Originally posted by senna 27 Added Enemy bias so that enemys have a better update when near than friendlys. ???
Originally posted by moose It means that network updates of friendly positions will not be as important as enemy onesSo if you're in a furball with 15 friends and 15 enemies, the 15 enemies will have network priority and will lag less
I guess you could setup your joystick to send a text string when you hit a button.