Author Topic: First v1.10 zone terrain  (Read 4920 times)

Offline AKIron

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First v1.10 zone terrain
« Reply #150 on: June 05, 2002, 12:57:19 PM »
Here's another view. You cannot see the other coast, possibly even from the middle.
Here we put salt on Margaritas, not sidewalks.

Offline CptTrips

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« Reply #151 on: June 05, 2002, 02:51:36 PM »
>Won't matter IMO, the waterways don't appear wide enoug to
>accomodate surface ship manuevers.


There is about as much clearence in the outer channel as there is between islands in the NDIsles terrain.

 Again, I think many of you are having a problem adjusting to the scale of the terrain.

Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline NUTTZ

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« Reply #152 on: June 05, 2002, 03:01:34 PM »
Hblair , i don't want to hijack the thread so i'll talk to you in the terrain editor forum.

NUTTZ

Offline Obear1971

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« Reply #153 on: June 05, 2002, 05:31:30 PM »
Come on People !!!!!!

Dont praise him to much, not like it took any effort to do.

Come on, Admit it, you didnt even start up AHEdit. You just scaned in the lid of the pizza you had one everning and sent it in :)



Seriously looks sweet, should be interesting

Offline Sky Viper

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« Reply #154 on: June 05, 2002, 07:04:01 PM »
Quote
Originally posted by CAV
I must be the only one in AH whos disappointed at seeing this map. When it was said that we was getting new maps, I was thinking and hoping....

I would see The Mediterranean, Europe or the South Pacific. Maps that I can look at and say "I know where this is I have been there. What I end up seeing is Pizza Pie....

CAV


No CAV, you're not the only one.
I don't care for it myself.
I think it's to damn gamey looking.
It's hard enough to get a strategic movement going in the current terrains.
This thing looks like a 6 front war zone that will be hell to defend or attack.

I'm with you, I would rather see a realistic land mass even if it doesn't have historicly accurate base locations.

Viper

Offline Sky Viper

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« Reply #155 on: June 05, 2002, 07:28:22 PM »
Quote
Originally posted by AKWabbit
For HBlair...with permission from HT.

Most of these were just development shots from when I was working on the elevations and textures.  So they're nothing fancy but do represent a fair sampling of the various areas in the terrain.  Enjoy.

http://www.e-mystudio.com/ah/pics/screenshots.htm

Wab


Now I'm even more depressed.
Sheer sand cliffs?

Grassy desert air strips? (unless HT has a plan to fix this)

With all the GREAT terrains that have been produced and posted, I think HTC could have made 10 better selections than this pizza thing.

Viper

Offline AKIron

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« Reply #156 on: June 05, 2002, 09:43:07 PM »
Quote
Originally posted by Sky Viper


Now I'm even more depressed.
Sheer sand cliffs?

Grassy desert air strips? (unless HT has a plan to fix this)

With all the GREAT terrains that have been produced and posted, I think HTC could have made 10 better selections than this pizza thing.

Viper


Another verdict in before the trial. :rolleyes:

How many of those 10 were 512X512 maps with 255 fields?
Here we put salt on Margaritas, not sidewalks.

Offline CptTrips

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« Reply #157 on: June 05, 2002, 10:33:21 PM »
SkyViper,

Our community has many great map makers.  I look forward to other people putting in the time and work required to complete new MA terrains so I can enjoy the fruits of their efforts.  The more maps we get, the more variety we’ll all have to enjoy.  Perhaps one of those people will even be you.  I’ll look forward to seeing yours.

I think I understand some of the reasons behind your bias against our terrain (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=39843&highlight=SkyViper).  We had to go through several revision ourselves to meet all of HT’s criteria.  It can be frustrating.  As I said before, if you are interested in getting your terrain approved by HTC you will greatly improve your chances by getting them involved from the initial design process on.

Instead of handing them your pet terrain and saying “put this in the MA for me”, you’d stand a better chance with “We’d like to build you a MA terrain.  Tell us what you want?”

On a practical note, many of the “GREAT” maps we have now are obsolete due either to their size and/or strat configuration.  They’ll need to be scaled up and reconfigured.  As soon as that’s done I’m sure HTC will be glad to evaluate them.

So really your choice is to spend your time slamming the work we’ve done or grab the new editor when its out and show us how its done with your own terrain.  Which of those two paths you choose will define a lot about the kind of person you are.

Regards,
Wab
« Last Edit: June 05, 2002, 11:36:10 PM by AKWabbit »
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Offline NUTTZ

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« Reply #158 on: June 05, 2002, 10:52:47 PM »
Quote
Originally posted by AKWabbit
We had to go through several revision ourselves to meet all of HT’s criteria.  “We’d like to build you a MA terrain.  Tell us what you want?”

Wab


I think this IS the problem, there is no clear cut "Basics" to go by.

But i will surely use your advice.

NUTTZ

Offline CptTrips

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« Reply #159 on: June 05, 2002, 11:16:55 PM »
The main rule is:

"DON'T EVEN OPEN THE TERRAIN EDITOR until you have worked out the design in detail on paper first and gotten HTC approval."

This is how we basically worked through the process.

1.  Find out HT's basic design philosophy and rules of thumb. (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=47918)

2.  Work out an initial land mass layout (draw in a paint program) with rough elevation data.  Iterate through as many versions as needed to get approval.

3.  On top of the land layout with colored dots, decide on field and factory locations.  You must meet the field number requirement while maintaining the required average density. Iterate through as many versions as needed to get approval.

4.  ONLY THEN start work in the terrain editor to implement the design you and HT have agreed to.
   
5.  At intermediate stages, build a res file to send to HT for evaluation.  Fix anything he doesn’t like BEFORE proceeding.

6.  Iterate through step 5 until terrain is complete.

So you see, even though the new editor is not out yet, you have weeks of work to be done before you’re even ready to touch the editor.  In fact, the new editor is backwards compatible and is ONLY needed to set the fields zone ownership parameter so you could almost complete your entire terrain with the old editor before ever needing the new one.  At the very end, with the new editor, you could set your zone ownerships and zone master fields.

So what are you waiting for?  Though Nuttz as I’m sure you’ve seen, there are many more people willing to run their mouths than roll up their sleeves.

Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline sparks2

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« Reply #160 on: June 05, 2002, 11:49:49 PM »
All I can say is i can't wait!!!
A big thankyou to all aks for the map and all there hard work...

Now stop shooting me down!:D

Offline Sancho

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« Reply #161 on: June 06, 2002, 12:31:34 AM »
looks great, can't wait to fly it. :)

Offline Toad

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« Reply #162 on: June 06, 2002, 12:51:19 AM »
Looks like lots of fun.

Good job AK's!

Thanks to all who put in the sweat.

If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Don

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« Reply #163 on: June 06, 2002, 11:51:50 AM »
>>I think some don't realize the scale of this map. Here's a zoomed in view, will still take quite a while for the CV to traverse these waypoints.<<

Whether its a zoomed in view or not, the waterways are obviously narrow regardless of the scale. TGs are ocean going vessels, designed to cross, traverse, manuever large oceans and seas, not rivers. I have eyes and a sense of scale, your explanations are not sufficient to discount my point. It is apparent to me the map has included rivers and not seas or oceans. Notice in my response to Skurj I did not levy any criticism of the map itself, my comments were observations ;)

Offline CptTrips

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« Reply #164 on: June 06, 2002, 12:01:23 PM »
>your explanations are not sufficient to discount my point

I am not interested in "discounting" your point.  You're entitled to you opinion.  

I was simply trying to point out to you the fact that the average width of the channels is roughly equal to the average width between islands in the NDIsles terrain which noone seems to have problems operation task groups in.

Take what you want from that information.

edit:  Just noticed you were quoting Iron not me.  In any case, like I said, you're entitled to you opinion.

Regards,
Wab
« Last Edit: June 06, 2002, 12:08:48 PM by AKWabbit »
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.