Author Topic: First v1.10 zone terrain  (Read 5341 times)

Offline FDutchmn

  • Silver Member
  • ****
  • Posts: 1114
First v1.10 zone terrain
« Reply #60 on: June 01, 2002, 06:26:21 AM »
Quote
Originally posted by Flossy
A terrain for MA use needs to be symmetrical, not favouring any one country - just as we all play all aircraft against each other, which is not historical, we need an even playing field.  


This I agree from the point of view of fairness.  On this map there will be no hiding of CVs either :D.

However, I think that while symmetry offers fairness, it might limit creativity... let's say for the Mindanao map, while it was unfair in certain respects, there was different taste for invading or defending different parts of the map.  I myself wouldn't mind a lopsided map, as long as the winning team in the reset before is placed in the least favorable position on the map :D

Offline klem

  • Zinc Member
  • *
  • Posts: 88
      • http://homepage.ntlworld.com/klem/
First v1.10 zone terrain
« Reply #61 on: June 01, 2002, 06:35:05 AM »
Ouch! Will be interesting to see how this pans out.  :eek:

So, how does a country Win?

Do all 3 island zones have to be won to 'Win' ?

Once an island is Won, is that it for that zone? Or will ebb and flow mean re-takes and an endless fight?

Like to know - 'cos it looks like a 6-10 week war at least. Will maybe need the organisation and strategy of a scenario !

btw, Can HT accommodate 1000 people logged in to one arena at once ?   :D  

klem

Offline Flossy

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 11070
      • Flossy's Website
First v1.10 zone terrain
« Reply #62 on: June 01, 2002, 06:37:36 AM »
Quote
Originally posted by FDutchmn
let's say for the Mindanao map, while it was unfair in certain respects, there was different taste for invading or defending different parts of the map.  I myself wouldn't mind a lopsided map, as long as the winning team in the reset before is placed in the least favorable position on the map :D
Yeah, that's true... of course, there will always be the whiners who reckon their country always gets the least favourable part of the map.  Must admit, I do like Mindanao's irregularity....  :)
Flossy {The Few}
Female Flying For Fun

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
First v1.10 zone terrain
« Reply #63 on: June 01, 2002, 08:18:12 AM »
Quote
Originally posted by bozon
it's not peace, it's a mercedes! :eek:


Yes, and it's flying inverted! :D

Offline HeLLcAt

  • Nickel Member
  • ***
  • Posts: 375
      • http://www.myspace.com/xiZm04
I don't like this map also Cavalear!!
« Reply #64 on: June 01, 2002, 08:30:31 AM »
I don't like this map at all. First of all theres way too many bases meaning that a bomber is going to try for a bombing run, but will be killed within the first 5 minutes of trying to get some alt. I agree with Cavalear totally, The Mediteranian, South Pacific, etc.  The only way I would get to like this map is either at least half of the fields were taken off or only the fields in 1 of the 3 sections could be captured. I like the map AK's CURLY & NIMITZ!, but not for MA purposes. Way too many fields. to all. Cav write back.

~BlueiceJ~

Offline Innominate

  • Gold Member
  • *****
  • Posts: 2702
First v1.10 zone terrain
« Reply #65 on: June 01, 2002, 08:42:43 AM »
You need to remember that the map is four times the size of the ones we have now... Those bases are nowhere near as close together as they look.

Offline CptTrips

  • Plutonium Member
  • *******
  • Posts: 8430
First v1.10 zone terrain
« Reply #66 on: June 01, 2002, 08:48:13 AM »
We tried to keep the fields are at the same density as the current MA maps.  No closer than 0.75 sector, no farther than 1.5 sectors on average.  Each of the sector squares on that map are still 25 miles across.

Except for the outer gv fields in the "Dune Sea".  But they have remote spawn points
to put them close enough for an attack.

Wab
« Last Edit: June 01, 2002, 09:03:32 AM by AKWabbit »
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline straffo

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 10029
First v1.10 zone terrain
« Reply #67 on: June 01, 2002, 09:07:17 AM »
About the Pizza design I will warn Camouflage lawyer !


It's an obvious copright violation :D

Check here  New terrain - "Battle for the City"



Ps : wtg AK's ;)

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 13057
First v1.10 zone terrain
« Reply #68 on: June 01, 2002, 10:23:01 AM »
I think the large maps will better accomodate both those that  want to furball and those that want to play more strategically by land grabbing.

Winning the reset is fun but not necessary to have fun. If you are goal oriented there are four zones per country, 3 of which can be captured. These should offer a challenge.
« Last Edit: June 01, 2002, 10:30:07 AM by AKIron »
Here we put salt on Margaritas, not sidewalks.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 13057
First v1.10 zone terrain
« Reply #69 on: June 01, 2002, 10:33:39 AM »
Quote
Originally posted by AKcurly
As we worked on the map, we wondered among ourselves how long it would take for someone to accuse the AKs of having "insider information."  Heh, it's not even in use yet and someone has made that suggestion. :)

curly


There's no way they could already know of the secret underground bases with spawn points to all the large fields.  :D
Here we put salt on Margaritas, not sidewalks.

Offline CAV

  • Nickel Member
  • ***
  • Posts: 704
First v1.10 zone terrain
« Reply #70 on: June 01, 2002, 10:53:28 AM »
Quote
I agree with Cavalear totally


Its CAV as in CAVALRY....

Cavalear is some type of gay guy that dresses funly.... or a sports team.

CAV :rolleyes:
"THE BATTLE Of BRITIAN" Scenario - RAF 41 Squadron

Offline Monk

  • Silver Member
  • ****
  • Posts: 1823
First v1.10 zone terrain
« Reply #71 on: June 01, 2002, 12:01:11 PM »
Looks like that pie that the dude slamed dunked in the movie American Pie :eek:

Offline Charon

  • Gold Member
  • *****
  • Posts: 3705
First v1.10 zone terrain
« Reply #72 on: June 01, 2002, 12:10:58 PM »
It looks really cool and it's going to be great to try out. For all you "chicken littles" -- chill dudes! The sky isn't falling just yet. If there turns out to be unfixable problems with the map, or if the gameply isn't what was expected, then the fix is pretty simple and quick at HTC's end.


WTG

Charon

Offline Kaz

  • Silver Member
  • ****
  • Posts: 1063
First v1.10 zone terrain
« Reply #73 on: June 01, 2002, 12:41:20 PM »
thought just crossed my mind when ra mentioned the perma furball at a1...why not have people log on to different fields on the frontline everyone won't log on to the same field but they'll be distributed as evenly as possible along the frontline fields.

Offline Kaz

  • Silver Member
  • ****
  • Posts: 1063
First v1.10 zone terrain
« Reply #74 on: June 01, 2002, 12:46:40 PM »
another thought... on a map this big and with sides capturing/ losing fields this will probably take some time to win sooo how about some easter egg type stuff like the giant squid to help entertain the masses? another thing that crossed my mind... hopefully none of the maps will have a gangbang area like ndisles that all sides hate.