Its not fair SELECTOR +)
this has been discussed many times...
If you both die... the host detects a collision on player A's Fe, but none on player B's Fe, who missed the collision by 100 meters. Player A blows up almost immediately, player B blows up 1.5 seconds later when he is well past the 'collision' that never happened on his Fe.
Now, if u listen.. u can hear the whines already
Collision modelling is fine as it currently stands. if YOU don't evade YOU will hit something and thats all that matters.
SKurj