bomber is dead meat most of the times. If it has even one escort it's life will be mucho easyer. If it doesn't it should go down in a snap just like in reality. Maybe buffs sometimes seem more leathal than they are because of netlag effects, too.

Regarding to the attack tactics you mentioned, I have found a way to deal with the buffs in game. I've even learned to exlpoit the weaknesses of the gunner modeling such as having to switch positions between gunners which makes aiming harder.. I also have moderate success in attacking buffs and killing them.

This should be an answer to your comment - which brings us to my original post which you don't seem to agree with and which still goes unresolved.
« Last Edit: May 19, 2002, 03:50:50 AM by MrRiplEy[H] »
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline SKurj

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« Reply #122 on: May 19, 2002, 10:06:50 AM »
MrRipley you would help yourself and all others replyin by starting a thread on the topic YOU think we are discussing because obviously you are talking about something completely different.

We are saying: This is the way the game is played, this is not reality and like any game: learn to play it how it is designed.

You seem to be saying: The game is not a true reflection of reality and therefore needs to be 'fixed'.



SKurj

Offline MrRiplEy[H]

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« Reply #123 on: May 19, 2002, 10:13:02 AM »
Well D'oh Skurj yes I thought this is a WW2 warfare simulation.

Maybe it should be clarified whether AH wants to be a general arcade or a simulation.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline SKurj

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« Reply #124 on: May 19, 2002, 09:33:17 PM »
Read this page...

http://www.hitechcreations.com

better yet close your account you won't find what you are looking for here, hmm or anywhere in the current space time dimension


SKurj

Offline moose

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« Reply #125 on: May 20, 2002, 12:56:51 AM »
this endless banter sucks. Ripley you might as well close your account because making accusations about the buffs being bad or good without conclusive proof shown will not change anything

show some proof in writing, cite your sources, and then complain.
<----ASSASSINS---->

Offline Tilt

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« Reply #126 on: May 20, 2002, 06:24:55 AM »
Quote
Originally posted by K West
"HT has specifically said that there's nothing NOTHING porked in buff leathality or gunnery."


At least now if you are fool enough to sit on a B17's  6 his top turret will not be firing at you........... and if you are just high enough niether will the ball.......

Then if he tries to slew to get a gunner shot he looses formation.......and his drones........ and upto 75% of his bombs and guns......... 1000 (AI) yards is easily lost in a simple manouver.

The devil will be in the detail

Tilt
Ludere Vincere

Offline K West

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« Reply #127 on: May 20, 2002, 08:29:46 AM »
"The devil will be in the detail.   Tilt"

 Now THAT's the truth :)

 Although not before much gnashing of teeth,  forehead banging on bricks and rapid wringing of hands has transpired. ;)

Gotta love these apocolyptical discussions, no?  :)

 Westy

Offline Linux_gene

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« Reply #128 on: May 20, 2002, 08:34:18 AM »
" Edit the bomber, change this change that, do this, do that, make it easier to kill them. Model engine overheating, and gun accuracy..................... ..."

Really the list goes on and on about the changes that need to be done to the bombers.

Now this is what i dont understand with SOME fighter pilots out there. They want to tottaly change the Bombers in aces high but dont want there fighters to be effected one bit.

I am really looking forward to the new bomber AI and also the flying formation, i think it will bring a LOT of customers to HTC, I can just imagin somthink like 10 people i know signing up JUST FOR THE use of this new bomber AI system that going to be installed.

Really if HTC get more customers he has more resources to spend on people like us :). It mean people really against the bomber system is really against new developments in Aces High, let it be new AC, terrain and also the new FPS that should be coming out this year from the reports that i have read ehehhehe.

If you have ever played B17 the mighty 8th, you would understand how hard it becomes trying to manage a flying formation of bombers and also the bomb sight.

Really i cant wait until i up a JUG with drop tanks and go out Buffy hunting, and also i CANT wait to up a formation of 4 buffs and go bomb a base. I think it would be great.

Q: How are we going to land 4 buffs on the runways that we currently have right now, are we going to haft to fly in a sort formation on approach and landing?

Offline lazs2

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« Reply #129 on: May 20, 2002, 08:51:18 AM »
westy... I have no trouble killing fluffs.   I have never said they were hard to kill.  I simply say that they are unfun to kill.  Like strafing ack.   They are gamey in the extreme and now they will be four times less fun and four times more gamey.  

All I hope is that they have less effect on the game so that they can be ignored even more.

As for overheating... we don't fly long enough for overheating to be a problem.   No engine in WWII, radial or inline, that I am aware of overheated in 15 minutes of full throttle.
lazs

Offline K West

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« Reply #130 on: May 20, 2002, 09:01:10 AM »
"They want to totally change the Bombers in aces high but dont
want there fighters to be effected one bit."

 You must be new here. For there are many requests for changes to fighters. Auto-flaps being one major issue constantly broiught up. What do you think should be changed? Either way it's irrelevant and has nothing to do with the topic of future bomber modelling in AH.

 Bombers are basically as idiot proof in AH as one could get. (Barring FA and expired AW of course)  They require no ACM skills, no fuel managment, no trim (with combat trim enabled),  no convergance testing.  Basic "point and go" vehicles.  It's not as if the FM is being changed. It's not like it'll  be harder to fly them beyond thier current basic "delivery truck/shcool bus" manner; start engines, take off, go to a base, pork it, auger like a dweeb/get shot down.

 Now people may have to actually "think" about what they are doing. No longer will it be as simple as "make a bee line to the base with the pedal-to-the-metal."   Darwins rule will prevail as some will develop CBM (combat bombing maneuvers) and the new SA that will be needed. It'll be tougher to get to the target, setup well and drop accurately now. Some will "get it" ....  and some won't.  

  Westy

Offline K West

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« Reply #131 on: May 20, 2002, 09:04:48 AM »
"westy... I have no trouble killing fluffs."

Ditto.   But I've mostly hated the ease with which any pube or dork could up in one and disrupt some enjoyable fighting single handedly. THAT will change imo.

 Westy

Offline Horn

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« Reply #132 on: May 20, 2002, 09:32:52 AM »
Quote
Originally posted by K West
But I've mostly hated the ease with which any pube or dork could up in one and disrupt some enjoyable fighting single handedly.

Westy


Sheesh, now you're channeling Lazs ;)

The question I didn't see addressed was the bar dar thingie--if a 4 buff formation w/ 1 pilot ups, will the bar dar react as it would to four planes, or just one? (can see a future of nothing but full bars in every sector...)

dh

(Westy, does the "com.cast" addy still work?)

Offline Linux_gene

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« Reply #133 on: May 20, 2002, 09:43:14 AM »
Now tell me how is bomber idiot proof. You haft to have the skill to take them of the runway. I see more dweeb in AC than i see in Bombers. Also Bombers have ther own ACM, they need to slowly clime up to an alt for bombing, without being hit by Lazer clones that hate Bombers. Fuel management would haft to be the most importanat part of the bomber, you need to see how much fuel you will require for the voiage. Trim is no consurn because its a OPTION that fighters can choose.

K West I know you may be here longer than I have, but you still haft to remember with new players joining aces high everthink is hard compared to the 3hr a day players.

Now i KNOW that the bombers will be harder in the new version to fly and everthink and I am all for it. But I dont think it would be a good idea to model the Bombers 100% correctly, seeing that most fighters in this game can do some things that would kill a normal pilot. What i am really trying to get at, If changes are to be made to Bombers, eg... You start getting fatigue at 30K feet, so do the same to fighters and such to bombers.

The bomber flight model will be changed for reasons regarding Game play.

Offline Horn

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« Reply #134 on: May 20, 2002, 09:48:17 AM »
Quote
Originally posted by Linux_gene
Now tell me how is bomber idiot proof. You haft to have the skill to take them of the runway. I see more dweeb in AC than i see in Bombers. Also Bombers have ther own ACM, they need to slowly clime up to an alt for bombing, without being hit by Lazer clones that hate Bombers. Fuel management would haft to be the most importanat part of the bomber, you need to see how much fuel you will require for the voiage. Trim is no consurn because its a OPTION that fighters can choose.


Skill to take off? No. Choose "auto take-off"
Slowly climb to altitude? "alt-x"
Fuel management? 50% and one can circle the globe
Trim? Combat Trim "enabled"

You do have to remember to open the doors, tho. ;)

dh