Author Topic: will we still be at the mercy of the fluffers in 1.10?  (Read 1383 times)

Offline lazs2

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will we still be at the mercy of the fluffers in 1.10?
« on: May 25, 2002, 09:34:08 AM »
Had a couple of great nights of fighting the last few nights... couple of hours of intense furballing between two fields that were either close together (mindinou fight) or that the planes from both fields met halfway (last night in center isle over VH)..  this was a lot of fun and a lot of guys were participating and having a blast..

I realize that we were having so much fun only at the mercy or, ignorance of the fluffers...   One attention starved milkrunner could have stopped the fun at any time if he wanted to.. spoiling the AH experiance for dozens of guys having a good time.   The only option would have been to fly cap over the field all night to do battle with a robo-fluff if it dained to show up... no option at all for most folks.   No fun to do and even if one of the skilless fluffers showed up you would then be participating in the least fun and most unrealistic air combat availabel in AH as your "reward".

So.... will the new drone herders be able to destroy fights at a whim, and with no effort save patience in 1.10 as they can now?  I am only interested in their capabilities so try to address that..
lazs

Offline deSelys

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will we still be at the mercy of the fluffers in 1.10?
« Reply #1 on: May 25, 2002, 09:41:16 AM »
LOL...you had a fun night...no 'fluff' (as you name them) spoiled your fun....and you whine about it. You're a gem :D

I'm sorry to see that 1.10 is troubling your sleep those last days.
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Offline Skuzzy

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will we still be at the mercy of the fluffers in 1.10?
« Reply #2 on: May 25, 2002, 09:52:43 AM »
You do realize that anything talked about in this regard will be pure speculation?  Until we actually see and play with the new buff implementation, all of this is just conjecture.

On that note; I think we will see a ton of buffs the first few days after the release of 1.10, but things will settle down after that.

I also speculate whines will be at a new all time high for those few days.  Every release is wrought with everyone trying out the new "toys".  Hopefully though, with all the new toys HTC is bringing to 1.10 maybe the new buff stuff will fade fast, except for those who like to fly them, which will allow us to get back to our normal whine level.
And with the new changes for the buffs, I suspect we will see even fewer actual pilots flying them, as now, there will be more of a challenge to command the buffs and it will not be so easy to just get up and drop a load as before.

It is my opinion that all the hype and hysteria about the new buff stuff is just that.  We hardcore buffers will find the new stuff nice and more intense to fly and pilot than before, but I do not beleive there are that many of the "hardcore" buffers in AH.

More pointed to what you are saying laz;  I think buffers will be less disruptive to the furballers than ever before.  Why?  Well, we will no longer be able to drop a short load, turn quickly and drop another load on targets.  We will have to extend and recalibrate the Norden for a second pass.  However, we can also gamble on a full drop, hoping we hit enough targets to be effective, in which case we will merrily turn for home.  In order to be effective in a first pass, however, we will have to come in low, which means more fodder for furballers.
We will be more susceptible to fighter fire than ever before as well, due to the time it takes to calibrate Norden, as once it is calibrated, we cannot deviate from course without recalibration, thus making us easier targets for fighters.

I think field vulchers are going to have thier hands full though.  Uhmmm,..get a group of pilots together and launch bunches of buffs.  The field vulcher will quickly run out of ammo and probably will not be able to foil at least one of the 3 buff formation from taking off.  Of course, this plays right into a furballers hands as well.

Overall, I think furballers are going to have more fun than ever, once the new release adrenalin settles down.
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Offline Karnak

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will we still be at the mercy of the fluffers in 1.10?
« Reply #3 on: May 25, 2002, 12:35:00 PM »
Laz,

Despite all your hand wringing, we are not at the mercy of bomber's right now.  I have never had my fights interupted, or been denied the option to fight in fighters, by a bomber or bombers.

So no, we will not still be at the mercy of bombers as "still" implies a continuance.

Will bombers still be at the mercy of fighters is a better question.
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Offline muckmaw

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Off the thread...but....
« Reply #4 on: May 25, 2002, 12:41:56 PM »
I know Lazs is paying attention.

The score now stands at Lazs 3 Muck 1.

Somehow or another, you managed to smack into the tail of my F6F last night. New maneauver?

I did'nt take any damage but I got the oh so joyful "You shot down Lazs" message.

Now if only my other dream can come true. This is the one where I unload 3 Lancs and level your favorite airfield du jour.

:D

Offline Tac

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will we still be at the mercy of the fluffers in 1.10?
« Reply #5 on: May 25, 2002, 12:45:33 PM »
He still hasnt realized that jabos do far more damage, far quicker than a buff. :rolleyes:

Offline Beefcake

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will we still be at the mercy of the fluffers in 1.10?
« Reply #6 on: May 25, 2002, 12:51:36 PM »
lol Several months from now:


Laz: "Will we still be at the mercy of Jabos in 1.11"  

:D
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Linux_gene

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will we still be at the mercy of the fluffers in 1.10?
« Reply #7 on: May 25, 2002, 12:54:34 PM »
Why are there a select few who keep on carrying on like they're the single most important person to voice there thoughts.

"So.... will the new drone herders be able to destroy fights at a whim, and with no effort save patience in 1.10 as they can now? I am only interested in their capabilities so try to address that..
lazs"

If you are so intrested in their capabilities why whine about bomber pilots.:confused: :confused:

lazs, i think you should take up a lancaster or a B17 and see how much fun it is to clime up to 20K feet and get shot down by a 109. 2nd, see how hard it is to kill the FH and also the field with a 109 on your ass. 3rd, make it back to base alive.

Now your prob going to attack my post with the normal comment " They ruin all the fun for everone else". Well so does 50 AC over your base does the same thing, but i dont see you complaining about that?

When i see a high Bomber, i think good on him atleast hes trying to do somthink different than furball all day. Even when he take out all the resources at the base, its means our defenses were not good unufe.

Bomber right now, i think have a good mix between strength and also accuracy with droping bombs. Still i am looking forward to the next update because i would love to clime into a 12 formation of buffs with my squad.

----------------------------------
F6bomber

Offline Ogun

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will we still be at the mercy of the fluffers in 1.10?
« Reply #8 on: May 25, 2002, 01:01:57 PM »
Anybody ever consider that lazs might actually be Gilbert Gottfried?  The voice just seems to match the words

Offline Virage

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will we still be at the mercy of the fluffers in 1.10?
« Reply #9 on: May 25, 2002, 01:05:18 PM »
Gilbert... perfect.
JG11

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Offline Wotan

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will we still be at the mercy of the fluffers in 1.10?
« Reply #10 on: May 25, 2002, 01:09:36 PM »
Well karnak you experience in ah is a far cry from anyone elses.

Numerous times fluffers will kil the fhs at one of the bases where the best a2a in happening. Or kill the fuel. This not not aid base capture because hes alone. The one good thing about these maps with small fronts is sometimes the fight because up at the next base.

Fluffers are alway whining about "why should we fly how you want" but its the majority of folks, who fly fighters, that have to adjust to them. I guy in a fluff has too much impact on the arena.

Hopefully the the bombing procedure will be tough enough to wheen out the truly skilless and / or be hard enough that it takes some time for folks to learn how o use it.

You can see the fluff mentality in a lot of the post by the fluffers. "i'm gonna drop right on the spawn points" . Ht has given them a strat model and a buff model to match it. But fluffers arent iinterested in that. For the most part we have that now and look how fluffs are used. If ya dont think fluffers want attention read mucks post. The same attitude powers most fluffers.

We will see.

Tac it takes multiple jabos to kill a field and they are fighters. it easy to make them ditch ord and fight ya.

Offline MuadDib of Dune

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will we still be at the mercy of the fluffers in 1.10?
« Reply #11 on: May 25, 2002, 01:12:35 PM »
v1.10 and bombers effect on gameplay?

Its hard to say until we actually have a few tours under our belts.  But........

From looking at what HTC has said, it almost appears as though bombing with heavies has become at least moderately more problematic for those who are doing the bombing.  This suggests the effect of bombers will be lessened at least on the front lines.

I would say that loss of pinpoint lazer bombing (ie killing hangers) will allow the "two field furballs" to sustain themselves unmolested at least a while longer (provided Jabos dont come in and De-Fang one of the competing fields).  Biggest unkown IMO is bomb dispertion and changed damage values to objects.

In the big picture, Im thinking that HTC has forced the heavy bombers into a more strategic role.  I also think the new 512x512 maps will have the high value strat targets way back from the front lines.  This would be a good thing in the develpement of the game.

Bottom line:  except when your side is down to say, 30% resources, the biggest hassle you should have to face (and largely do as it is now is anyway I suppose) is reading the map after one  furball has been shut down and either going to the next developing furball or making a new one.  

I dont think you will see a real big impact to your desired gameplay preferences much more than already exists most of the time in v1.09.  I could be wrong and I suspect that if there is a serious disabling effect on gameplay as a result, HTC would probably see it before most of us do and adjust settings  accordingly.  They seem to be pretty sharp on these things for the most part.

Offline Gadfly

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will we still be at the mercy of the fluffers in 1.10?
« Reply #12 on: May 25, 2002, 01:26:06 PM »
Poor Laz

Offline Apache

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will we still be at the mercy of the fluffers in 1.10?
« Reply #13 on: May 25, 2002, 01:54:56 PM »
Quote
Originally posted by Tac
He still hasnt realized that jabos do far more damage, far quicker than a buff. :rolleyes:


Your statement in the other thread similar to this was idiotic IMO. With your "quicker than a buff" clarification, I'm in total agreement.

Having said that however, multiple jabos attempting to kill a field isn't an issue in this debate. Fighter intercept of said jabos turns into A2A combat usually, a bunch of guys fighting it out.

Not so with a lone milkrunnin', high alt fluff.

Offline Tac

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will we still be at the mercy of the fluffers in 1.10?
« Reply #14 on: May 25, 2002, 02:41:24 PM »
Wotan, if you bring a heavy fighter, you can climb to 15k or 20k much faster than a buff, your speed is faster (in most planes) when heavy, if you get intercepted they can dive to high speeds and go banzai on target. A buff gets intercepted and he cant do either.. he'll have to either gun the fighter down or die.

A heavy fighter can take out 1 fh or pork a town or pork a field's fuel. Only the B17 and lancs can kill more than 1 fh.. and even then that leaves other FH's up. Lancs can kill 4 FH's.. but they are very slow to climb and are the easiest buff to kill.

So between a 6 buff strike and a 6 jabo strike coming in at the same alt, the jabo is more effective. Especially since the fighters can re-up and come for a 2nd run in the time a buff makes 1 run. After that the fighters can fight it out with any cons that are up (if they didnt kamikaze).

"Not so with a lone milkrunnin', high alt fluff"

True. But then again, how many times do you see more than ONE buff above 25k? And how many jabo strikes would deliver ordenance in the same time it took said buff to climb and get there?

From what i see lazs doesnt like the idea of bombers which he doesnt want to climb to intercept porking his fields. But he isnt noticing that the jabo's he sees coming in which he may try to intercept, are the ones doing more damage to his field in less time. The funny thing is, when a field has a furball directly over it at low alt, its the buffs that fly at 12k+ AGL that do most of the damage.. because the defenders dont climb to them (too busy furballing). Its almost the same thing with the fleets. If you want to keep them, CAP them. He just wants to low alt furball, then let him, but his fields will get pummeled from higher enemy planes (buffs OR jabos). I can imagine if the buffs were magically removed from the game, he'd be whining about P-38s and P-47s doing kamikaze dive runs on his field. *shrug*

Now with 1.10 the buffs will have to fly at lower alt, and really have to work with the aiming system. But of course, this means that a flight of 12 30k lancs will still be able to obliterate a base, the blast damage from so many bombs is sure to count for something, especially if they carrying the 4k + 9*1k bombs... 156k of ordenance falling all over a field.. wwhooohoo that will be a sight!

And if a mission of lancs.. say, 12 players get their 3 buffs each... yum yum yum :D :D :D