Author Topic: 1.10 – A step forward  (Read 468 times)

Offline beet1e

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1.10 – A step forward
« on: July 04, 2002, 06:45:26 AM »
I have never had any complaints about AH flight models, nor indeed of any other aspect of the game itself. Indeed, soon after joining AH, I made a
list of ten things that I liked about the game.

The only things that have spolied it, for me, have been the scoring system and the way that it encourages gangbangs, vulching and other dweebery. There is, it would seem, a preponderance of people who just want to get kills, and to hell with the war, to hell with strategy.

I think that the removal of the Victory messages is wonderful! :D:D:D For those people who are still p***ing and moaning about that, all I can say is that it's time to stop being boys and to learn how to be men. Was I alone in noticing how many Victory 1 messages we used to get compared to the number of Victory 2 messages? Now, we get a congratulatory message if we actually LAND two or more kills, but other than the three or four such messages I got last night, I saw very few of these. That tells me that many of those Victory 1 guys were on idiotic suicide missions. If removal of the Victory messages removes the incentive for such missions, then I am all for it. What's the point of killing things if you get killed yourself? The exception to that rule is self sacrifice to prevent a more major catastrophe. I have seen a Battle of Britatin WW2 Spitfire pilot (Ray Holmes) interviewed about his escapade with a Dornier. He had run out of ammo, and believing that the Dornier was en route to bomb Buckingham Palace, he rammed it, and then bailed out! In AH I might take a substantial risk if it means saving my field from capture.

Most if not all of the criticism of AH 1.10 concerns the terrain. Now come on, guys. Don't tell me you're surprised at the problems we're having with it!  When I first saw that pizza map a few weeks ago, I sent a copy to an old WB friend of mine and said "Is this for arcade play or what!". It was inevitable that the fights would take place on the edge where one team's territory borders that of another team.

I don't see this map as the end of AH at all. I feel that Hitech perhaps felt obligated to enact this map in response to the AKxxxxxx player initiative. It is of course a ridiculous map, and I can't see us using it three months from now. I think what we need now is a terrain that encourages intelligent game play, and discourages the erstwhile gangbangery. We need a terrain in which a team can acquire a considerable advantage by destroying a target deep within enemy territory, as this would encourage a well thought out plan, instead of simply turning up at a field en masse, courtesy of the Mission Editor. And before you suggest I go to the (empty) CT,  I believe that this could exist in the MA.

One thing I notice is that if shooting down the lead bomber of a formation of three, you get three kill credits!

Don't be critical of 1.10. Stick around. Today is only Day 2. There will be other maps. Forget your idiotic Victory messages and seeing your name light up, and let's all grow up.

Offline Wotan

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1.10 – A step forward
« Reply #1 on: July 04, 2002, 07:36:28 AM »
amen brother glad you found a niche in AH scrmbl

S!

Offline Gixer

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1.10 – A step forward
« Reply #2 on: July 04, 2002, 08:15:18 AM »
I also agree the removal of the victory messages is excellent. As I can still see who I shoot down and who shoots me down. Without the previous systems endless scrolling of kill messages.

Personally I've always felt a greater sense of achievment landing 3 kills then dying with 5



...-Gixer
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Offline straffo

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1.10 – A step forward
« Reply #3 on: July 04, 2002, 08:20:37 AM »
For me the version 1.10 is THE version of AH

I never have such a good feeling since ... christmas when I was a little kid :)

Offline Dead Man Flying

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Re: 1.10 – A step forward
« Reply #4 on: July 04, 2002, 08:20:45 AM »
Quote
Originally posted by beet1e
Don't be critical of 1.10. Stick around. Today is only Day 2. There will be other maps. Forget your idiotic Victory messages and seeing your name light up, and let's all grow up.


You assume that those of us who enjoy furballing in some way care about having our names light up by landing.  As far as I'm concerned, I'd be entirely happy if my name never appears in the kill buffer again.  The measure of a player, after all, is not the number of kills he accrues in the kill buffer, but rather the respect or fear he engenders in others.

-- Todd/Leviathn

Offline OSCAR

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1.10 – A step forward
« Reply #5 on: July 04, 2002, 08:28:56 AM »
eww that hurts, I must measure about 1mm then with my pathetic flying ability !  :)

Offline Revvin

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1.10 – A step forward
« Reply #6 on: July 04, 2002, 11:26:02 AM »
There have been some exciteable posts before v1.10 that it would usher in a new era for AH, now I've seen it for my own eyes I think this really is the point where AH has taken a huge leap over anything else out there. There are a few nasty bugs afflicting the bombers but with such a radical change in the way bombers operate it's not surprising a few gremlins got into the works but HTC has a proven track record of squashing these bugs quickly.

The map does'nt really inspire me at all but it does act as a showcase for the way Aces High and its strat will work in future. I wonder now that with such a huge map size that more historically accurate maps could not be used. Fair enough with the older smaller maps it was important to make sure everyone had equal 'land' but these maps are so huge I sometimes wonder if we will see one side win the war :)

Glad to see the score message system changed. There are many great pilots in the community who get kill after kill but so often you see even mediocre pilots get kill 4 or more, you think to yourself "hmm a new hotshot in town" then see that same pilot vulching a field, the same sort of guy who tags along on a gangbang field capture and then sits over the field vulching padding his score while the goon/LVT/M3 driver get's picked off by a lone enemy fighter totally outnumbered but havign the sense to fly over his town first and not disturb the vultures over the field.

Looking forward to more time online once the servers settle down as everyone scrambles to download the new version.

Offline Steven

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1.10 – A step forward
« Reply #7 on: July 04, 2002, 12:19:44 PM »
I personally think it's too soon to be commenting on the map.  I do think with time we'll find out if people can adjust to it or not...but only with time.

One thing I wonder.  Can we change the country names on the Pizza Map to "Pepperonis", "Sausages" and "Anchovies"?

Offline lazs2

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1.10 – A step forward
« Reply #8 on: July 05, 2002, 08:37:19 AM »
The reason you don't see any victory messages anymore is because there are no fights.  I rarely got less than 2 kills in a sortie as did most of my squaddies (if I got any kills at all in a sortie).

don'
t be fooled into thinking this has forced people to fly the way you and a small minority like... if it forces that then it will simply force people to leave and you can.... play with yourself.

I don't care about the terrain or the strat or the kill messaages or the score or any of that crap...  I just want to have some good fights.   They are sadly lacking on this map.   good for you.... bad for me.

I am betting that ther are more of me than there are of you.

As poopie pointed out....  If I wanted to fly in a deserted arena I woulda stayed in WB.

This map may have saved WB's butt.
lazs

Offline beet1e

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1.10 – A step forward
« Reply #9 on: July 05, 2002, 08:48:31 AM »
Oh come on, lazs. That's bollocks, and I think you know it. I accept that maybe you did get two kills a sortie. So do I. The difference between us is that whereas you care only about kills per hour, I prefer to survive and land - more realistic, you see :D

If you're not getting any kill credit messages with the new system, it must be because you fly suicide missions. Fine, get your 3+ kills per sortie, but when you die you get no message.

It's wrong to say there are no fights. I got at least three kill credit messages in my first session with 1.10.

Offline Ghosth

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1.10 – A step forward
« Reply #10 on: July 05, 2002, 10:00:52 AM »
Laz thats BS & you know it.

Takes 30 secs to find a good fight.

This is the best release that AH has ever seen.
So you don't like this map, fine, I didn't like mindanao. The fact is I bet you couldn't build a map if you tried. The AK's did, did it to HTC's specs, and we are flying it.

Challenge is on YOU laz, want a better map, then build it!

Till then quit moaning

Offline Apache

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1.10 – A step forward
« Reply #11 on: July 05, 2002, 10:11:01 AM »
Let me add something to what lazs is saying. Wednesday night, flying knight, in an hour I saw 1 enemy, lazs saw 2. We continuously scanned the fronts but to no avail. All the fights were between the bish and the rooks, according to the map.

However, lastnight, I had all the fighting I wanted at 87. The map is huge and we had a base that someone wanted, but that was about the only fight on the map for the knights.

PS for beet1e. Lazs doesn't suicide. A simple glance at his stats confirms this.

Offline poopster

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1.10 – A step forward
« Reply #12 on: July 05, 2002, 11:06:15 AM »
On a side note here beet1e..

Quote
I prefer to survive and land - more realistic, you see


You might wanna take a look a lazs score the last tour before commenting on flying to survive.

He landed a WHOLE lot more than you did ;)

But he's different, he's a furballin maniac that lands his sorties..

Haven't got a handle on that yet :D

Offline beet1e

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1.10 – A step forward
« Reply #13 on: July 05, 2002, 11:42:44 AM »
Poopster -
Quote
He landed a WHOLE lot more than you did
errrrm, No.....  Actually, we both landed a little over half the sorties flown. If you would look at the deaths per sortie in the fighter columns, you'll see that I died once per 3.25 sorties on average, against one death per 2.35 sorties for lazs. I landed 61 fighters, lazs landed 69 but he flew many more fighter sorties. I don't feel that this discrepancy can be described as "a WHOLE lot more"... as you put it. Besides - I failed to land about 52% of my sorties; lazs failed to land about 56% of his.

Don't forget that many of my sorties are off the CV flying high risk jabo missions in a F4U-1D. I landed only 80 of my 172 sorties there.

So, Mr. Poopster - Get your facts right before correcting your Uncle Beet1e!

Apache! OK...

Lazs got many more kills than I did, but I fly in Euro time when there are far fewer people online, and far fewer fights to be found. To save you the bother of checking, I have prepared this screen image:

Offline Apache

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1.10 – A step forward
« Reply #14 on: July 05, 2002, 11:49:52 AM »
Beet1e :)

I may be misinterpreting your response but I wasn't talking about who got how many kills. My statement about his not suiciding was based on his k/d of 3.9710 last tour, which he stays close to most of the time. I don't think one can be a suicider and have a k/d that high.