Actually, the perk-system does work…up to a point. The fact is, you see very few perk planes in the MA relative to the number of unperked planes. Spit-XIV’s, Tempests, Ta152’s, Me262’s, Arados; how many of these to you see daily compared with the number P-51’s, Spit-IX’s, N1K2’s, etc? Short of a separate arena for early-war planes (or a completely segregated early-war area in the MA, which amounts to the same thing IMO), these early planes will always be the exception rather than the rule. But we might be able to make the currently unperked planes late-war aircraft a bit more rare. How about keep the perk system, but just expand it to include more of the late war birds?
WAIT! I’m not through yet. Right now, the number of perks earned is determined solely by your plane and the one you shoot down. Why not establish a handicap system like golfing uses? Base each person’s perk earning potential at least partially on their number of hours on-line, or perhaps by the number of kills, or on K/D (reset when you drop your account and restart it). The more experienced the pilot, the lower their handicap. New pilots would earn perks quicker, more experienced pilots more slowely. There would be some minimum and maximum possible handicap, of course. At the start of a new tour, reset all perk accounts to a specific amount, so that everyone gets a few perk planes to start the tour with. Everyone would still earn perks, but the better you are, the harder you’d have to work at it because of your handicap. The combination of more planes requiring perks to fly and perk handicaps just might shift the nominal core of popular rides to earlier in the war. Flame away!