Originally posted by Toad:
Before the pointless back and forth bickering begins, here's a couple of often (excessively? routinely?) ignored "game facts".
1. "One ping" kills are VERY rare. "One ping" does NOT mean you were hit ONCE. It means you were destroyed by a heavy series of blows and you DIDN'T hear them all. I think you quit hearing sounds when the Host decides you die. Ram once told me I "one-pinged" his 109; my FE showed me about 25-30 20mm hits in his cockpit/wingroot area. So, forget "one ping", please.
4. As miko pointed out, "objects in the mirror are closer than they appear". Net lag is not constant and range indications when looking aft are NOT EXACT. They vary, and the differences can be significant. It is generally believed that if you show at least 1.1 or 1.2 you are pretty safe. Anything less than that and you CAN be hit.
Just a few comments on Toad's post:
1. One ping kills are VERY common for me and some others that play on fast connections when a F4UC or a Spit is within 2.0 from me.
I play on a Pent III 800 256SDRAM (PC133) with a GeForce DDR on a full T1 with less than 10 users at anytime. I have a switched 100mbit fiber attached connection to the router which is connected directly to Verio in Dallas. I live in Dallas (about 20mins from HiTechs office).
I spent about an hour talking with HiTech about the "way" a ping (not just the sound but the sprites) were calculated standing outside his office some time ago.
I've proven to myself and some others that tested with me that the single ping/single sprite deaths occur more frequently on my LAN connection versus a 56K modem. I've tested it against 128K ISDN (Ascend Router, a local cable connection and a local ADSL (Caymen Router 1.54mb burstable to 6Meg downstream)connection all with varying results. I'm not done with the testing of the ADSL but so far the 56K modem is less likely to experience a single ping/single sprite death.
The F4UC stands out on these test as the number one killer with single ping/single sprite deaths. The Spits following in second place.
If a 56K modem player see's a hit sprite on his FE I take the damage on my system (T1) an average of 98% of the time, while in the reverse the modem player can take damage as little as 45% of the time compared to my FE.
So to say that it's "VERY rare" is not entirely true for some people.
I know my testing is not in a closed enviroment and has MANY variables including lag at different times etc, and would be very difficult to quantify but I assure you there was a big difference in the connections speeds as to the lethality of some guns.
These tests were done over a month and a half ago and HiTech said he'd look into it.
2. I agree with Toad here, 1.2 is a good average to be safe but in my experiences on my connection I have to be careful with all planes out to 1.6 and very careful with the HogC's and Spit out to as far as 1.8. I was killed by a HogC just last night at 1.6 on my end and it was the normal single ping death for me.
HO's are the absolute worst for me. I've been able to make a plane explode on the pass and continue flying along for as long as 15-20 seconds making some flight corrections for my next kill and BOOM I blow up.
I've learned to avoid HO's and give major respect to the HogC's and the Spits because in my testing I'm at a disadvantage.
I believe this is the only game I've ever played where my connection speed to the net is a disadvantage.
It's still a hell of a game and I've learned to compensate for the differences as best I can.
Mox
TWC
[This message has been edited by Mox (edited 05-31-2000).]