Author Topic: Why killshooter  (Read 615 times)

Offline Samm

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Why killshooter
« on: June 10, 2002, 01:41:23 PM »
What purpose does it serve other than punishing players for accidentally shooting someone, as if the game weren't punishing enough. Why not just make everyone immune to friendly fire,  meaning the shooter also ?

Offline Karnak

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Why killshooter
« Reply #1 on: June 10, 2002, 02:11:22 PM »
Killshooter makes people fly and fight in a more realistic manner than does simply having friendlies be immune to fire.

Realistically people would not fire through the friendly aircraft in front of them on the off chance that some of their bullets would strike the enemy aircraft on the other side.  Killshooter makes then take this into consideration, whereas immune friendlies would make this tactic rampant.
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Offline Weave

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Why killshooter
« Reply #2 on: June 10, 2002, 02:43:45 PM »
Cant count the number of times I've just rotated, and had some newbie behind me trying to pepper my plane. Ya try and warn em, but soon pieces are falling off their plane and down they go.:D

I've been killshot several times, and it kinda hacks me off some each time, but it's the best alternative right now. As HiTech said, it's the shooters responsibility for where his bullets go.;)

Offline Kirin

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Why killshooter
« Reply #3 on: June 10, 2002, 02:47:41 PM »
Although this subject has been beaten to death for the next 200 years I gonna add my pudding to it!

I cannot find anything realistic in a system that promotes cutting in ones way to steal a kill (plus killing the pursuer while taking a shower in his stream of well aimed bullets).

Realistic solution: Bullet/shell does equal damage enemy and friendly
- Pro: as IRL
- Con: possible abuse by some freaken kiddos; punishment system (e.g. PNG) hurts if friendly fire by accident (or by stupid killstealer)

Toned down realism: Dmg to friendly at a lower scale (maybe 1:5 or so) plus introducing punishment system a la PNG*.
- Pro: almost as IRL; friendly fire by accident less probable - friendly fire on purpose will be punished hard
- Con: still possible abuse

*Persona Non Grata: one you wouldnt trust --> e.g. no live ammunition ;)
Alternative punishment: harsh perk point reduction/ plane restrictions/ "dummy"-icon ( :D )/ <-- maybe combinable with "free bounty" e.g. NO punishment if you shoot the baddy down ;)

No friendly fire
- Pro: no stupid deaths by killshooter anymore;
- Con: killstealing could be a problem (but at least the pursuer in the first place isn't punished for it


Besides "selfkill" for buffs would enchance realism as well. Shooting through your own fuselage/wing is really kinda silly (well 1.10 promised "cold-trigger" zones)
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Offline SKurj

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Why killshooter
« Reply #4 on: June 10, 2002, 03:08:47 PM »
i only dislike bombs getting you killshot when a friendly plane flies through the blast.

If you bomb a friendly GV fine I can understand that...

remove killshooter vs friendly planes when bombing +)


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Offline zipity

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Why killshooter
« Reply #5 on: June 10, 2002, 03:48:55 PM »



Nope can't understand that either, ok if you release bomb from 2k but about a month ago I lost a 234 when I dropped from 20k on a hanger.  Happened to be a friendly GV hanging out in the hanger.  Boom lost a bunch of perks.

The other piece of killshooter I hate, when escorting bombers and fire on a con that's chewing the tail of a friendly bomber.  I've seen squadmates in bombers die because they've over shot con and hit me and I've die by pinging them.  It gives a real unfair advantage to the con that gets inside the bomber formation.  

If killshooter wasn't there, yes there might be a bit of abuse in a fighter vs fighter scenerio but the kill shooter would very quickly earn themselves a bad reputation and most likely get blasted by pissed country folks every time they took off.  

OR... even better, give a kill shooter command so that if player xyz does abuse the system, friendlies could enter ".killshooter xyz", if that player shoots you again you'd be protected and xyz would die.

Offline ccvi

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Why killshooter
« Reply #6 on: June 10, 2002, 03:59:32 PM »
Quote
Originally posted by zipity
The other piece of killshooter I hate, when escorting bombers and fire on a con that's chewing the tail of a friendly bomber.  I've seen squadmates in bombers die because they've over shot con and hit me and I've die by pinging them.  It gives a real unfair advantage to the con that gets inside the bomber formation.


Escort fighter shouldn't fly through bomber formations.

Killshooter with bombs from 20k isn't fun though. Had to call a friendly m3 to roll out of town when dropping a bomb this week. Luckily he did :)

Offline zipity

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Why killshooter
« Reply #7 on: June 10, 2002, 04:00:55 PM »
After posting my last reply, I read the post on "smoke colors" and had a great idea to solve the problem of killing a GV from 20k.  How about a couple of colored smoke rounds in each GV?  When they enter a field they could puff smoke (no i'm not puffing smoke) to let friendlies know that they are down there.

Offline DmdNexus

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Why killshooter
« Reply #8 on: June 10, 2002, 04:46:46 PM »
And with that comes the enemy AI artilery fire, because no fool would POP SMOKE giving away their location.

Yes I like it! HEHE...

And the expression is "POP SMOKE" - not "PUFF SMOKE"

Offline Alpo

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« Reply #9 on: June 10, 2002, 04:46:56 PM »
I'm not a big advocate of kill shooter, but then I have had the occasional newbie think that the Main Arena is FFA and start shooting at me from a GV at the end of the runway so I can see it's usefullness. :rolleyes:

I would like to see a hybrid type of system... one that adds realism by distributing the damage where it should but protects from clueless dweebs.

Therefore, for realism, I'm suggesting that bullets damage the target plane (intended or not).  If someone shoots down or causes the friendly to bail due to damage, the offender would be warned via something on the clipboard and the account is flagged for 24hrs (i.e.  one "accident" tolerated for net lag or just general stupidity on either individuals part, etc.)   If the shooter continues to carelessly spray ammo after his/her account is flagged, any further deaths would be penalized with a perk loss unless the shooter has less than 200 perks or some other arbitrary amount.  This way, you can penalize someone by a perk deduction for continued friendly fire incidents. Kill a team mate... learn to watch your fire... do it again, you lose a 262.  If you don't have enough points for a 262, you are reduced to zero perks and killshooter works like normal and protects the victim, sending the shooter down in flames.

Now I also realize that a change such as this would probably result in a few more deaths to the guy who has actually worked to get saddled up while three of his team mates spray from 400 behind him but eventually the people who jump onto a parade formation would be killshootering themselves anyway.
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Offline Samm

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Why killshooter
« Reply #10 on: June 10, 2002, 05:36:21 PM »
Or you could circumvent the whole mess by turning friendly fire off completely like every other online flightsim.

 Of course that would lead to the huge lameness that is rampant in all those other flight sims, not sure what that is though .

Offline Alpo

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Why killshooter
« Reply #11 on: June 10, 2002, 06:15:44 PM »
Quote
Originally posted by Samm
Or you could circumvent the whole mess by turning friendly fire off completely like every other online flightsim.

Of course that would lead to the huge lameness that is rampant in all those other flight sims, not sure what that is though .



Hmmm... I'm guessing that would be the five planes on your six in a nice straight line distanced from 700 to 1500 all shooting through each other hoping for that one golden bb.

...but that's just a guess :D
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Offline Greese

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Why killshooter
« Reply #12 on: June 10, 2002, 06:24:43 PM »
I think killshooter is the best all around solution, as unrealistic as it is.  

An alternative:

All bullets are lethal to the aircraft they hit, including friendly.

If a friendly is hit, they get a perk point bonus, as sort of a "purple heart".

To stop abuse, the person that did the friendly firing loses big time somehow, like a great number of perk points, for instance.  Also a highlighted buffer message that the victory by so and so was friendly fire.  I'm sure the treatment that person would receive would then be enough of a deterrent to keep them from keeping it up.

I still prefer the current killshooter concession.

Offline Shane

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Why killshooter
« Reply #13 on: June 10, 2002, 06:48:42 PM »
imho, i think both the shooter and shootee should take the damage - no perk "bonus" or penalty... at least that's what'd i'd like to see.

i really doubt that people would rampantly killshoot their own country mates, altho i do see potential for abuse, and the resulting waste of HTC resources in investigating claims of abuse.

soooo.... it's ok as it is now, i suppose.
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Offline Samm

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Why killshooter
« Reply #14 on: June 10, 2002, 07:34:19 PM »
Quote
Originally posted by Alpo



Hmmm... I'm guessing that would be the five planes on your six in a nice straight line distanced from 700 to 1500 all shooting through each other hoping for that one golden bb.

...but that's just a guess :D


Who said anything about being able to shoot through friendly planes ? It's simple really, just expand the protect objects option to include planes . The only reason I see for not doing this is if one wishes to punish the shooter for his mistakes .
« Last Edit: June 10, 2002, 07:45:05 PM by Samm »