Originally posted by poopster
But to play in a game that has been designed as some sort of pizza pie zone warrier mythical world is probably going to send me packing.
Heya nopoop,
Most of the main arena terrains are not based on real terrain. I don't remember the number of terrains we went through before the CVs appeared (maybe 2-3?).
Of the current terrains in the MA, Ndisles and SFMA are not based on real terrain; I believe Mindanao and Baltic use actual terrain data.
Nopoop, I would guess that future terrains will NOT be based on real data -- regularly shaped terrains permit an equal division of land resources to make sure that each country has the same number of fronts. While I love the beauty of Mindanao, I really dislike the inherent advantage the NW country has.
Before you get hasty, I would encourage you to remember the following.
1. If the terrain isn't good for gameplay, HTC will junk it.
2. Eventually, HTC will have multiple large maps and we'll rotate through them just like we rotate through the current maps. If you don't like this one, maybe you'll like the others.
Btw, for you bomber junkies, there is at least one airfield at 11k. I would imagine fields like this will attract bombers. But, you need to remember: a) The map is gigantic - you can spend hours flying from one point to another and b) While the buffs will necessarily be high, we're no longer going to have the "laser bomb sight." Instead, AH is moving on to real life statistical bombing (drop a bunch, surely something will hit the target.)

We tried to make sure everyone could find the kind of fight they wanted:
1) Outer ring - massive GVs wars with minimal airplane influence.
2) The vehicle fields in the canyons spawn to nearby airfields. Remember the kinds of canyon fights this inspired in the old beta map?
3) There are vast areas with abundant airfields with no spawn points for GVs -- it provides the opportunity for aircraft fights without ground vehicle influence ... GVs will not capture bases like this.
curly