Author Topic: This map is the end of AH  (Read 1139 times)

Offline Vermillion

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This map is the end of AH
« Reply #75 on: July 04, 2002, 12:30:53 PM »
I'm with Lazs and J_A_B, nothing against the map itself.  But so far, once I tired of trying out the wierd new bombing method and the drones that can't do a turn that a newbie pilot can, I couldn't find a decent fight and I'm definitely not some mindless furballer.  Its either 3 v 1 for my side, or 3 v 1 against us, neither of which is fun for me :(

Offline Taiaha

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« Reply #76 on: July 04, 2002, 12:36:40 PM »
Jesus H.  The thing has been out for 24 hours and already we're getting:

"WAAAAAAAA!  Mommy, bombing's too hard!  The map's too big!  The mountains are too high!  I'm gonna cancel my subscription!  Sniffle sniffle."

I say, don't let the door hit you on the bellybutton on the way out.

First of all, you'd have to have a pretty severe case of cephalorectal impaction not to have known all of these features were coming, how they were going to work, and even what the broad shape of the map looked like.

All the comments that it's ugly, whatnot--eye of the beholder, my friends.  I personally found the Uterus and Black Sea maps a real yawn to look at out the window.  On the other hand, I'm a desert freak and I keep putting myself in severe danger of getting shot down simply because I'm gawking out the window.  (So I'll be that apparently oblivious guy tooling along looking like he's AFK that are so much fun to shoot down).

I haven't seen anyone mention one reason why the map is so big.  HTC are obviously planning for growth.  Sure, it's a big jump from what we had, but the idea that we now have an arena that can comfortably support a lot more people is a good thing, right?

This map basically allows you to participate in any kind of fight you want.  Want to buff?  You can get a leg up from some nice high fields.  Want to take on some land targets in a CV?  Plenty of those.  A LOT of GV bases, many in awesomely strategic terrain.  And there are large parts of each sector where you have a large number of roughly co-alt bases, located between 0 and 6K, and those sections look very similar to the rest of the MA maps.  Want some sneak canyon attacks or confined turn fights?  You got em.  And I didn't see any lack of vulching or mega missions when i was in there last night.

A big to the AK guys for producing a versatile and intelligent terrain design.  Don't listen to all those who've suddenly developed a new found respect for historical realism after happily flying LA7s against Spits on a map shaped like a part of the female anatomy.  Don't listen to all those who are suddenly complaining that "we'll be on this map for weeks": there's no point designing anything around a short attention span.  I don't see too many people complaining about WW2OL on the grounds that they've been stuck in freakin Belgium for the better part of a year (complaining for other reasons, but not that!).

All you AK guys, hope you are hard at work on the next one.
« Last Edit: July 04, 2002, 02:04:56 PM by Taiaha »

Offline CptTrips

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« Reply #77 on: July 04, 2002, 12:58:24 PM »
>hope you are hard at work on the next one.


Heh.  You couldn't pay me...

Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Rover

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« Reply #78 on: July 04, 2002, 01:02:44 PM »
Hi Dedalu, long time no see  :)

As others here, I also think you are overreacting.  As it was pointed out, the MA is just a first person shooters game with equipment that somehow resembles WWII aircrafts. It is supposed to bring fun in an uncommitted environment and it sure will do that through all the new possibilities it offers.

From what I see, the more historical events and matches are raising at a good pace and tend to increase, as the community grows older and star to look for more immersion and new challenges. It’s just a matter of time. While waiting, try to have fun  :)

CYA

Offline agosling

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« Reply #79 on: July 04, 2002, 01:56:27 PM »
Quote
Originally posted by ghostdancer
The physical size of the map doesn't bother me (512). Its the simple fact that there are so many bases. If there were less bases in the same physical space I think it would be better. If I understand you correctly we went from a 256 mile map to 512 map .. 100% increase .. bases on this map though increased by 240%. My two cents is simply 512 mile map but with 150 - 175 bases instead of 255.


Actually, ghostdancer 512x512 = 4 times the surface area of 256x256. So, if we had 75 bases before, we could expect 75*4 = 300.

But I don't like this map either, mainly because its visually so far from any reality one might ever see. Splitting the countries up among the landmasses, etc.

Its just plain smurfy!

I do like the desert aspect, though. Dunes and scrubby mountains and stuff reminds me of home, *sniff* :)
« Last Edit: July 04, 2002, 01:58:37 PM by agosling »

Offline Morsa

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« Reply #80 on: July 04, 2002, 02:06:28 PM »
We aren't voting but I'll do, my vote:

I DON'T LIKE THE MAP AS A WHOLE.

(I would like a piece of dessert, but not a HUGE desert like this)

Offline capera

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« Reply #81 on: July 04, 2002, 02:21:57 PM »
BIG   <- First impression.

Not sure if I like the map or not due to the fact that I have not put any hours into it. I truely believe that you got to give things a chance before saying it sucks.

2 Things puzzle me.

One.  Why bother having CV's in this map. There is 15 CV's in this map. Overkill. This map seems to be designed for dog fighting not Naval Ops.

Two.  Just last week I popped my head in to the COMBAT ARENA only to find the the FINEST TERRAIN TEXTURE I have ever seen in a online sim. I have heard nothing but positive comments about it. If you put both terrains side by side, the combat arena wins hands down. Now why would this texture not be used on the new map is beyond me. They had a gem at thier fingertips and failed to cash in on it.  :rolleyes:

Gonna sit on the sidelines and watch this all unfold. I am sure that Hitech and the gang at HiTech Creations are working their tulips off to make us all happy. That is the way they do business.  

S!
« Last Edit: July 04, 2002, 02:26:07 PM by capera »

Offline akak

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This map is the end of AH
« Reply #82 on: July 04, 2002, 02:23:46 PM »
Quote
Originally posted by Vulcan
I'm sorry but the new map gets the big thumbs down from me.

First, it is to big. Sure maybe the game is making room but scaling 4x immediately results in a very thin arena. It took me some time when logging in to figure out where the fights are. The MA now resembles to CT with its sparsely populated areas.

Secondly, it is to high. Overall the terrain seems to be what - 7k alt on average?  What the hell is the place based on? Tibet? We have fields at 11k. A significant amount of AH aircraft like to operate at 0-15k. Having a base deck in some parts at 7k, flat, (ie not a mountain peak) is going to screw it for some of us (read ME in a tiffie). I used to find the tiffie struggled on Mindanao with its hi alt central region, but this is just to much.

My guess is before long the arena will be covered in ponies and other alt-monkey rides. When I jumped in before there were a few people querying a/c performance, most likely they didn't notice they were rolling from 11k fields.

Third, the historical aspect. I know its not the CT, but it would sure be nice to have something that resembled a country, even vaguely. There are some advantages to basing it on real terrain (like realistic altitudes for one).

WTG on 1.10 HTC, and good on you AKs for the effort, but I'm sorry this terrain takes away my enjoyment of AH.


I feel the same way.  Don't get me wrong, I the AK weenies for making this map and the time and effort they put into it but this map just plain sucks hairy sheep balls.  Not because it isn't historical but because this is a "gamers" map.  

Hopefully this map will just be a temporary place holder until the other large maps are done.  I'll just have to take up a vomit bag with me whenever I up so I don't mess up my cockpit when I look outside at the terrain.


ack-ack

Offline KG45

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This map is the end of AH
« Reply #83 on: July 04, 2002, 03:21:50 PM »
Re: the map

its only the first map. not the last. more to come.

and IIRC , some AK's made this map on their own time. a BF >S< to them.

relax, people. have some fun.

seeing how the strategy and tactics evolve in this larger map and new aircraft is going rekindle my intrest in o/l gaming.

AH rocks.
all you fascists, you're bound to lose...

Offline poopster

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This map is the end of AH
« Reply #84 on: July 04, 2002, 03:59:54 PM »
Go to the CT ??

Sorry, no offense but I find the CT boring. I'm from the "Lazs" school of flight...

I like to mix it up and catch my hair on fire :)

So the option is to fly the new arena, which for some reason is thought of as Nirvana to the game :rolleyes:

which is now HUGE and empty because of its relative size....

Brown

Blah

With no relation what so ever of a "real" place...

Hey I know it took alot of work. The direction it took in my view was wrong.

If I want to fly in an empty arena, I'll fly WB.

or go to the CT...

which is empty and has a different "storyline"

Or grab a rifle and do something else...

Which I never thought I was going to do..

But it's green and has some sort of relation to "real" in a game sense.

Even if it's just smoke and mirrors
« Last Edit: July 04, 2002, 04:03:14 PM by poopster »

Offline Flossy

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« Reply #85 on: July 04, 2002, 04:02:32 PM »
Quote
Originally posted by Wotan
If your haveing trouble finding a field. use the .move command.
Or if you are looking for anyone in particular, find them on the roster and click the GOTO button - I only found out about that one a few days ago, and it's invaluable for this wonderful terrain!  :D  (Yes, I like it!  :) )
Flossy {The Few}
Female Flying For Fun

Offline Hortlund

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This map is the end of AH
« Reply #86 on: July 04, 2002, 04:11:39 PM »
Guys, relax...it has been up for a day.

Let me tell you what I think is gonna happen in the next few days.

People will do their thing...

The furballers will find a spot or two or three...probably one of the islands near the middle of the peace-sign. There there will be large furballs, fed from the bases and the cvs. Heck I just saw a large furball with all 3 countries involved. Talk about adrenaline.

The ground pounders and the strat people will hang around on the slices. There they will attack and defend. Capture key bases and lose key bases. There will be gigantic buff raids (I intercepted 15 B17s about an hour ago up in some remote area of the map), there will be coordinated jabo strikes, there will be NOE raids going back and forth in the canyons...

There are hundreds of spawnpoints for ground vehicles all over the map. There will be lots of ground - ground and air -ground battles fought.

So what if the map isnt even remotely "real" this map is 100% fair. The next map will probably be "real". For now we have this. It doesnt matter to me that the map is not a "real" map, and the people complaining about realism issues with the terrain, needs to realize that it is just as unreal to up a P51 and shoot down B17s with it.

In short, this map has room for everyone. On this map, people will get to do whatever it is that they want to do. Milkrunning, furrballing, strat-attacks, buff raids, ground battles, NOE missions, cap, you name it.

And besides, it is just a map.

And Im not gonna say "its just a game", because it is not "just a game". Its AH.


Offline Soviet

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« Reply #87 on: July 04, 2002, 04:11:52 PM »
Quit your squeaking.  This map is needed, the older maps were too damn crowded, i'd try to jabo something and have 25 angry furballers after me.

If you don't like this map... tough..  I had to put up with mindano (or however you spell that messed up word) for many tours and it wasn't removed because some people hated it.

Offline Packy

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« Reply #88 on: July 04, 2002, 04:34:47 PM »
Hear hear!!  Thank you, Hortlund, for you intelligent statement on the new map!

Quote
Originally posted by Hortlund
Guys, relax...it has been up for a day.

Let me tell you what I think is gonna happen in the next few days.

People will do their thing...

The furballers will find a spot or two or three...probably one of the islands near the middle of the peace-sign. There there will be large furballs, fed from the bases and the cvs. Heck I just saw a large furball with all 3 countries involved. Talk about adrenaline.

The ground pounders and the strat people will hang around on the slices. There they will attack and defend. Capture key bases and lose key bases. There will be gigantic buff raids (I intercepted 15 B17s about an hour ago up in some remote area of the map), there will be coordinated jabo strikes, there will be NOE raids going back and forth in the canyons...

There are hundreds of spawnpoints for ground vehicles all over the map. There will be lots of ground - ground and air -ground battles fought.

So what if the map isnt even remotely "real" this map is 100% fair. The next map will probably be "real". For now we have this. It doesnt matter to me that the map is not a "real" map, and the people complaining about realism issues with the terrain, needs to realize that it is just as unreal to up a P51 and shoot down B17s with it.

In short, this map has room for everyone. On this map, people will get to do whatever it is that they want to do. Milkrunning, furrballing, strat-attacks, buff raids, ground battles, NOE missions, cap, you name it.

And besides, it is just a map.

And Im not gonna say "its just a game", because it is not "just a game". Its AH.


Offline peterg2

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« Reply #89 on: July 04, 2002, 04:37:17 PM »
And so, I figured I'd give the new map concept a further try. After an afternoon of watching brown and yellow slooooooooly moving by my windscreen, I can safely conclude that the MA is a totally different game...with totally different tactics...and strategy... Some may like it, some won't. I don't, but that's my opinion and my preference, and my right to dissent.

Maybe if HTC gradually instituted a larger map area, the essence of the game would not have been so radically altered. If they had to jump from a 256 mile square to a 512 mile square area, putting an old 256 mile map in the center of a 512 mile square would be a good start. Then, as the number of players increased, they could add bases on the periphery of the current base areas. That way they could keep the old player density per square mile about the same.