Author Topic: First v1.10 zone terrain  (Read 5342 times)

Offline Gypsy Baron

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First v1.10 zone terrain
« Reply #75 on: June 01, 2002, 01:07:57 PM »
Quote
Originally posted by Innominate
Wow.

Hmm, with this map, we REALLY need b29's and nukes :D


 Agreed... one needs to nuke THIS ludicrous "terrain" right
 off the face of AH!

 I can only HOPE that this is a giant troll/joke!
Gypsy Baron  AW CPID 4580
B-17G 447th Bomb Group, 709th Bomb Squadron, Serial#42-31225

Scheherazade - Lt.Phillip P. Zanoya, Pilot

M/Sgt Kenneth N. Johnson, Crew Chief
126 missions without a single mechanical abort[/b

Offline Pongo

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First v1.10 zone terrain
« Reply #76 on: June 01, 2002, 01:17:54 PM »
I think that country symetry is far more importent then historical coast lines....
Wtg AKS.

Offline AKIron

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First v1.10 zone terrain
« Reply #77 on: June 01, 2002, 01:39:40 PM »
Quote
Originally posted by Gypsy Baron


 Agreed... one needs to nuke THIS ludicrous "terrain" right
 off the face of AH!

 I can only HOPE that this is a giant troll/joke!


You're outta luck there GB, it's real. Are you one of those folks that puts salt on your food before tasting it? :p
Here we put salt on Margaritas, not sidewalks.

Offline Octavius

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Re: I don't like this map also Cavalear!!
« Reply #78 on: June 01, 2002, 01:53:35 PM »
Quote
Originally posted by HeLLcAt
I don't like this map at all. First of all theres way too many bases meaning that a bomber is going to try for a bombing run, but will be killed within the first 5 minutes of trying to get some alt. I agree with Cavalear totally, The Mediteranian, South Pacific, etc.  The only way I would get to like this map is either at least half of the fields were taken off or only the fields in 1 of the 3 sections could be captured. I like the map AK's CURLY & NIMITZ!, but not for MA purposes. Way too many fields. to all. Cav write back.

~BlueiceJ~ [/B]


Like Wabbit said, the density is the same as any other map.  If you want some alt in a bomber, roll a few sectors from the frontlines and you're good to go.  You dont always have to climb in a straight line either (unless you'd rather be afk for climbout).  Have faith BlueiceJ,  Make your first impressions when ya fly over it :)
octavius
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Offline Booky

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First v1.10 zone terrain
« Reply #79 on: June 01, 2002, 01:59:11 PM »
Maybe im blind or maybe I just don't  know how to tell with the current pic, but what are the field elevations and who owns what? Is there going to be just two teams now, or still three?

I personally love the idea that there is going to be some great GV action, maybe we get a Tiger or something :-)

I also like the fact that it looks like you will need at least 50% fuel in buffs now. Which is buffs and GV are what im limited too untill fscentral gets a new stock of rudder pedals for my preorder.

Offline Thrawn

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First v1.10 zone terrain
« Reply #80 on: June 01, 2002, 02:04:00 PM »
Good job AKs.  

Offline BOOT

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First v1.10 zone terrain
« Reply #81 on: June 01, 2002, 02:13:05 PM »
Finally a realistic terrain :rolleyes:

LOL... I do like the size and all the targets though...

Great Job AK's

BOOT

Offline AKIron

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First v1.10 zone terrain
« Reply #82 on: June 01, 2002, 02:15:14 PM »
Quote
Originally posted by Booky
Maybe im blind or maybe I just don't  know how to tell with the current pic, but what are the field elevations and who owns what? Is there going to be just two teams now, or still three?

I personally love the idea that there is going to be some great GV action, maybe we get a Tiger or something :-)

I also like the fact that it looks like you will need at least 50% fuel in buffs now. Which is buffs and GV are what im limited too untill fscentral gets a new stock of rudder pedals for my preorder.


Here's a zoomed section with names and alts turned on. Everything works the same as with the small maps.
Here we put salt on Margaritas, not sidewalks.

Offline MugZ

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First v1.10 zone terrain
« Reply #83 on: June 01, 2002, 02:19:59 PM »
Just to be sure no one misunderstands me.
I want my final post to be of a positive nature.
Ak's......   i want to say thanks for all the hard work.
And im sure a tremendous amount of work and thought went into this terrain.   Salute!  MugZ...OUT

Offline poopster

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First v1.10 zone terrain
« Reply #84 on: June 01, 2002, 02:22:24 PM »
Well...........

Good contribution. I know the amount of work that it entails.

And let me preface this by saying I'll try it, might be pleasantly surprised.

But..

I'm a WWII buff, I fly WWII flight sims because of the enjoyment they bring me. I'm an airshow fan, a history fan and pilot ( retired )

With the addition of early war planes, bomber changes in the works, the strat all ready in place made this game leading edge as far as I'm concerned. Glad I decided to come here.

But to play in a game that has been designed as some sort of pizza pie zone warrier mythical world is probably going to send me packing.

But that's me..

No squeakin, just gone.

And crap I JUST got here........
« Last Edit: June 01, 2002, 02:38:52 PM by poopster »

Offline BenDover

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First v1.10 zone terrain
« Reply #85 on: June 01, 2002, 02:37:03 PM »
Quote
Originally posted by hblair
Your time and effort was well spent in that several hundred pilots are gonna grin when they log in and see this behemoth.

Thanks Again. :)


you must only be thinking of the strat guys

the furballers would say,

"huh? uh?...ermm, where the hell is the furball area!!!! I must go to the board and whiiiiiiiiiiiiiiinnnnnnnnnnnn neeeeeeeeeeeee"


:p :D :cool:
« Last Edit: June 01, 2002, 02:42:16 PM by BenDover »

Offline AKIron

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First v1.10 zone terrain
« Reply #86 on: June 01, 2002, 03:00:05 PM »
Quote
Originally posted by BenDover


you must only be thinking of the strat guys

the furballers would say,

"huh? uh?...ermm, where the hell is the furball area!!!! I must go to the board and whiiiiiiiiiiiiiiinnnnnnnnnnnn neeeeeeeeeeeee"


:p :D :cool:  


The furballers can still furball all they want. Those that don't wanna furball will have more room to do what they want. If some are upset because everyone isn't forced to furball then I have to say tough dookie. :p
Here we put salt on Margaritas, not sidewalks.

Offline BGBMAW

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ALERT !!!!!! AK TUNNELS!!!!!!!!!!!
« Reply #87 on: June 01, 2002, 03:18:17 PM »
Ok Please make sure theres no "AK Tunnel"....I can see it now..some how the AK's have tunnels that go directly to all HQ's and Major bases??...lololl   Looks good........

Is there a spawn point map available..that shows you where all the spawn points are???


Or is this gonna be a AK Knows only spawn ,ap???

How do you spell   ...Hochi Men Tunnel???.u know viet cong toejam


O ya....i want a 45....so when i get shot down over nme base..I can sneak up to panzer..clim in and plink plink away.....


Why the hell do they have Hull guns......Well to kill troops...Please let me carry my 45 in plane.....lololo

BiGB..................BGBMAW   1st Marine Air Wing

P.S.   Thanks HTC and "gulp " Ak's too .....for working on this..it is greatly apreciated........god i hope not to o many peopl read that...lollol

Offline AKcurly

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First v1.10 zone terrain
« Reply #88 on: June 01, 2002, 04:54:50 PM »
Quote
Originally posted by poopster

But to play in a game that has been designed as some sort of pizza pie zone warrier mythical world is probably going to send me packing.

Heya nopoop,

Most of the main arena terrains are not based on real terrain.  I don't remember the number of terrains we went through before the CVs appeared (maybe 2-3?).

Of the current terrains in the MA, Ndisles and SFMA are not based on real terrain; I believe Mindanao and Baltic use actual terrain data.

Nopoop, I would guess that future terrains will NOT be based on real data -- regularly shaped terrains permit an equal division of land resources to make sure that each country has the same number of fronts.  While I love the beauty of Mindanao, I really dislike the inherent advantage the NW country has.

Before you get hasty, I would encourage you to remember the following.

1. If the terrain isn't good for gameplay, HTC will junk it.

2. Eventually, HTC will have multiple large maps and we'll rotate through them just like we rotate through the current maps.  If you don't like this one, maybe you'll like the others.

Btw, for you bomber junkies, there is at least one airfield at 11k.  I would imagine fields like this will attract bombers.  But, you need to remember:  a) The map is gigantic - you can spend hours flying from one point to another and b) While the buffs will necessarily be high, we're no longer going to have the "laser bomb sight."  Instead, AH is moving on to real life statistical bombing (drop a bunch, surely something will hit the target.) :)

We tried to make sure everyone could find the kind of fight they wanted:

1) Outer ring - massive GVs wars with minimal airplane influence.

2) The vehicle fields in the canyons spawn to nearby airfields.  Remember the kinds of canyon fights this inspired in the old beta map?

3) There are vast areas with abundant airfields with no spawn points for GVs -- it provides the opportunity for aircraft fights without ground vehicle influence ... GVs will not capture bases like this.

curly

Offline Sundog

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First v1.10 zone terrain
« Reply #89 on: June 01, 2002, 05:16:37 PM »

I can't wait to check it out AK's. Finally, a 512x512 MA terrain. In combination with the new bomber formation command, I can see some huge bomber formations forming up already!!!

Now, you guys just have to talk HiTech and Pyro into giving us back our beta Bf-109 desert scheme :D