Originally posted by Dead Man Flying:
Ugh, no thanks. IMO, something like that would make headons harder to avoid, not easier.
Err how do you figure that? Personally I think range icons are BS anyhow. But knowing exactly how far an enemy is and being able to judge closure rates at more then Mach 1 is rediculous imo.
Originally posted by Kratzer:
It takes two to tango... any angle is acceptable - this isn't golf, it's war, and I don't understand why this is seen as 'not fair'. Sure, I get killed in head ons sometimes, sometimes I come out on top, and if I want to avoid them, I do...
"It takes 2 to tango?"
Crap, if your opponent can turn more sharply then you, he will invariably be able to get his nose around for a HO before you've even completed your turn.
I wasted an entire tank of fuel in P38 yesterday trying to kill a N1K who's sole intention was to force a HO.
"any angle is acceptable?"
"In any form of attack it is essential to assail your opponent from behind" - Oswald Boelcke.
According to one of the most successful and greatest fighter pilots of all time, you are incorrect.
"I don't understand why this is seen as 'not fair'"
IMO its not a matter of being fair, its a matter of gameplay. Being able to hit a target from 1.5k (P51, P47's do this alot) headon is simply stupid. I had this lil problem with a N1K about a week ago, soon as I tried to turn for a deflection shot, he would line up for a headon. So I extended to 3k turned around and started firing my tiffies guns at 1.5k, started getting hits at 1k, he blew up at 500d. That kind of gunnery is BS and caused IMO by the range icons.