Author Topic: First v1.10 zone terrain  (Read 4907 times)

Offline oboe

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First v1.10 zone terrain
« Reply #45 on: May 31, 2002, 11:24:41 PM »
Quote
Originally posted by CAV
I must be the only one in AH whos disappointed at seeing this map. When it was said that we was getting new maps, I was thinking and hoping....

I would see The Mediterranean, Europe or the South Pacific. Maps that I can look at and say "I know where this is I have been there. What I end up seeing is Pizza Pie....

CAV


No, you're not the only one, Cav.  

Maybe realistic maps will only be found in the CT after 1.10?
Too early to say I guess.

Offline Turbot

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First v1.10 zone terrain
« Reply #46 on: May 31, 2002, 11:44:36 PM »
NOw where is the easter egg? :)

Offline Virage

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Re: First v1.10 zone terrain
« Reply #47 on: June 01, 2002, 12:07:44 AM »
Quote
Originally posted by hitech

It contains 12 seperate zones of control. To have the resources from the zone your country must own the primary field (the 3 strip one) in the zone.
HiTech


12 zones ... 13 Large bases?
JG11

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Offline FDutchmn

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Re: Re: First v1.10 zone terrain
« Reply #48 on: June 01, 2002, 01:19:39 AM »
Quote
Originally posted by Virage


12 zones ... 13 Large bases?


Right, I counted the large bases, the pizza pie on the left lower corner seems to have one extra.  Any comment on this?

Question, are the resources for the Vehicle Bases on the edges of the map and the three 3strip airfields included some where or are they independent?

Offline AKIron

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First v1.10 zone terrain
« Reply #49 on: June 01, 2002, 01:30:36 AM »
Yeah, there does appear to be an extra large field, a73 in sector 3,13 should have been a medium field. Good eye, easily rectified.
Here we put salt on Margaritas, not sidewalks.

Offline AKIron

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Re: Re: Re: First v1.10 zone terrain
« Reply #50 on: June 01, 2002, 01:32:18 AM »
Quote
Originally posted by FDutchmn


Right, I counted the large bases, the pizza pie on the left lower corner seems to have one extra.  Any comment on this?

Question, are the resources for the Vehicle Bases on the edges of the map and the three 3strip airfields included some where or are they independent?


The outer edge zone includes the inner string of islands.
Here we put salt on Margaritas, not sidewalks.

Offline CptTrips

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First v1.10 zone terrain
« Reply #51 on: June 01, 2002, 01:38:05 AM »
Doh!

Actually Iron its A137 that should have been a med field not a large.  A73 is ok.

This wasn't the testers fault.  They didn't know what the fields should be.  I should have caught that.

Wab
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Offline AKcurly

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First v1.10 zone terrain
« Reply #52 on: June 01, 2002, 02:56:28 AM »
Three things that I *REALLY* like about this map are the following:

1) Absolutely symmetric arrangement of fields.  There will be no dreaded "SouthEast Corner."

2) Look at the outer ring - see all of the vehicle fields?  Each country in the outer ring has one airfield.  To win the war, you're going to have to capture the vehicle fields and you're not going to do that with goons.  Should be some interesting GV battles with minimal airplane interaction.

3) Canyon fights!

Did anyone count the ports? :)  As for names, I was sure it would be called "Ring World." :)

As we worked on the map, we wondered among ourselves how long it would take for someone to accuse the AKs of having "insider information."  Heh, it's not even in use yet and someone has made that suggestion. :)

curly

Offline 0TT0

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First v1.10 zone terrain
« Reply #53 on: June 01, 2002, 02:59:14 AM »
Pizza

Offline lasse

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First v1.10 zone terrain
« Reply #54 on: June 01, 2002, 03:18:41 AM »
Am I right if I count 13 ports or so ?

Will that mean 13 or so CV groups ?

Imagine grouping 4 or 5 CV groups together, wow cool :):D

The Wild Vikings

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BTW, it just have to be the PIZZA map ;)
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Offline icemaw

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First v1.10 zone terrain
« Reply #55 on: June 01, 2002, 05:16:01 AM »
Looks great looking forward to it. Thanks for all the hard work AK's =S= How bout postin a screen with alts turned on so we can get an idea of elevations.
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Offline Wilbus

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First v1.10 zone terrain
« Reply #56 on: June 01, 2002, 05:21:08 AM »
NIIIIIIIIICE!
Rasmus "Wilbus" Mattsson

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Offline Tumor

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First v1.10 zone terrain
« Reply #57 on: June 01, 2002, 05:24:09 AM »
....??  cod, from a bunch of Quakers to a bunch of upsidedown peaceniks!!  sheesh.

:D

HiTech/AK's, if I told ya that was a good lookin/purdy map I'd be lyin, but it does look fun as hell!
"Dogfighting is useless"  :Erich Hartmann

Offline MugZ

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First v1.10 zone terrain
« Reply #58 on: June 01, 2002, 05:35:17 AM »
WW11 Flight sim?  Where?
Again i extend a great WTG to the AK's.  For i know that they dumped alot of work into this project.

I for one am not happy with the idea of using a non historical War site terrain.
Just doesnt feel like a WW11  flight sim looking at an forien terrain.
I will continue to play AH.  I love the game.  however this new direction we are taking with these terrains seems a  littli SciFi like. :(  and im not a Star Trek fan. However in time im sure i will git tired of the radical changes and drop my membership. Thats just the way i am.
Hope we dont start flying space ships:D

Offline Flossy

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First v1.10 zone terrain
« Reply #59 on: June 01, 2002, 06:12:13 AM »
Quote
Originally posted by MugZ
I for one am not happy with the idea of using a non historical War site terrain.
A terrain for MA use needs to be symmetrical, not favouring any one country - just as we all play all aircraft against each other, which is not historical, we need an even playing field.  There are historical maps being created all the time - but these will be used in true historical situations like the CT or the SEA, with historical planesets too.  

I personally think we are spoiled by all these terrains in AH - we had the same maps for years in AW, and never thought much about it - in fact when one particular old terrain was put into retirement, the whines to bring it back went on right up to the end.... and it was buggy as hell!  :p

I am looking forward to this new terrain, the screenshot in the calendar looks great! :D
Flossy {The Few}
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