Author Topic: Luftwaffe guncamera  (Read 1094 times)

Offline Duedel

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« Reply #30 on: June 19, 2002, 06:22:19 AM »
Great film! Are there anymore?
I'ld really like it if AH models the little smoke cloud that appears if a round hits a plane.

What a horrible imagination if ur a gunner sitting at the rear and watching these Sturmböcke incoming. I would toejam my pants in this situation (BTW I toejam my pants if Wotan gives me a check 6 to say "hello").

Offline MrRiplEy[H]

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« Reply #31 on: June 19, 2002, 06:33:01 AM »
IMO it would be a big improvement on gunnery if we got rid of hit sprites and replaced them with debree and explosion puffs.

This would make .50 gunnery a lot harder since you can't reliably tell when you got a hit on the enemy unless you get close enough to witness the debree fall off the plane.
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Offline DarkglamJG52

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« Reply #32 on: June 19, 2002, 06:37:45 AM »
Quote
Originally posted by fats
Think it was the second last footage, Fw 190 vs. P-51, where the pursuer appears to spin out of control while trying to split-S or did he just lose the target and rolls kind of funny to reaccuire it?

How many pictures per second did the camera take and at which rate were those displayed?


// fats


Also surprised here,  very strange. But the HO ping  should be the end for the pony.

Offline Naudet

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« Reply #33 on: June 19, 2002, 06:55:55 AM »
What almost all people forget when talking about buff gunners, they forget the amoured glas windows they had.

But an amoured glas window has one big disadvantage. One hit will make it almost impossible to look through.

I once took a look into an LW amoured glas test. There they tested amoured glas from almost any allied plane.
They shot 7,9 mm rounds at them.
And the resulting damage almost always lead to an incredible reduction in visibility.

Now imagine you are in the tail turret and just one damned round strikes your amoured glas, after than you are practicly blind for any gunning purpose.

Also gunners seem to have been very vulnerable to fire, Willy Reschke who flew the FW190 Sturmbock always attacked from dead 6, his first shot with MGs only, would always go for the tail gunner, than he would procede to pepper the inboard engines and fuel tanks with heavy cannon rounds.

Offline Duedel

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« Reply #34 on: June 19, 2002, 07:00:38 AM »
Take a look here too:

http://www.cebudanderson.com/images/airbat2.rm

http://www.cebudanderson.com/budguncamerafilm.wmv

http://www.web-birds.com/8th/339/gun/339-01.mpg

Maybe i'll find more later

BTW The explosions look very similar to the hit sprites in AH.

Offline udet

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« Reply #35 on: June 19, 2002, 07:29:47 AM »
one of the b17 attacked droppped his gear. do you thing he was trying to surrender(a bit late in my opinion) or that his hydraulics were badly shot up.
Also, the thud pilot wasn't very smart in engaging in a prolonged turning match with that 190.

Offline udet

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« Reply #36 on: June 19, 2002, 07:32:57 AM »
as for hit sprites, i read somewhere that the ordnance had phosphorus or something in the nose in order to make flashes when it hit.

Offline Starbird

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« Reply #37 on: June 19, 2002, 07:56:48 AM »
Does anyone know what speed the film is played back at? Or what speed the gun cameras filmed at?

It looks like all these shots are in slow motion.  If the gun cams are high speed cameras (filming at 60-90fps) when you play them back in a projector at 24fps you'll see it at 1/2 to 1/3 of real speed.

If thats the case, then these prolonged 15-20 second chases would only be 3-5 second snap shots in real life.

« Last Edit: June 19, 2002, 08:01:18 AM by Starbird »

Offline Daff

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« Reply #38 on: June 19, 2002, 08:38:53 AM »
I looked into that a few years ago and the cameras were pretty much standard, 24 fps, 8 mm cameras, with a 35mm lens.

Daff

Offline Wilbus

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« Reply #39 on: June 19, 2002, 08:44:23 AM »
Most gun camera fotage I've seen are slow motion, half speed or more.

That being from LW fighters though, possible that US and Brittish had it different.
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Offline OnePunch

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« Reply #40 on: June 19, 2002, 08:55:11 AM »
Correct the b-17 dropped its gear look closer at the footage. the wing root was shot out and disabled the hydraulics, the ball turret falls dead(points directly down) and later the gear drops
after more hydraulic pressure leaves the system.
I have seen it referred to many times that this was a primary target of the LW. In my opinion this pilot had a huge set of nuts to stay so close soo long he also knew what he was doing:D  
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Offline Mitsu

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« Reply #41 on: June 19, 2002, 01:26:48 PM »
Quote
Originally posted by Duedel
BTW The explosions look very similar to the hit sprites in AH.


Duedel, I think so too.
But I hope that HTC will add small fragments when guns hit plane. :)

Offline Hristo

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« Reply #42 on: June 19, 2002, 02:12:40 PM »
Anyone noticed no 109s in those films ?

By watching the 190 it flet exactly as in AH. I could just predict the stalls when he tried to follow enemies at those alts. Exactly as in this game.

Noticed how 190 could not follow Jug in sustained turn. It seems that he then accelerated closer to corner speed and covered the angles lost and even pulled lead for a shot. Nice technique.

the 190A-7 vs Liberator at the beginning of the movie is the best IMO. A true expert at work.

Offline mason22

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« Reply #43 on: June 19, 2002, 02:20:23 PM »
Quote
Originally posted by MrRiplEy[H]
My opinnion still is that if AH hit sprites were reduced to dust and particles falling off the hit spot, gunnery would be a lot more realistic.


sounds interesting, a little cloud of dust and maybe a particle or two would strengthen the realism factor a bit, rather than the same flash sprite for every hit....maybe every other hit is a particle and/or smoke-dust cloud, with a few flashes alternating in or out.

Offline Dr Zhivago

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« Reply #44 on: June 19, 2002, 02:38:42 PM »
Is 190 shooting R4/M rockets at footage 15 "F190 A8 vs B17" ???