Author Topic: Bish vs World I didn't see this idea mentioned  (Read 962 times)

Offline Killjoy2

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Bish vs World I didn't see this idea mentioned
« on: May 30, 2002, 10:57:18 AM »
Automatic Allies

When 1 country is outnumbered by a determined percentage it is automaticalled allied with the next weakest.

Viola!

The alliance balances the arena and makes for some serious strategy. When the balance changes, the countries split up again.

We all want to fly our country, to change countries and to see the game evolve more sratedgy, missions and fun.  

BTW could this work for historical countires?  A Germany, Italy, England, America, Japan in the same arena. The arena allies them based on numbers and historical precedents.  Still 2 or 3 sides, you can fly any country you want and still not be badly outnumbered.

Offline SlapShot

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Bish vs World I didn't see this idea mentioned
« Reply #1 on: May 30, 2002, 11:19:31 AM »
Yeah ... and when the balance changes back and the alliance is broken and myself along with many other countrymen are caught deep inside the previous allianced country ... no thanks.

From what I have read, 1.10 will be bringing with it new maps and a new strat ... why don't we wait till we see what that is all about before we try to re-invent what will be old ... soon I hope ... I heard it was coming in 2 weeks !!! ;)
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Offline Killjoy2

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Bish vs World I didn't see this idea mentioned
« Reply #2 on: May 30, 2002, 12:59:45 PM »
Not so,

Rooks still take off from rook bases. NIghts take off from Night bases.  

When the alliance changes you are still in your county at your base.

Offline SlapShot

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Bish vs World I didn't see this idea mentioned
« Reply #3 on: May 30, 2002, 01:24:10 PM »
I am confused then ...

If the Knights and the Ruuks were in an alliance, could it not be possible that we would be helping each other defend a strategic base?

If so, then its possible that I could be helping defend a Ruuk base near their HQ, then all of a sudden, the numbers shift, and the alliance is broken ... guess what ... yup ... dead meat ... deep in the Ruuk homeland !!!
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline MrRiplEy[H]

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Bish vs World I didn't see this idea mentioned
« Reply #4 on: May 30, 2002, 02:09:34 PM »
Slapshot as if you weren't dead meat anyway if you were at a 10km radius of a rook with fuel and ammo onboard. :p
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Weave

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Bish vs World I didn't see this idea mentioned
« Reply #5 on: May 30, 2002, 02:13:08 PM »
Lol, I thought the nitz and nookz were already allied.:D

Offline MrRiplEy[H]

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Bish vs World I didn't see this idea mentioned
« Reply #6 on: May 30, 2002, 02:15:59 PM »
Well that would be the only logical thing to do when facing an enemy which outnumbers both combined.

Unfortunately there always seems to be a few players who can't think further than their own noses point.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Kaz

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Bish vs World I didn't see this idea mentioned
« Reply #7 on: May 30, 2002, 02:56:16 PM »
we all know that bishops have the majority most times. but i think that the problem goes beyond that even with numbers if both knights and rooks attack us using strategy we pretty much get our butts kicked. this in turn is due to the fact that not everyone on a team likes to do the same thing. some people play just to furball and it's their right, their money. this results in squabbles and infighting and eventually most often leads to self-sabotage at least that's how the strategic bish see it. anyways enough of that stuff here's my idea...
only allow side switching once per map and if possible don't allow a player to switch to a side that has a huge advantage in bases/#s. also increase the time that you have to be on a side for b4 being eligible for perk points (should the side win) to 24 hours.
bish may have the numbers advantage most times but most times we're not coordinated :rolleyes: as for those 8 vs 1 fights don't get into um those are the somewhat coordinated bish :)

Offline SlapShot

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Bish vs World I didn't see this idea mentioned
« Reply #8 on: May 30, 2002, 03:10:51 PM »
Quote
Originally posted by MrRiplEy[H]
Slapshot as if you weren't dead meat anyway if you were at a 10km radius of a rook with fuel and ammo onboard. :p


Be nice now ... I have killed almost twice as many more Bishops than I have killed Rooks this tour (and thats by choice) ... I might have to change my strategy next tour.

:D
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline boxboy28

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I like this idea
« Reply #9 on: May 30, 2002, 03:16:04 PM »
I think its a good Idea if there is a situation where one side out numbers the other 2 combined an alliance is created.
 When the numbers chang back to less than that  alliance is broken.
 ie bish 500  rooks 200 knight 250

rooks fly from only rook bases.
kights fly only from knight  bases and kill shoot is turned on between the too countries
this is so you could have a 2 front war with the one country that is out numbering every one else and eliminate all 3 countries haveing the  2 front war when out numbered.

but when the bish number drops below that of out numbering the 2 other countries the alliance is broken.

well my 2 cents

box:rolleyes:
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Offline Killjoy2

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Bish vs World I didn't see this idea mentioned
« Reply #10 on: May 30, 2002, 06:41:24 PM »
Thats more like the idea.

When countries are allied, they go to a green icon and killshooter is turned on.  But you can only fly from you own base.

I think think the parameters could be set up to avoid spikes in numbers.  Maybe tie the number of bases into the equasion.

This could actually make a historical main arena work.

Offline Toad

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Bish vs World I didn't see this idea mentioned
« Reply #11 on: May 30, 2002, 07:17:02 PM »
Quote
Originally posted by Killjoy2
This could actually make a historical main arena work.


In what part of WW2 did the alliances change every time one of the three antagonists gained a numerical advantage over the other two? :rolleyes: What history book was that in, I must have missed it.

Did it ever occur to you that HTC probably thought about this problem (numerical advantage for a particular side) from the very beginning? Do you think three sides was a random "throw a dart at the wall" choice? Is it possible that they monitor the goings on in the MA and do what is necessary to keep the game fresh and interesting?

Can you possibly wait until 1.10 with its big maps, buff boxes and other additions (or subtractions) to see how these changes affect the game?

Or must we continue to "distress ourselves with dark imaginings"?

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Offline MrRiplEy[H]

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Bish vs World I didn't see this idea mentioned
« Reply #12 on: May 31, 2002, 02:07:14 AM »
Yes Toad I'm pretty sure the bigger map and buff boxes will make us forget that there are more 2x bishops with 100 players having time only to fly the buff boxes while others easily defend any given attack 1:1.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline SOB

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Bish vs World I didn't see this idea mentioned
« Reply #13 on: May 31, 2002, 02:33:40 AM »
Not opposed or for this idea but....

What happens when one of the allied countries lose more territory than the other (maybe a lot more), then numbers subside and the alliance is off?


SOB
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Offline MrRiplEy[H]

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Bish vs World I didn't see this idea mentioned
« Reply #14 on: May 31, 2002, 03:26:45 AM »
It would be in the best interest of both allies to try to prevent each side from reset so I don't think that would become a problem. We have to keep in mind that this kind of alliance would take place only if one side outnumbered the rest with a HUGE margin.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone