I have never had any complaints about AH flight models, nor indeed of any other aspect of
the game itself. Indeed, soon after joining AH, I made a
list of ten things that I liked about the game.
The only things that have spolied it, for me, have been the scoring system and the way that it encourages gangbangs, vulching and other dweebery. There is, it would seem, a preponderance of people who just want to get kills, and to hell with the war, to hell with strategy.
I think that the removal of the Victory messages is wonderful!

:D:D For those people who are still p***ing and moaning about that, all I can say is that it's time to stop being boys and to learn how to be men. Was I alone in noticing how many Victory 1 messages we used to get compared to the number of Victory 2 messages? Now, we get a congratulatory message if we actually LAND two or more kills, but other than the three or four such messages I got last night, I saw very few of these. That tells me that many of those Victory 1 guys were on idiotic suicide missions. If removal of the Victory messages removes the incentive for such missions, then I am all for it. What's the point of killing things if you get killed yourself? The exception to that rule is self sacrifice to prevent a more major catastrophe. I have seen a Battle of Britatin WW2 Spitfire pilot (Ray Holmes) interviewed about his escapade with a Dornier. He had run out of ammo, and believing that the Dornier was en route to bomb Buckingham Palace, he rammed it, and then bailed out! In AH I might take a substantial risk if it means saving my field from capture.
Most if not all of the criticism of AH 1.10 concerns the terrain. Now come on, guys. Don't tell me you're surprised at the problems we're having with it! When I first saw that pizza map a few weeks ago, I sent a copy to an old WB friend of mine and said "Is this for arcade play or what!". It was inevitable that the fights would take place on the edge where one team's territory borders that of another team.
I don't see this map as the end of AH at all. I feel that Hitech perhaps felt obligated to enact this map in response to the AKxxxxxx player initiative. It is of course a ridiculous map, and I can't see us using it three months from now. I think what we need now is a terrain that encourages intelligent game play, and discourages the erstwhile gangbangery. We need a terrain in which a team can acquire a considerable advantage by destroying a target deep within enemy territory, as this would encourage a well thought out plan, instead of simply turning up at a field en masse, courtesy of the Mission Editor. And before you suggest I go to the (empty) CT, I believe that this could exist in the MA.
One thing I notice is that if shooting down the lead bomber of a formation of three, you get three kill credits!
Don't be critical of 1.10. Stick around. Today is only Day 2. There will be other maps. Forget your idiotic Victory messages and seeing your name light up, and let's all grow up.