Author Topic: Day 4 of the Mindanao Map ~ Surrender!  (Read 521 times)

Offline BotaBing

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Day 4 of the Mindanao Map ~ Surrender!
« on: May 21, 2002, 10:45:23 AM »
In 4 days, I've heard nothing but negative comments about this map. Not one person has said that they actually like the map. (Of course, that means all the trolls and fanboys will immediately reply saying they love it, to stop whining, etc).

Common Complaints I hear about this map:

#1 Ground Vehicles almost zero offensive paths (which is true, this map has by far the fewest number of ground vehicle launch points) This is especially interesting considering the proximity of all the bases.

#2 Bases are too close together

#3 Physical layout of the map makes it hard for anyone to win it


I don't know about #3, but #1 and #2 seem pretty legitimate.

Other than the lack of ground vehicle spawns, the map seems decent to me. I like the hilly terrain. However, regardless of which map, I do think it gets boring to see the same one day after day after day. Maybe a 'stalemate' feature would help, where a map is changed after a certain period of time, or by vote, etc.

Offline Apache

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #1 on: May 21, 2002, 10:47:36 AM »
Best map in the set IMO.

Offline BotaBing

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LOL
« Reply #2 on: May 21, 2002, 10:49:09 AM »
Hehehe yeah, figured that. Took all of about 1 minute.

I'm sure some people like it, but for the past few days I've heard nothing but people saying (in team chat and server chat) that it was their least favorite and that they didn't like it.

But noone is being specific. I'm curious, what do you like about it? What do people who don't like dislike about it, etc?

Offline Ouch

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #3 on: May 21, 2002, 10:58:12 AM »
Not a troll.  Honest opinion here.

This is my personal favorite map.  It has the best flying of any of them.  I love the canyons and the low level flight paths, and the room for the carriers to actually do stuff.

However, yes, GV's are hosed in this map.  I tried to up an M3 at one field (I think it was attacking A5) and was on a slope.  Before I could start my engine I was doing 20 in reverse, eventually ended up doing 70+ backwards into a tree.  Was spectacular, but annoying.

Offline ccvi

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #4 on: May 21, 2002, 10:59:17 AM »
Not many vehicle spawn points, but those that are there (to and from vehicle bases) are very close to the target fields.

I agree on bases to close together, but that's true for all maps. Would like to see 50 miles with 40 miles radar ;)

Bases at different altitudes make it interesting. Some of them even don't have hills on the climb out routes :) What's bad is that the country in the west can't be reset. Knights are lucky this time.

Offline Tac

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #5 on: May 21, 2002, 11:01:53 AM »
I love that map for the simple reason that its got high fields all over. The terrain is beautiful and all those hills and valley dogfights are exciting.


The map does have too much bases too close together, in that I agree. GV's could benefit from more spawn points too.

But all in all, its the best map so far. The other maps seem to be geared towards mindless furballing until someone sneaks 2 or 3 bases and turns the tide then its gangbang till one side wins. In mindanao, you CANT win by furballing. Thats why most people hate it. You either TAKE the damn base or you wont be able to furball for long... because almost all the fields are high. Furballer's bane... furballing on the deck and having the enemy you just shot down take off with alt advantage a mile away from where you are.

Its also the only map where I can find me 20k+ fights. Heck last night I chased a 262 at 34k, escorted 5 b17s and 2 lancs all the way to the NE country A54 at 27k and shot me down a n1kdweeb and a barbiefire.

Offline Mathman

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #6 on: May 21, 2002, 11:02:21 AM »
I like the fact that the bases are close together.  I also like that there is a good mix of terrain features in it (large areas of "ocean" for CV action, peaks and valleys for some great furball action).  Keep in mind that I up a GV about 5 times a tour, so I am not really concerned with the GV stuff.

There are only 2 things that I kind of don't like.  First, the country that gets the land furthest to the west seldom, if ever, gets reset (don't know if it the mindset of everyone in the game or a feature of the terrain).  Second, this map usually sticks around a long time, much longer than Lake Uterus or the Balkans (or whatever it is called).  Gets kind of boring seeing the same stuff over and over.

I like it much more than I hate it, and the gripes are usually easy to forget in the middle of a furball or while defending a base or CV.

Offline KG45

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #7 on: May 21, 2002, 12:30:01 PM »
the mindanao map is too cool. a nice change from your basic flat map.  

of course there are few GV spawns. it is a moutainous jungle, not conducive to armor tactics.

been having a blast using the valleys to escape after staying one pass too long at an nme AF.

bringing back my mossie on 1 engine, and finding i got to climb up to base to land was fun. kinda felt like Steve McQueen in the 'The War Lover", trying to get that B-24 over the white cliffs of Dover.

AH rocks.
all you fascists, you're bound to lose...

Offline paintmaw

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #8 on: May 21, 2002, 12:36:03 PM »
I could do without all the new AC in trade for new maps . I think we need new jets so the High perk point guys can fly around and pick off the newbies :)

Offline pimpjoe

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lol
« Reply #9 on: May 21, 2002, 12:38:46 PM »
good thing you werent here for 1.08 botabing. we had mindinao for a weeks at a time

Offline HFMudd

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #10 on: May 21, 2002, 12:39:43 PM »
It's my favorite map too.  I love the close bases, the dog fights in the valleys and the altitude differences between bases.

I guess you will need to decide for yourself if I am a troll or a fanboy.

Oh, and stop whining. ;)

Offline dtango

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #11 on: May 21, 2002, 12:45:13 PM »
One of my favorite maps too.  Most of my squad mates like this map as well from what I can gather.  I love the views.  Great map to be flying around in.  Sure it isn't conducive for GV's but that really doesn't bother me.  The country that gets placed out in the west initially does have an advantage in not losing the war.  It get's really interesting where the three countries converge.  There's seems to be more room for that to occur here.  I've heard a few folks complain about it but they were never specific about exactly what they didn't like about this map.  Maybe they don't like the fact that it is harder to reset?

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Offline Flossy

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Re: Day 4 of the Mindanao Map ~ Surrender!
« Reply #12 on: May 21, 2002, 12:45:35 PM »
Quote
Originally posted by BotaBing
#1 Ground Vehicles almost zero offensive paths (which is true, this map has by far the fewest number of ground vehicle launch points) This is especially interesting considering the proximity of all the bases.
Of course there are not many ground vehicle spawn points with it being such a mountainous terrain!  If it would be physically impossible for a vehicle to get from one particular field to another, then there won't (or shouldn't) be a spawn point - they only save time on routes that are possible.  However, I still use GVs extensively in Mindanao, for base defence, so don't notice much of a problem.  :)
Quote
#2 Bases are too close together
LOL, no matter what distance there is between bases, it will never please everybody.  If they are not "too close together" they are "too far apart"!  Impossible to please everyone!  :p
Quote
#3 Physical layout of the map makes it hard for anyone to win it
Well I know that on the last two days at least the Bishops have been down to 2 or 3 bases and have fought back through good team-work!  When I logged off last night, we were holding the most fields after being down to 3 earlier, and it was a similar story the night before after being down to 2!  :D
Quote
I like the hilly terrain. However, regardless of which map, I do think it gets boring to see the same one day after day after day. Maybe a 'stalemate' feature would help, where a map is changed after a certain period of time, or by vote, etc.
I think Mindanao is the best of the lot, and always love to see it up!  ;)
Flossy {The Few}
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Offline ET

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #13 on: May 21, 2002, 12:48:26 PM »
I have 2 things against this map.

1. All the bases are placed on 40-45 % of the map.

2. The west seems to always have the advantage as most of their
bases are placed out of harms way.

It may have happened but I don't remember the western country ever being reset.

Offline DmdNexus

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #14 on: May 21, 2002, 01:01:20 PM »
Sniff.. Sniff... what's that smell? Could it be troll?

I'm a FanBoy - I love this map - simply because it has a SQUID in a lake!

They can always add more VH spawns.

but hey you know - there's a terrain editor you can download - get to work.

"it's easier to criticise then it is to create"