I read this post from Naudet and FDutchman and found this to be one of the smartest ideas yet

This will decrease both the overpopulation of one country to the other and the whines that result from it.
IMHO the gameplay will differ dramatically in 1.10 and this would be interesting to implement in later versions.
Quote from Naudet:
Each country has a resources pool (for fuel, ammo, troops, planes etc.) and the factories add there production to that pool.
Each used plane, vehicle etc. drains from that pool.
The production of a country - all factories intact - would support around 175-200 players in constant action.
If more players are fighting for that country resources go down faster and it might come to some shortcomings. This would prevent to overwhelming numbers, cause when a country would suddenly bring 300 players, after a while they would have some shortages in fuel etc.
Now if factories are hit, the supply would go down. when the resources are lowering there would 1st be a limitation (i.e. 75% fuel and so on) and if this goes on for some thime the limitations are stricter.
The attacker could also increase those shortages bye attacking the "reserves" which would be ammo, fuel bunkers, barracks and hangars etc.
That would really increase the importance of raids against factories, cause they would have an impact on the supply of a whole country and not only on the rebuild times of objects.
Than a second aspect to the land graping would come into play, the need to destroy the resources of the country you want to overwhelm.
Anyways - I can't figure why I read thru Fdutchmans long bellybutton rant about the strat

but his points were pretty good and I'm glad I read to the end
Blckshp
412th FS Braunco Mustangs